Editorials
The ‘H1Z1’ Split: How Long Will It Survive?
If you weren’t already getting enough of the post-apocalyptic life simulator H1Z1, then double the content and see how you feel about it. Is it a horror fan’s dream zombie survival game?
As of February 17, H1Z1 has been broken into two different games: King of the Kill and Just Survive. H1Z1: King of the Kill drops players into the map and lets them duke it out for who exactly ends up on top. H1Z1: Just Survive is a co-operative experience focused on survival and crafting. They are exactly what they sound like, and the game’s developers, Daybreak, hope to accommodate both audience sets through focusing on the strengths of each game type.
From the announcement on the official site:
Last year, we started to notice new player trends emerging – both the initial Survival game and Battle Royale game mode now have strong populations who almost exclusively play one or the other.
The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams. Many players in the community have been discussing splitting the game and we’ve heard you loud and clear. We want to make sure we give both titles the support they need and deserve to truly flourish.
So, we’ve decided to do just that – we’re excited to announce that the survival game will now be called H1Z1: Just Survive, with a renewed focus on truly delivering a persistent, open-world zombie survival experience where scavenging, crafting, and base building are the difference between life and death.
The announcement of the bifurcated game comes in the wake of some press detailing a coming console version of King of the Kill, which will be ported to both PS4 and XBox One in summer of 2016. Daybreak will be able to spread the property around, now that they are an independent company and not owned solely by Sony.

We had to see this coming — it’s been in the cards since the original release last January — but that doesn’t necessarily make it make more sense. What is disconcerting about this switch is not that they’re making a change, but that they’re splitting this into two different games.
Rather than just maintain the game modes within the structure of the original title, they’ve ostensibly created two revenue streams, where there used to be one. Each of the game modes is $19.99 on Steam, individually, while the entire game used to be $19.99 in total.
It wouldn’t really be a huge problem, if H1Z1 didn’t already have some weird issues surrounding monetization. The game has since cleaned up its image, but the initial release was plagued by claims of “pay-to-win” microtransactions being in the game.
As far as I can tell, the current set-up only allows players to buy skins and superficial items to sidestep any accusations of an unbecoming nature, but something about it still feels…off. That is doubly true when considering that players on the forums — big surprise, but listen — still seem to be encountering some of the same issues that hampered the title’s original release.
However, it should be noted that this kind of decision is no surprise. Daybreak, back when it was part of Sony Online Entertainment, before Sony sold them off, teased the idea of eventually splitting the two up. Layoffs hit the company in February and March of last year, so maybe that had a detrimental effect on either or both of the titles.

The upside of all this is that early adopters, people who purchased the game before February 16, will have access to both versions without penalty or extra charge. That’s a nice (and absolutely necessary) goodwill gesture to keep the wheels rolling until they figure out the business model.
Not that they don’t have time. H1Z1 sold over 1 million copies in the first two months of release, so it’s not like the game is drowning. Still, the previously mentioned shake-ups in the structure of the company are hard to ignore.
Also, there is still a question of how this will affect development of the game that does not sell as well, moving forward. King of the Kill appears to be the more popular, so how much development would then go into a version of Just Survive that sees an ever-dwindling player base? That’s something that’s still up in the air, especially given the fact that DayZ style survival sims are not blowing up en masse the way most people probably thought they would over the last few years.
Steam Early Access is beginning to be a place where games of this type go to, well not die, exactly, but linger in a kind of development limbo. When Daybreak had Sony backing them, there was probably more of a cushion than there is likely right now. Only time will tell how this gamble pays off.
How the Games Play
With the news out of the way, the real question remains as to how the games play. It’s been a year, the games should have had some time to grow and change, maybe to become something beyond a zombie survival sim also-ran.
What is painfully clear is that King of the Kill is the best bet, of the two games. Not only is it the most compelling on a minute-by-minute basis, but it is also where the audience seems to have settled. While Just Survive feels a little underwhelming.

