News
‘The Forest’ Update Introduces Craftable Bow and Arrows
A new content update has gone live for developer Endnight Games’ open world survival horror game The Forest, and it brings with it a new way to defend yourself against the game’s indigenous cannibals with the addition of a craftable bow and arrow. This update might not be as exciting as, say, procedural breasts, but the bevy of fixes it brings with it are welcome. It’s been a while since I last played The Forest — I may need to remedy that soon.
Version 0.05 Changelog:
New craftable item added: Bow (Stick plus cloth plus rope)
New craftable item added : Arrows (Stick plus 5 feathers)
New craftable item added: Fire torch (Cloth plus Stick)
New craftable item added : Medicine (Aloe plant plus Marigold flower)
Fixed staircase built scale being different from ghost scale
Fixed hunting shelter built scale being different from ghost scale
Fixed enemies not playing correct death animation
Enemies no longer get stuck jumping down from trees
Enemies will dodge around close trees more often, less instances of getting stuck on trunks
Fixed(removed) weirdly shaped weeds
Fixed rusty axe duplication bug
Fixed yellow axe not appearing in inventory
Lower sound effect tree breaking notification
Fixed bug where you could throw multiple tennis balls at once
Added support for more resolutions
Parry no longer affects burn/poison and other damage to player
Carry log animation added to player
Improved enemy collision detection with built walls and structures
Enemy vision is now properly blocked by player built structures
‘check bloody arms’ animation can be cancelled by other actions more reliably
Fixed enemies sometimes getting stuck and walking backwards forever
New 3d models added, first class passengers * 2
Fixed rope not appearing in inventory when collected
Added new female texture and hair variations
Fixed glitch in cave where players could fall through ground
New cave prop added : Mining hat with light
Fixed some pathfinding issues in animals and mutants
Fixed lit fires blocking enemy vision causing weird AI behaviour
Enemies should set themselves on fire less often
Fixed an issue where enemies would get stuck on spot while climbing trees
Fixed counter attacks of cannibals sometimes not registering
Fixed missing turtles on main beach
Fixed enemies getting stuck in trees
Fixed enemies freezing upright after being shot with flare gun or burnt
Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half
Stick holder now holds 20 sticks!
New cannibal village art added: Blankets, drying racks
Rabbits and lizards will navigate around trees and rocks better
Distorted mutants can now be killed with flare gun/fire
Improved bloom
Adaptive photographic tonemapper added
Fires now drain slightly faster
Improved sunlight settings
Motion blur now takes into account HDR
Improved foliage lighting
Improved water shader, more refraction as depth increases, more accurate sky reflections
Raised player fire damage amount
Rope pick ups added to some cannibal villages
Pedometer now shows outside temperature
Logs should no longer fall through rocks
Fixed plane seats vanishing on loading save game
Made feathers brighter, made batteries brighter (easier to see in inventory)
You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each)
Fixed plane crash crazy motion blur bug
Marigold and AloeVera now get stored in backpack when picked up
Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards.
Fixed issues with taking bombs from inventory
Birds now spawn feathers when killed
Day counter now starts at 0 from when you first wake up in plane
Improved cave items/layout and lighting
Fixed lizards & birds vanishing when close to edge of screen
Rainbow will be forced off now if night time
Tweaked rain chance settings
Enemies will now push past bloody table instead of getting stuck
Fixed dead bodies spawning too many chunks when chopped up
Fixed some missing sound effects, improved night time sound effects
I spent some time with The Forest back in June, you can watch me try my best to survive against the game’s cannibals and assorted seemingly Silent Hill inspired creatures in the video below.
News
‘Hellraiser: Resurrections’ – BOOM! Studios Event Unleashes Five Brand New One-Shot Comics [Exclusive]
BOOM! Studios recently announced that three classic Clive Barker Hellraiser comic books are coming back to shelves, and we’ve got another exciting exclusive for you today.
Bloody Disgusting can exclusively report that BOOM! Studios will return to the labyrinthine horrors of Clive Barker’s legendary Hellraiser universe with five all-new one-shots this Fall!
A brand new generation of creators will explore the untold corners of Clive Barker’s infernal mythology, revisiting iconic Cenobites while introducing terrifying new stories that expand the boundaries of the Hellscape itself with Hellraiser: Resurrections.
Each week through the month of September, a new chapter of damnation arrives, revealing the forces gathering in the shadows. The descent begins with HELLRAISER: RESURRECTIONS – NEW WOUNDS #1 from writer Mike Costa and artist Paco Camallonga as they draw readers into the hedonistic world of Hellraiser.
When an investigation into the mysterious Puzzle Box goes sideways, the gateways to Hell open anew.
Then, hear the unmistakable chattering of death itself in HELLRAISER: RESURRECTIONS – THE ONANISTIC RITUAL #1 from writer Zac Thompson and artist Gavin Mitchell.
The Chatterer bares his teeth for a brand-new mission. His goal? To reclaim his rightful place as the right hand of the Hell Priest himself!
Next, venture deeper into the hierarchy of Hell with HELLRAISER: RESURRECTIONS – THE DEEP GOSPEL #1 from writer Tini Howard and artist Jenna Cha.
The Female Cenobite was dead. Or close to it…until the Engineer found her. But when she rejects the Engineer’s plans for her remaking, she’s cast down into the harrowing Nidus: the place where the larval stage of Cenobites fight to survive. She’s been here before and made it out alive—and she’ll do it again.
The horrors continue in HELLRAISER: RESURRECTIONS – HELL’S COUNCIL #1 from writer Nero Villagallos O’Reilly and artist Francesca Ciregia.
We saw the fall of Butterball at the end of Hellbound: Hellraiser II. Now we’ll witness his rise as the wounded Cenobite is taken in by a mysterious do-gooder who slowly nurses him back to health, all while worming her way into his brain…and maybe even his heart?
Finally, the event culminates with HELLRAISER: RESURRECTIONS – THE RETURN OF THE PRIEST #1 from writer Sarah Gailey and artist Alessio Avallone.
Caught in the sensory deprivation of Middle Hell, Elliot Spencer suffers the worst fate: no feeling at all. When the glory of Leviathan’s light finally sears through him, granting him the gift of pain—it’s revelatory. The Hell Priest must journey to remake himself and gather his Gash once more to bring the cherished blessing of pain to all that deserve it.
From fresh visions of beloved Cenobites to horrifying new revelations hidden within the depths of Hell, Hellraiser: Resurrections serves as both a celebration of Clive Barker’s enduring mythology and the first chapter of an exciting new era for the franchise. The series kicks off a new publishing initiative that will bring a new Hellraiser ongoing series and miniseries to life through 2027.
Hellraiser: Resurrections begins this September with five weekly one-shots from BOOM! and distributed by Penguin Random House. You can preorder the series at your local comic shops and digitally through major content providers, including Kindle, iBooks, and Google Play.






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