Quantcast
Connect with us

News

The Hunt is On in ‘Friday the 13th: The Game’

Published

on

After enduring a decades-long hiatus from the world of video games, it warms the cockles of my heart seeing Jason lumber about in the Friday the 13th: The Game world premier, in which our silent hero wastes nary a second of his nearly five minutes of screen time getting to work prematurely ending the hopes and dreams of a few stray teens with whatever’s within reach. This is early alpha footage, meaning it’s unfinished — so some jankiness is to be expected — but it’s enough to give us an idea of the game that Illfonic hopes to deliver when it’s finished this fall.

Until then, let’s enjoy watching this exceptionally talented troglodyte use the tools of his chosen trade to express himself on the canvas he made from a teen’s lifeless body.

I can’t be alone in thinking the highlight of this video comes very early on, when Pamela tells Jason to punch the teens who don’t belong here. That’s lame enough to drive me to kill, and I only had to hear it once. When you consider how Jason has to listen to that all the time, it suddenly makes sense that he would be so uniquely skilled at dispensing death like a sociopath doing simple math, with cold calculations based on his immediate surroundings. To him, a screaming stranger’s face plus the nearest hard surface is the equation Jason has to use in order to grant himself a few precious moments of mental freedom from the demands of his overbearing mother.

Are we the real villains here? Jason’s origin story involved a gaggle of sexed up bullies whose actions led to his drowning in Crystal Lake, the primary setting for the upcoming asymmetrical multiplayer horror game, where Jason is again outnumbered, only this time he’s more than capable of defending himself against his seven would-be enemies.

I guess we’ll find out when Friday the 13th: The Game releases this fall for PC, PS4 and Xbox One.

Update: She said punish, not punch. Got it.

E32016_HubSM

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

73 Comments

News

George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

Published

on

Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

Continue Reading