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Talking Horror With The Filmmaker Behind ‘Playing With Fear’

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Written by T. Blake Braddy, @blakebraddy

If you were to peruse the Kickstarter page for ‘Playing with Fear,’ Anthony Carpendale’s proposed documentary about horror gaming, among the confirmed participants, you’d see a list of the most interesting and varied game developers working in the genre today, as well as some of the more monolithic titles from years’ past, like Silent Hill and the 7th Guest.

Indeed, the ridiculously-detailed campaign page – maintained entirely by Carpendale himself – reads like a who’s who in the world of horror gaming. Not only are more well-known titles like Penumbra’s ‘Amnesia: The Dark Descent’ featured on the page, but smaller works, like ‘Neverending Nightmares,’ ‘Fran Bow,’ and ‘Lone Survivor,’ are also given substantial space. ‘Eternal Darkness: Sanity’s Requiem’ director Denis Dyack has also agreed to be interviewed for the project.

The director’s aim is to document various aspects of a gaming genre that has been largely overlooked within an art form that has been largely overlooked. Even those well-received docs that highlight the industry seem to arise out of the groundswell of fandom, rather than take on a top-down filmic perspective.

And even though he is a veteran filmmaker, with over a decade’s worth of experience, Carpendale’s perspective on where quality horror is coming from has changed. “Over the past decade, horror games have always surpassed horror films for me,” he said. “Scary games are my inspiration, and the best ones can be far smarter, more visceral and atmospheric than horror films.”

The stated monetary goal is £25,000 (about $40,000 USD), and though Playing with Fear is at about 17 percent funded, there is widespread support from within the community, which he hopes finds its way into the campaign coffers.

The film will feature the standard developer interviews, but it doesn’t end there. Carpendale and his crew plan on making something that encompasses as many aspects of the genre as possible. Visiting inspirational game locations, researching the history and legends that influenced horror myth, and discussing new and upcoming technologies are just a few of the ways the film would pay homage to horror games. He also intends to deconstruct horror gaming conventions and how they were used in seminal titles, like the aforementioned Silent Hill.

Of the potential, he said, “I’d like my film to be far more than talking heads and re-treads of game that fans would already know. I want to make something unusual, entertaining, and surprising.” In fact, he mentions documentaries like “The Act of Killing” and “Capturing the Friedmans” as inspirations on how to approach the material nontraditionally.

If it seems like an ambitious project, well, it is. Because all that he’s discussed couldn’t fit into a 90-minute documentary, Carpendale plans on releasing some of the material over the year of production as a web series. It would allow him to be able to take on a more thematic framework for Playing With Fear. For example, one episode might focus on, say, ‘Silent Hill’’s overall impact, while the next could deal with the struggles development teams endure to get their games to consoles and PCs.

Not only that, but producing an intermittent web show would give the movie’s backers plenty of extra content to reward them for their support. Some of it would see eventual public release, but backers would get access to supplemental material just for being part of the project.

And what Carpendale sees as a great potential shines through in his enthusiasm for the mission. He said, “It has the potential to be something special, an ambitious and in-depth celebration of horror gaming that will appeal to fans who respect the craft of game design and want to learn more about every aspect of the games they love.”

When asked about why now is such an interesting time to catalog horror gaming, both Carpendale and Dissolved – the Glasgow-based musician composing the film’s score – speak of how indie development has revitalized the genre.

Carpendale points to changing audience expectations as reason for strong indie gaming: “We’re seeing more games that are less reliant on easy jump-scares and hook the player in with psychological horror and clever environmental design.”

Speaking on the state of horror, Dissolved added, “It makes me very happy, to be honest, to see games getting back into the realm of single programmers, making bedroom projects and rebelling against the notion games need to be made by teams of 350 people with mega budgets.”

The film’s director is also interested in the mainstreaming of gaming culture, even for those people who have written off the industry as a childish spectacle. “Games are an evolving art form,” he said, “but most people who decided years ago they were stupid or pointless have kept those assumptions. It would be great to help change them a little bit.”

Much has been done in the way of validating the work that so many game developers have toiled through to bring games to consumers, but it seems to be a particularly verdant time for independent gaming in general and horror in particular. Dissolved said, “Gamers are an adaptable crowd, ready for all sorts of unconventionality being thrown at them. Horror games, in recent years, have been quietly morphing into all sorts of interesting forms, and I do feel the indie developers have have a lot to do with that.”

Still, even though a lot of interesting people have signed on to be part of Playing with Fear, time is running out. At the time of this writing, the project is still nearly £20,000 short of its funding goal, and with 17 days left, Carpendale hopes horror fans will show up to support the project. Luckily, he’s been too busy single-handedly running the campaign to sit in front of the computer and count down the hours, but he admits that waiting for the project to gain traction is “torturous.”

