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EXCLUSIVE: Red Barrels Confirms ‘Outlast 2’!

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I’ve known for awhile now that Outlast developer Red Barrels had begun working on a mystery horror game, seemingly immediately after wrapping up Outlast: Whistleblower. I didn’t know what it was until today, but that didn’t make the wait to share this exciting bit of news with all of you any less excruciating.

Outlast is one of my new favorite horror games, and at some point in the future it will get a sequel. We won’t know much about it until development is a little further along, so until then we’ll have to make due with the few precious details Red Barrels co-founder Philippe Morin was able to share with me for this exclusive reveal.

BD: Between the release of Outlast and its Whistleblower expansion, it’s been an exciting year for Red Barrels. You’ve left an indelible mark on the horror genre and made an impressive debut for such a new studio. What did it feel like being able to wrap up the story of Mount Massive Asylum?

We always intended to do a DLC for Outlast. It made sense production-wise to do it, because the programmers would be busy working on the PS4 and XB1 ports, so we couldn’t jump on a new project right away. Right from the start, we had a few ideas of what the DLC could be, but it was only a few weeks after shipping the game on PC that we decided exactly what we were going to do.

We took some time to gather all the feedback we could find and decided that the DLC needed to start before the events of Outlast, but end after them. For Outlast, we always wanted a dramatic ending, but we wanted something different for Whistleblower. Although both games have a different protagonists, we approached it as if it was one journey, because after all, it’s more about the player.

Some of us spent 3 years inside that Asylum. We started working on our trailer to help us find the money back in February 2011 and we shipped the game on XB1 back in June 2014, so the ending of Whistleblower meant a lot to us and we wanted players to share those emotions.

BD: Did anyone on the team need therapy (or at the very least, a well-deserved vacation) after it released?

Making the game was our therapy! We had fun coming up with ideas and situations we knew could be disgusting, scary or provocative. We’re in the business to deliver emotions and we like the idea of going places where others don’t go. That’s part of the advantages of being a small independent studio, we don’t have to worry about diluting the experience to please a wider audience.

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BD: Outlast spread like wildfire online. Its gorgeous visuals, jump scares and streamlined mechanics made it the perfect kind of game to play through on video sites like YouTube. Was designing a horror game that’s as fun to play as it is to watch others play it a goal early on, or was it a happy accident?

I have to be honest and say it was a happy accident.

When we started production, we were not really familiar with the whole YouTubers phenomenon. But we quickly realized the opportunity it represented and we decided to take full advantage of it. Our budget was tight and we didn’t have a lot of money for marketing. So, YouTubers were a great help and we thank them. So far, Outlast has been downloaded by more than 3 million people across all platforms and YouTubers have played a big part in its success.

And, it was also a way for us to get useful feedback because we could see when and how people reacted to the events in the game.

BD: I’m sure the Murkoff Corporation has plenty evil left in them to warrant a sequel; are you interested in returning to the series down the road, or is its fate undecided?

We based Murkoff on some of the big corporations founded in the late 19th century or early 20th century. A lot of these companies made their money drilling for oil and then eventually became so powerful they could expend their activities to a lot of other areas, including scientific or medical research. These corporations have become so powerful, that it’s unthinkable to get rid of them these days. Governments come and go, but these entities are like immortals.

BD: I could happily chat about Outlast all day, but the world wants to know: what’s next for Red Barrels? What can you tell us about your next game?

It’s important for us to be passionate about whatever we’re working on, because we believe it’s the only way to achieve quality.

After shipping the XB1 version of Outlast, we took some time to analyze our situation and we quickly realized we had at least another horror game in us.

So, yes, we are working on Outlast 2.

The game will be a survival horror experience and it will take place in the same universe as Outlast, but it will have different characters and a different setting. We might go back to Mount Massive Asylum one day, but for now we have new ideas and themes we’d like to explore and we think we’re cooking up something special.

We’re still a small indie studio (12 people), so we’ll need a little bit of time to ship our next game, but hopefully it will be worth it.

BD: Outlast set the bar pretty high for the future of the series; how are you planning on surpassing it?

We really want to keep on improving our craft, but ultimately we’ll approach things the same way we did with the first game, which was to make a game we’re scared to play ourselves and trust our instinct.

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BD: Will Outlast 2 tie into the events at Mount Massive in any way, or is this story going to be totally different?

