Editorials
6 MORE Games And The Studios That Should Make Them!
A couple months back I listed a few horror games and the studios I’d like to see make them. A Silent Hill by DmC developer Ninja Theory? Yes, please. Resident Evil made by the studio behind Uncharted and The Last of Us? Don’t tell me that doesn’t get your nether regions aflutter with the possibilities.
Well, now I have even more horror games and the developers I’d like to see pick them up. Check out my picks after the break, and feel free to agree/disagree/offer your own pairings in the comments.
People Can Fly – The Suffering 3

People Can Fly brought us the marvelously over-the-top action shooter Bulletstorm, and lately they’ve been collaborating with Epic on the Gears of War franchise. To me, this makes them the perfect developer to breathe new life into the long dead The Suffering series. The bombastic action People Can Fly is known for would translate well to the equally explosive action horror franchise.
I also really want another Suffering game.
Visceral Games – inSANE

Visceral has made a name for themselves in this genre by crafting one of the best new horror franchises of this generation: Dead Space. Their games are well known for having copious amounts of gore, violence, and a lot of crazy. The dementia moments were first introduced in Dead Space 2 as Isaac Clarke started losing his mind after spending way too much time near the Marker, and they grew progressively worse for him and his companion John Carver in the third entry.
We don’t know much about Guillermo Del Toro’s first foray into video games other than it’s an action horror game that’s heavily inspired by the works of H.P. Lovecraft. If any studio is capable of excelling in both areas, it’s the team behind Dead Space and Dante’s Inferno.
Telltale Games – World War Z

Yeah, I know I already gave Telltale Alone in the Dark, but then I got to thinking… what if they made a World War Z game? Paramount has teased us with the possibility, and should the game ever see the light of day, I feel putting it in the very capable hands of Telltale Games — which brought us the amazing episodic series based on The Walking Dead last year — would be very a smart decision. In fact, we can just ignore the upcoming movie altogether and instead focus on the book, which has already been neatly divided into self-contained stories that would make it perfect as an episodic release similar to TWD.
Monolith – Manhunt

From 2005-2009, Monolith was doing a damn fine job in making themselves a real name in the horror genre. Between F.E.A.R. and Condemned, they quickly became one of my favorite studios. Since then they’ve made some solid titles — Gotham City Impostors was fun — but they’ve shied away from our favorite genre. F.E.A.R. and Condemned each deserve new sequels, but what I’d really like to see is how Monolith’s eye for the visceral would translate to one of gaming’s most brutal and sadly short-lived franchises: Manhunt.
Plus, Rockstar’s far too busy right now making games that sell well to return to it, so that means the reigns need to be handed over to someone else. I nominate Monolith.
Crystal Dynamics – Eternal Darkness

If you haven’t played the latest Tomb Raider, you really should. Crystal Dynamics proved themselves adept at telling an emotionally charged, action-packed, and often horrifying story with the latest reboot. If anyone can reinvigorate Eternal Darkness, which has sat untouched for far too long, it’s them. This game holds a sacred place in many gamers’ hearts, so if/when a developer finally does begin work on a sequel, it needs to be one that’s mastered action, horror, and storytelling. Crystal Dynamics fits the bill.
Platinum Games – Nightmare Creatures

This is a weird choice, right? Pairing Platinum Games, the studio behind wacky Japanese action games like Bayonetta and Vanquish, on a now practically ancient horror series like Nightmare Creatures? Who does that?
Apparently, I do.
Nightmare Creatures might not be the best horror IP out there — there are certainly other games more deserving of sequels — but I just really wanted to put this out there. Platinum is very good at delivering action and spectacle in their games. They’re capable of creating big, beautiful worlds filled with elegantly designed creatures, and they really know how to make a good action game (Anarchy Reigns not withstanding).
We came so close to getting a third entry, dubbed Angel of Darkness, but that fell into development limbo soon after its announcement over a decade ago. It was set in 19th century Prague and followed a young woman who could merge with her Raven companion to fight monsters. Replace the bird with magic hair and you have something that sounds a little like Bayonetta! (I said sort of)
What do you think? Did I miss a game? Are you not happy with a certain pairing? Let me know in the comments!
Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.
Editorials
‘Bloodlust: Subspecies III’ Remains One of Full Moon’s Greatest Achievements
The problem with filming sequels back-to-back is that, unless you can afford expensive reshoots, there’s no easy way to adjust course in between movies if fans react badly to where the story is headed. That’s why it’s important to have a complete narrative thought out well in advance lest you accidentally kill a budding franchise.
However, this isn’t always the case. Every once in a while, it seems like the cinema gods smile upon certain chaotic productions and gift moviegoers with complete franchises that feel like more than the sum of their hastily produced parts. Ted Nicolaou’s Bloodlust: Subspecies III is precisely one of these miraculous pictures, with the raw talents of the artists involved (as well as the continued support from Romania) turning the feature into an effective conclusion for a series that kind of made things up as the filmmakers went along.
That’s why I’d like to invite my fellow readers to join me on this third part of our journey through the Subspecies franchise as we look into Bloodlust and talk about how it remains a surprisingly satisfying finale to the original trilogy.
A Trilogy Planned on the Fly