Fans of genre filmmaking can also check out some of Anthony Carpendale’s works online on Vimeo and YouTube, including shorts like “The Most Boring Woman in the World” and the recently-produced surreal TV show, “The Strange World of Max X,” which he did with Dave Packer (who is also working on Playing with Fear. Dissolved can be found online at the site for his own label, disolvedamberrooms.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Interviews

“Chucky” – Devon Sawa & Don Mancini Discuss That Ultra-Bloody Homage to ‘The Shining’

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Chucky

Only one episode remains in Season 3 of “Chucky,” and what a bloody road it’s been so far, especially for actor Devon Sawa. The actor has now officially died twice on screen this season, pulling double duty as President James Collins and body double Randall Jenkins.

If you thought Chucky’s ruthless eye-gouging of the President was bloody, this week’s Episode 7 traps Randall Jenkins in an elevator that feels straight out of an iconic horror classic.

Bloody Disgusting spoke with series creator Don Mancini and actor Devon Sawa about that ultra-bloody death sequence and how the actor inspires Mancini’s writing on the series. 

Mancini explains, “Devon’s a bit of a muse. Idle Hands and Final Destination is where my Devon Sawa fandom started, like a lot of people; although yours may have started with CasperI was a bit too old for that. But it’s really just about how I love writing for actors that I respect and then know. So, it’s like having worked with Devon for three years now, I’m just always thinking, ‘Oh, what would be a fun thing to throw his way that would be unexpected and different that he hasn’t done?’ That’s really what motivates me.”

For Sawa, “Chucky is an actor’s dream in that the series gives him not one but multiple roles to sink his teeth into, often within the same season. But the actor is also a huge horror fan, and Season 3: Part 2 gives him the opportunity to pay homage to a classic: Kubrick’s The Shining.

Devon Sawa trapped in elevator in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Devon Sawa as President James Collins, K.C. Collins as Coop — (Photo by: SYFY)

“Collectively, it’s just amazing to put on the different outfits, to do the hair differently, to get different types of dialogue, Sawa says of working on the series. “The elevator scene, it’s like being a kid again. I was up to my eyeballs in blood, and it felt very Kubrick. Everybody there was having such a good time, and we were all doing this cool horror stuff, and it felt amazing. It really was a good day.”

Sawa elaborates on being submerged in so much blood, “It was uncomfortable, cold, and sticky, and it got in my ears and my nose. But it was well worth it. I didn’t complain once. I was like, ‘This is why I do what I do, to do scenes like this, the scenes that I grew up watching on VHS cassette, and now we’re doing it in HD, and it’s all so cool.

It’s always the characters and the actors behind them that matter most to Mancini, even when he delights in coming up with inventive kills and incorporating horror references. And he’s killed Devon Sawa’s characters often. Could future seasons top the record of on-screen Sawa deaths?

“Well, I guess we did it twice in season one and once in season two, Mancini counts. “So yeah, I guess I would have to up the ante next season. I’ll really be juggling a lot of falls. But I think it’s hopefully as much about quality as quantity. I want to give him a good role that he’s going to enjoy sinking his teeth into as an actor. It’s not just about the deaths.”

Sawa adds, “Don’s never really talked about how many times could we kill you. He’s always talking about, ‘How can I make this death better,’ and that’s what I think excites him is how he can top each death. The electricity, to me blowing up to, obviously in this season, the eyes and with the elevator, which was my favorite one to shoot. So if it goes on, we’ll see if he could top the deaths.”

Devon Sawa as dead President James Collins in Chucky season three

CHUCKY — “Death Becomes Her” Episode 305 — Pictured in this screengrab: Devon Sawa as James Collins — (Photo by: SYFY)

The actor has played a handful of distinctly different characters since the series launch, each one meeting a grisly end thanks to Chucky. And Season 3 gave Sawa his favorite characters yet.

“I would say the second one was a lot of fun to shoot, the actor says of Randall Jenkins. “The President was great. I liked playing the President. He was the most grounded, I hope, of all the characters. I did like playing him a lot.” Mancini adds, “He’s grounded, but he’s also really traumatized, and I thought you did that really well, too.”

The series creator also reveals a surprise correlation between President James Collins’ character arc and a ’90s horror favorite.

I saw Devon’s role as the president in Season 3; he’s very Kennedy-esque, Mancini explains. “But then given the supernatural plot turns that happen, to me, the analogy is Michelle Pfeiffer in What Lies Beneath, the character that is seeing these weird little things happening around the house that is starting to screw with his sanity and he starts to insist, ‘I’m seeing a ghost, and his spouse thinks he’s nuts. So I always like that. That’s Michelle Pfeiffer in What Lies Beneathwhich is a movie I love.”

The finale of  “Chucky” Season 3: Part 2 airs Wednesday, May 1 on USA & SYFY.

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