Part of the fun of playing a horror game is the sense of discovery and progressively understanding “wtf” is going on. So, I’d rather not say too much at this point.

BD: Fair point! One of the things that really stood out to me about Outlast was its simple design. It didn’t waste time burdening players with complex mechanics or controls. Will Outlast 2 play like its predecessor, or are you taking a different approach with the sequel?

Our goal is still to give players first and foremost an emotional ride, so every design decision will be based on how it affects the experience and if it serves it.

BD: Is there a chance we’ll be able to defend ourselves from the monster(s) that hunt us this time, or will the emphasis again be on flight over fight?

Too soon to say. Part of the beauty of game development is its iterative process!

That’s all the details Red Barrels is prepared to divulge to us for now, but it’s enough to get me sufficiently excited for the future of one of the scariest video game series I’ve played in a long time. When they’re ready to give us a release window and/or an idea of which platforms Outlast 2 will come to, you can be sure I’ll share that here.

Huge thanks to Philippe Morin for taking the time to chat with us!

If you missed our review of Outlast: Whistleblower, you can check that out below.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Books

The Power of Believing: Diving into Stephen King’s Fictional Tabloid ‘Inside View’

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Pictured: 'The Night Flier'

Stephen King is an interesting follow on the site formerly known as Twitter. When not posting about politics or his latest literary find, he’s ranting about the state of the world and making observations that position him as a sort of elder statesman in the horror community. A recent tweet by the Master of Horror mentions a bygone era of salacious magazines that harkens back to his early career: “Hey, do you guys remember that supermarket tabloid that used to have stories about BatBoy? Man, I loved that shit.”

The world-famous author is likely referencing publications like The National Enquirer and similar periodicals that used to grab eyes in checkout lanes with claims of Elvis sightings and alien encounters. Frequently inspired by the world around him, King has his own literary brand of tabloid journalism with Inside View, a rag that has been appearing in his work for decades. 


The Dead Zone

‘The Dead Zone’

Inside View began its life in one of King’s early classics, The Dead Zone (1979). This political thriller follows Johnny Smith, a teacher who awakens from a four-year coma with a disturbing ability to see into the past and future. When news of his powerful gift makes its way outside of the hospital, it peaks the interest of a sleazy periodical. Richard Dees, a journalist for Inside View approaches Johnny at his home with a lucrative offer to exploit this ability in a salacious column filled with parlor tricks and outsized predictions. Smith and his father summarily dismiss Dees and throw him off of their porch, valuing their privacy over a lifetime of lucrative infamy. But with this one interaction, an entity was born.

Inside View would become a fixture in King’s interconnected literary world and continue to appear in his novels and short stories for the next 45 years. 


Danse Macabre

Criterion Collection October

‘Freaks’

But to truly understand the genesis of this fascinating magazine, we need to go even further back in time. King has always been fascinated by oddities and opens his first non-fiction work, Danse Macabre, with memories of childhood nightmares. In the first chapter, “Tales of the Hook,” King tackles the concept of monstrosity by exploring fascination with carnival sideshows and the impact of Tod Browning’s disturbing 1932 film Freaks. While much of this section would be considered problematic by today’s standards, it was an uneven contribution to early conversations about disability and acceptance. King also seems fully aware of the salacious nature of this exploitation. In a treatise on horror, he’s examining the concept of otherness and our tendency to fixate on physical differences as a way of reifying the social hierarchy. He insists, “it is not the physical or mental aberration in itself which horrifies us, but rather the lack of order which these aberrations seem to imply.” 

King credits The National Enquirer with sparking his own interest in monsters and even admits to being an occasional patron. In a footnote following a mention of the tabloid, he confesses, “I buy it if there’s a juicy UFO story or something about Bigfoot, but mostly I only scan it rapidly while in a slow supermarket checkout lane, looking for such endearing lapses of taste as the notorious autopsy photo of Lee Harvey Oswald or their photo of Elvis Presley in his coffin.” While King may cast slight judgment on the authors of these exploitative stories, he does not shame the readers themselves. He describes these stories with a mix of reverence, bemusement, and childish wonder. These grainy photos of alien autopsies, flesh-eating dogs, and grotesque physical anomalies once sparked his imagination and introduced a young horror fan to elements of the macabre that would inform his prolific writing career for decades to come. 


