Hide, Seek, Kill, Kill, KILL

I expect hiding to play a pivotal role in the gameplay, that is, unless you’re controlling the guy doing the murdering. Hiding has become a wildly popular mechanic for horror games lately thanks to Amnesia and Slender. Outlast and Alien: Isolation have gone a long way in refining those mechanics, so I wouldn’t be surprised if the Friday the 13th team borrowed from them.
One of the biggest differences between the two games is Alien: Isolation also let us fight back. It might not be a fair match, but I’d like to see that in this game. Let those would-be victims put up a fight, even if it’ll almost certainly end with their being bisected by Jason’s machete.
That’s it! Congrats, you lasted way longer than most of Jason’s victims. Your reward is my undying love and affection, you’re welcome, now go share your own wish lists in the comments below.