Released only a year after Bloodstone found plenty of success in rental stores and mail-in VHS catalogues worldwide, 1994’s Bloodlust was produced at the same time as its predecessor in (mostly) the same locations and with the same team. This means that the movie benefited from all the same upgrades as Bloodstone, with the crew now being more experienced with the ins and outs of surviving a low-budget Romanian production and the cast really settling into their characters.
At this point, everything from location scouting to the makeup process had been streamlined, with Wayne Toth and Norman Cabrera, the main duo behind special effects, even switching out time-consuming prosthetics for latex gloves in order to speed up Anders Hove’s monstrous transformation. The titular “subspecies” demons were also once again relegated to a mere cameo appearance due to the laborious puppetry required to bring them to life.
The only real hiccup came from the fact that actress Denice Duff had replaced the first film’s Michelle (Laura Mae Tate) and was immediately expected to portray the character as both an innocent victim in part II and as a secondary villain in part III. According to behind-the-scenes interviews, the hectic production schedule that blended two different movies meant that Duff would often find herself having to alternate between two incredibly different versions of Michelle during the same shooting day – though it’s obvious that she’s having more fun with Bloodlust’s more traditionally vampiric version of her character.
In the finished film, we pick things up immediately where the previous entry left off as Rebecca (Melanie Shatner) is forced to leave her vampire sister Michelle (Duff) behind in the dungeons of Castle Vladislav due to the rising sun. This allows Mummy (Pamela Gordon) to use Michelle’s blood to revive the vicious Radu (Hove) so that he may continue his quest for the coveted Bloodstone – a magical artifact that perpetually drips the Blood of Saints.
Meanwhile, the dreamy US embassy agent Mel (Kevin Blair) agrees to help Rebecca plan a rescue mission, though they’re unaware that Radu has become infatuated with Michelle during his attempts to guide her growing bloodlust. This all culminates in a climactic confrontation meant to tie up all of the series’ loose ends in one of Full Moon Pictures’ most ambitious productions.
The Evolution of Radu

Like its predecessor, Bloodlust: Subspecies III was also warmly received by fans who argued that the series was an even bigger success than Full Moon’s other major horror franchise, Puppet Master. This praise wasn’t unanimous, however, as 1994 had seen the rise of a more modern breed of sexy vampire popularized by Anne Rice, with old-school Nosferatu like Radu being viewed as obsolete when compared to the likes of Lestat and Gary Oldman’s take on Dracula.
In a way, one might argue that Nicolaou’s film is something of a swan song for the classic vampire story, as Bloodlust combines all of the traditional elements we tend to associate with these tales into a single tragic yarn that ties a neat little bow on Radu’s story as well as the old-fashioned monster movies that he represents. The finale remains shocking despite the fact that this is the third time we see Radu get brutally killed onscreen, with the brief tease that he may one day return feeling more like a nod towards the nature of evil rather than sequel bait.
The film dabbles a bit in gothic romance and even explores the inherent power fantasy behind transforming into an immortal creature of the night, but the filmmakers never lose sight of Radu as a demonic force even when he’s willing to betray his beloved Mummy for Michelle’s sake. In fact, his twisted “love” for his fledgling makes him even creepier as we get the feeling that his passion comes from a dark and disturbing place.
Anders Hove is at his absolute best in this film, with the effects department boosting his moments of what the younger generation would call “aura farming” whenever Radu emerges from shadows like a 90s version of Count Orlok. There are even a couple of surprisingly effective jump-scares here, which is why I’d argue that Bloodlust cements Radu as one of the most memorable cinematic vampires of all time despite his humble origins.
Subspecies Saves Its Best For Last

Nicolaou and Vlad Panescu also saved the best for “last” (more on that in a bit) regarding the film’s visuals, with the cinematography and overall atmosphere of Bloodlust absolutely surpassing what we saw in the previous films. Everything feels appropriately climactic this time around (including the wonderful soundtrack that was co-composed alongside an authentic Romanian orchestra), and I appreciate how this is the fastest-paced entry in the trilogy since the film doesn’t need to waste time setting anything up.
Bloodlust still suffers from some of the same low-budget blemishes as its predecessors, but there’s so much creative passion here that no amount of wonky effects work or stilted dialogue can get in the way of appreciating the flick’s gothic grandeur. That’s why it’s not surprising that the movie’s definitive(-ish) ending would later be retconned as fans begged for more Radu.
Of course, the next entry in this series would be a different kind of vampiric endeavor altogether, with the filmmakers attempting to engage with the same trends that ultimately killed Radu and his antiquated kin. That, however, is a story for another time. For now, I’ll merely insist that Bloodlust: Subspecies III remains a highlight of Full Moon’s expansive catalogue and is definitely worth seeking out today.
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