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‘The Forest’ Gets “Starving Cannibals”, Warring Tribes

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About mid-way through my little four-day vacation, indie developer Endnight Games decided to go and make their open-world survival horror game The Forest even better. The latest patch is nice and meaty, too. This is despite being the fifth major update in what’s been an impressively steady trickle of new content and bug fixes since it first released on Steam Early Access at the end of May. That’s just about two patches a day. Nice work, developers.

As for what this update brings, below you can find the full list. I’d also love to know if you’re still playing this game, or if you’re waiting for them to spend a few months improving it before you decide to either return or jump in for the first time.

Version 0.06 Changelog:

A.I. – New tribe type added – starving cannibal! Will eat fallen comrades
A.I. – Different tribes will now interact with each other, hunting, stalking, killing and eating each other
Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches)
2 New cave systems added near geese lake
Fixed missing light on crafted torch
Real caustics added to water
Lighting effigies uses the lighter correctly now
Fixed issue where cannibals could get stuck after being knocked down
Creepy mutants and animals no longer get stuck in noose trap spinning forever
Improved look of noose trap when sprung but empty
All traps can be reset
Player will set off traps if he touches trigger
5x new plant types added
Fixed (Unity fix) issue where grass would cause slight framerate hicks
Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix – should help laptop performance)
Added press space to skip tutorial to opening plane crash
Fixed bug where arrows could get stuck in sky above fires
Fixed rockpit floating slightly above terrain
Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench
Better bench model
Fresnel effect applied to specular and fixed specular leak around backside of objects
New props added: washed up packages and shipping containers
New prop added : Orange tent
New improved opening plane crash sound effects
Fixed marigold and dead rabbits overlapping in inventory
Improved plane interior textures and resolution
Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures
Wall built can now be destroyed by hitting it with axe, giving you back resources
Musical sting added to player waking up on plane
Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes
Improved pond water distance settings
Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times
Lots of collision issues fixed in caves
Improved cave lighting! Better looking settings for skull lights and less light popping on/off
Sped up rabbits
Lowered brightness of click to place buttons in survival book
You can now save your game at a shelter without sleeping
Fixed bug where coins could vanish after adding them to a craftable item
Fixed bug where day counter wouldn’t increase correctly
Fixed bug where crickets would continue to play during the day
Fixed issue where cave sounds would sometimes vanish when walking between connecting caves
More combat balance and a tweak on weapon settings
Performance and memory improvements

Note: Some reported bugs may be due to old save games! To ensure your game is fully up to date start a new save game every couple versions.

YTSub

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

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Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

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