Nightmares and Dreamscapes

Nightmares & Dreamscapes: From the Stories of Stephen King

While King’s work has always centered on the exploration of monsters, both fantastical and human, he dove head-first into this interest with his third short story collection Nightmares and Dreamscapes (1993). Akin to a curio shelf of horrific objects, this assortment of 23 unnerving tales features a number of dangerous oddities and unexpected monsters. Subjects range from a massive finger growing out of a toilet and a pair of murderous wind-up teeth, to bat people masquerading as powerful businessmen and killer frogs raining from the sky. His introduction – King’s beloved way of speaking directly to his Constant Readers – mentions freakish tales from paperback compilations of Ripley’s Believe It or Not!, a publication he fondly remembers devouring in his youth.

Rather than factual evidence, it’s belief that seems to interest King most. In a subtle nod to the climax of his magnum opus It (1986), King muses on the power of believing in myths like poisonous gas at the center of tennis balls and the ability to sever a shadow by piercing it with a stake. Similar to urban legends that shape our interactions with the larger world, King notes the importance belief in these imaginative legends has had in his own life. “This made for more than a few sleepless nights, but it also filled the world I lived in with colors and textures I would not have traded for a lifetime of restful nights.” Rather than cast a baleful eye on journals that traffic in the sensational, King’s collection highlights the power of believing in the “unseen world all around us.” His introduction concludes with an invitation to suspend disbelief and venture into a world where anything is possible. 


The Night Flier

‘The Night Flier’

Given this fantastical focus, it’s no surprise that Nightmares and Dreamscapes features King’s most overt exploration of Inside View. The collection’s fourth story “The Night Flier”  follows Dees, now a veteran reporter, on the trail of a “vampire” traveling the country in a small private plane. It’s a grim story with a true crime feel and a fascinating approach to vampire lore. The titular pilot may wear the black cape made famous by Bela Lugosi, but he has a hideous face with two large, bore-like fangs that puncture the necks of his victims and cause their blood to spurt out like crimson guisers. Dwight Renfield is not an elegant killer, but a ripper-like psycho leaving grisly crime scenes and dismembered corpses in his wake – the perfect subject for Inside View

Rather than focus solely on the monster himself, King spends just as much time exploring Dees’s own ethical code. Far from the ambitious hack that once knocked on Johnny Smith’s door, this Dees has been curating the publication’s scandalous content for decades. He operates on the iron-clad directive to never print anything he believes and to never believe anything he prints, an interesting subversion to King’s earlier introduction. I won’t spoil one of the collection’s best entries, but “The Night Flier” plays with the price of disbelief as Dees is forced into a world where the stories he’s been spinning for decades might actually be real. 


Modern Mentions

‘Doctor Sleep’

King presents Nightmares and Dreamscapes as the concluding chapter in a trilogy of short story collections and it does feel like the end of an era. The author’s next literary phase is much more experimental, playing with formats, bending genres, and moving further away from the hallmarks of classic horror. Inside View remains a constant, but the author’s perspective seems to gradually shift. Tess, the heroine of his 2010 rape-revenge novella “Big Driver,” chooses not to report her assault in part because she fears the magazine would blame her for the crime. In Doctor Sleep (2013), Abra’s mother keeps her daughter’s psychic abilities a secret for fear that, like Johnny Smith, she would become fodder for the tabloids. This shift may have something to do with King’s own time recovering from a near-fatal highway accident. During his lengthy recovery, the world-famous author may have imagined pictures of his own mangled body appearing in publications willing to disregard ethics in favor of a massive payday.  

Though mentions have decreased since the ’90s, King has not stopped writing about Inside View. Billy Summers (2021) and Fairy Tale (2022) both include references to this fictional tabloid. Inside View also makes an appearance in You Like It Darker, now available. The eagerly anticipated collection revisits Cujo, another Castle Rock story from King’s early catalog. 

King’s intro for Nightmares and Dreamscapes extols not only the virtues of short stories, but also their ability to save the world. “Good writing–good stories–are the imagination’s firing pin, and the purpose of the imagination, I believe, is to offer us solace and shelter from situations and life-passages which would otherwise prove unendurable. I can only speak from my own experience, of course, but for me, the imagination which so often kept me awake and in terror as a child has seen me through some terrible bouts of stark raving reality as an adult.” With the world seeming to come apart at the seams, perhaps it’s time to renew our faith in the fantastical, suspend our disbelief, and once again venture with King into the world of the seemingly impossible. 

‘The Night Flier’

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