Round Three: Combat

If Resident Evil squared up to Silent Hill in real life, you know RE would kick SH’s ass. Whilst RE’s clunky tank controls have, admittedly, been problematic over the years – particularly as navigation also means managing those pesky camera angles – at least it’s been consistent, and the dazzling array of weaponry means you can fight tactically to best take out that upcoming horde.
Combat has never been a strength of SH. Even the latest iteration, Downpour, failed to deliver the competent combat we’ve come to expect from RE.
And don’t even get me started on Homecoming.
Yes, Resident Evil is the undisputed master here – even if our co-operative colleagues (cough Sheva cough) occasionally made it unnecessarily difficult to progress unscathed.
