For the most part, developer Ready at Dawn has historically been a developer of PlayStation games. So it’s no surprise that the next game from a studio that’s spent a majority of the last decade working on the PlayStation exclusive God of War and Jak and Daxter series will stick to that trend.
Their next project, the PS4-bound third person shooter The Order: 1886 immediately caught my eye when it was first unveiled at last year’s E3. The game is set in an alternate reality Victorian London, where an ancient order of warriors have been battling a new breed of half-breed monsters that are part man, part animal.
Speaking at a recent Sony event in New York, Ready at Dawn community manager J Goldberg detailed how the game came to fruition. The idea of creating a video game that had the cinematic quality of a film came when the studio was still working on PSP games. To accomplish this, they knew it’d require a console with very specific technical specifications. Something like the PS4.
“We couldn’t have achieved this graphical fidelity with any other console,” Goldberg said.
It’s clear that The Order is easily one of the most visually impressive games we have to look forward to in the coming year. Much of that seems to be thanks to the impressive capabilities of the PlayStation 4, which grants them the ability to use cinematic quality character models as well as full motion capture for every character in the game.
The Order: 1886 releases on the PS4 on February 20, 2015.

