Editorials
5 Annoying Things Horror Games Need to Stop Doing
Initiate Fluff/Chuffa Decontamination Protocol

The last three points sort of flow nicely into each other, don’t you think? I wonder if that was on purpose.
An excess of fluff, or “chuffa”, as the immortal(?) Bruce Willis would call it, has always been a problem for horror games. This fluff is used by developers to pad the length of their games, and much like the demon that resides within me begging to be freed, it can take multiple forms. Fluff can be an overly complex puzzle, too much backtracking, or a lengthy scavenge hunt to find a key, or a keycard, or a strange object that looks nothing like a key but definitely is one. As Resident Evil 6 made it a point to prove, fluff can even take the form of a boss you’re forced to kill fourteen goddamn times.
Lots of fans were upset when more developers decided to take a page out of the action genre’s book — a picture book, I imagine, complete with lots of browns and greys that are broken up by something exploding — but that actually helped the genre. Since its inception, a handful of things have kept survival horror from escaping its niche appeal. The gradual borrowing of features and ideas from the action genre that led to the rise — and subsequent fall, as some games borrowed too much — of action horror gave us about five years worth of games that were both scary and well-paced. Older horror franchises like Silent Hill may have struggled to adapt to the sea change, but the genre grew as it welcomed exciting new franchises like Dead Space, Condemned, and F.E.A.R..
If The Evil Within and Alien: Isolation live up to our expectations — or even better, surpass them — ushering in a second golden age for survival horror, it’ll be up to the developers to make sure old design habits don’t return with it.
That’s it. I’ve shown you mine, now it’s your turn to show me yours. Your opinion, I mean. If you disagree with something I said or you think I missed something that’s worth mentioning, I suggest you write me a sternly worded message in the comments below.
Editorials
Meet the Actors Who Brought the ‘Backrooms’ Still Life Monsters to Life [SPOILERS]
Judging from the unprecedented box office success of Kane Parsons’ Backrooms adaptation, you’ve likely already seen the liminal horror hit that managed to make audiences afraid of empty hallways and bad wallpaper. And now that so many of us have already entered the yellow labyrinth (some of us more than once), the time has come to discuss the spoiler-filled details that make the movie so fascinating in the first place.
And if there’s one element here that makes the Backrooms movie stand out from any previous lore/mythology, it has to be the genius addition of the Still Life entities. Warped recreations of real people that somehow wandered into the Complex, these misremembered creatures are responsible for some of the most disturbing imagery of 2026 – as well as laugh-out-loud memes created by one of the film’s very own concept artists.
However, true to Parsons’ word that the movie would rely heavily on practical effects, each of these distorted monsters was brought to life by real actors under heavy layers of makeup and prosthetics (with the occasional splash of CGI enhancements). While Anora and If I Had Legs I’d Kick You actress Ivy Wolk wasn’t among these performers, despite what Letterboxd might have you believe, the creature cast did benefit from veteran players with plenty of genre experience.

For starters, Alien: Romulus alumni Robert Bobroczkyi (who previously brought that film’s horrific Offspring to life during its most memorable sequence) plays the flick’s main antagonist, the Still Life version of Captain Clark. And though there was some obvious CGI involved in making the character’s peg-leg and nightmarish face more believable, Bobroczkyi’s monstrous performance and his natural 7’7″ frame helped to make that final chase sequence a clear highlight among this year’s genre offerings.
The film’s Texas-Chain-Saw-inspired “dinner” scene also features a freaky collection of less-aggressive Still Life creatures in the form of the Bearded Man, the Red-Headed Woman and, strangest of them all, the cheekily named “Archibald Leland Sutter Still Life” (who earned this title among fans and crewmembers as a reference to his apparent affinity for lamps).
While this was the first major horror outing for both Patrick Baynham (The Bearded Man) and Dana Mahmood (Archibald), Rhiannon Roberts has worked as a stunt performer in everything from Yellowjackets to HBO’s The Last of Us adaptation – which is probably why The Red-Headed Woman is the most active out of Clark’s impromptu “family.” That being said, the Archibald Leland Sutter Still Life is my personal favorite of the bunch simply because his anachronistic outfit suggests that the Backrooms phenomenon might be a lot older than the Async Foundation. I also love how hard he tries to be helpful with that little light of his!

That might be it for the Still Life entities, but I think horror fans will also be pleased to hear that the film’s Found Footage prologue stars none other than Resident Evil: Welcome to Raccoon City star Avan Jogia as Naren Warne – and American Mary herself Katharine Isabelle also shows up in a blink-and-you’ll-miss-it cameo at Mary’s house party towards the middle of the story (though I have a feeling that she originally had a bigger part that was likely cut for time).
At the end of the day, Parsons’ Backrooms may have been an auteur-driven project motivated by the young director’s unique take on the classic creepypasta, but film has always been a collective artform, so it’s fun to see just how many talented performers it takes to bring this kind of supernatural nightmare to life in a way that connects with so many people.


You must be logged in to post a comment.