Both games “work” just as advertised, but there are some problems still to be dealt with before either version will feel like something most people would want to play. The world feels as barren as it ever was. The UI is functional but clunky. The zombies are not interesting to interact with. If you’re playing Just Survive and stumble into one of the zones controlled by a major clan, then you’ll probably end up having a bad experience.
Not only that, but the game actively feels like a launch-week title. The servers have weirdly long queue times, and the survival game doesn’t have the feel of a complete survival game, even one year later. Last year, the open world aspect of the game was pretty uninspired, and it doesn’t seem to have changed all that much from the previous incarnation.
Now, what may be happening is that some of the server-side and connection issues may have something to do with the hiccups most online-focused games experience at launch, but H1Z1 has had a year to deal with them. It would be crazy for them to be developing other parts of the game but have ignored the most basic, fundamental aspect of creating a server-based game of this magnitude.
Also, in reading the H1Z1 subreddit and forums, a lot of people are still experiencing problems with other players in Just Survive. Players are getting killed-on-sight (KOS), even when they identify as friendly. It’s a complicated process, for sure, and the game is still in Early Access, but I have to say that I haven’t picked the game up in about a year, and I’m still seeing plenty of the same problems I did last year. I didn’t find it very exciting or interesting back then, and it also did not grab my attention in the time I put into the game this past weekend, either.
Overall, bothKing of the Kill and Just Survive are highly niche experiences, and I’m not sure I see anything about either version of H1Z1 that isn’t already being supplied by other games in this very specific zombie subgenre.
Editorials
6 Dark Fantasy Films That Every Genre Fan Should Watch
From child-eating witches to village-burning dragons, fairy tales have always had a foot in the horror genre. That’s why it makes sense that, for every The Hobbit and The Chronicles of Narnia, there are also darker and more adult-oriented stories about magical worlds inhabited by ravenous monsters and cruel villains.
Funnily enough, these sinister tales were precisely the ones that I gravitated towards back when I was a kid, and I was reminded of this while watching Netflix’s recently released I Am Frankelda, Mexico’s first ever feature-length stop-motion animation and one hell of an entertaining parable about the intersection between fiction and reality.
In honor of this special kind of horror-adjacent fairy tale, today I’d like to share this list recommending six Dark Fantasy films that horror fans might enjoy.
For the purposes of this list, we’ll be defining Dark Fantasy as fantastical stories that don’t shy away from the more macabre elements that fuel classic fairy tales. That being said, don’t forget to comment below with your own grim favorites if you think we missed a particularly thrilling one.
With that out of the way, onto the list!
6. Hansel & Gretel: Witch Hunters (2013)

I’m fascinated by bizarre attempts at blockbuster filmmaking – especially when the resulting movies are somehow still fun despite their corporate-mandated origins. Hansel & Gretel: Witch Hunters is precisely one of these strangely compelling studio projects, as this surprisingly successful action-thriller boasts a lot of heart (and tongue-in-cheek humor) for a CGI-heavy creature feature.
Directed by Dead Snow’s Tommy Wirkola, Witch Hunters re-frames the classic fairy tale as an origin story for a duo of badass monster-slayers. Of course, it’s the flick’s anachronistic aesthetic and overall visual flair that make it stand out from other action-horror endeavors from around the same time.
5. The Wolf House (2018)

Made in the tradition of faux cursed films in the same vein as Antrum: The Deadliest Film Ever Made, the eerie backstory to 2018’s Chilean animated flick The Wolf House (La Casa Lobo in the original Spanish) already makes it a nightmarish experience before the flick even really begins.
After all, the movie is presented to us as a faux propaganda film produced by the leader of a death cult (heavily inspired by the real life Colonia Dignidad), with this hybrid animated feature using complex movie magic to simulate a single uninterrupted shot as it tells the story of a lazy young girl who runs away from an isolated colony and encounters a creepy old house in the woods.
4. The Brothers Grimm (2005)

Out of all the Monty Python alumni, Terry Gilliam has had the most interesting career outside of the original comedy group. From fascinating canceled projects (such as his scrapped adaptation of Watchmen) to dystopian parodies that feel more relevant by the minute (1985’s Brazil), even his “lesser” films are still intriguing in their own way.
2005’s The Brothers Grimm is one such project, with this peculiar movie attempting to combine the comedian-turned-filmmaker’s unique visual style with a more blockbuster-oriented plot reimagining the titular brothers as con-artists rather than mere writers. The end result isn’t exactly a masterpiece, but it’s still a legitimately fun ride with plenty of memorable monsters and wonderful performances by both the late, great Heath Ledger and Matt Damon.
3. Dante’s Inferno: An Animated Epic (2010)

2010’s Dante’s Inferno game may have a reputation as something of an unapologetic God of War clone, but I’d argue that the now-obscure game was aesthetically unique enough to deserve a bigger fanbase. However, while the title remains trapped on the seventh console generation, its highly underrated anime adaptation is a lot easier to get a hold of!
Animated by 6 different studios in order to make the 9 circles of hell feel unique from each other, this may not be a completely faithful adaptation of Dante Alighieri’s poem, but it’s still one heck of a great (not to mention gory) time that I’d highly recommend to fans of Netflix’s take on Castlevania.
2. Underworld: Rise of the Lycans (2009)

My personal favorite entry in the Underworld franchise, Rise of the Lycans, is a highly ambitious prequel that actually works better if you haven’t had the story spoiled to you by the previous Underworld films.
While the rest of the series features plenty of urban fantasy elements as the movies combine machine guns and modern environments with gothic storytelling, Patrick Tatopoulos’ prequel fully embraces its fantastical origins and tells a classic tale about a doomed romance between a werewolf and a vampire amid a medieval uprising.
And the best part is that we get a lot more Michael Sheen as the fan-favorite Lucian.
1. Solomon Kane (2011)

One of my personal favorite movies on this list, MJ Basset’s criminally underseen adaptation of Robert E. Howard’s other iconic warrior is thoroughly steeped in horror ambience and features plenty of memorable monsters. However, it’s also a classic origin story for a swashbuckling hero that wouldn’t feel out of place in a tabletop RPG.
While I’ve already written about how the film deftly combines both horror and fantasy elements without breaking the bank, I’ll never pass up an opportunity to recommend the bizarre movie where James Purefoy expertly plays a puritan John Wick.
It’s just too bad that we never got the other films in this intended trilogy.



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