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“Resident Evil 7” is a “Resident Evil” Experience at its Core

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It’s no secret that my most anticipated game since this year’s E3 is “Resident Evil VII: Biohazard“. I’ve scoured every corner of the Beginning Hour demo with every subsequent update, and I loved the VR preview I was lucky enough to play at PlayStation Experience. I finally got to play a chapter of the nearly-finished game, though and I have no idea how I’m going to pass the time until the final product launches on January 24, 2017.

Annoyingly, I can’t get too specific with the demo I got to sit down and dig into, but if you’ve seen the Lantern trailer, the Tape-2 trailer, or the recent TV spot, you have a pretty decent glimpse already at what I saw. The biggest takeaway from actually playing the game is that it’s a more grounded experience that pulls from gorefest classics like The Texas Chainsaw Massacre and House of 1000 Corpses all while never losing that hokey “Resident Evil” charm.

The chunk I played which was about an hour into the game provided me with a knife, a pistol and a shotgun, but what made me let out a sigh of relief was how much ammo I was able to find and craft throughout my experience. I even started to feel like I had too much ammo at one point, but then the game presented it’s sadistic counter to that sentiment: Jack Baker.

Jack’s slowly and methodically stalked me while I was exploring the mansion the Baker family is holed up in, and every time I saw him it made me jump. Even if he was just standing in a hallway when I turned a corner. No doubt you’ve thought of “Outlast” when watching gameplay of “Resident Evil 7”, and these were the parts that made me think about it too. But even with the design of an enemy much stronger than me hunting me through tight spaces, the added element of puzzle solving and combat makes it a different and more engaging experience.

I can’t really speak to the story since I played such a small chunk of the game, but the small bits I did see made me want to know more about what was going on. In addition to having it delivered from other characters like the Bakers or a smalltown police officer, Ethan can learn more by playing through VHS tape flashbacks that are littered around the world. The flashback I encountered was the portion from the Lantern trailer, and since I had already seen that I decided to move on.

Something I really enjoyed in my demo was the crafting. There’s the classic herb-combining of course, but a new substance called Chem Fluids that when paired with different objects like gun powder creates things like better healing potions, ammo and more. It’s rare though, so deciding when to use it to make ammo and when to give yourself a health boost drives the tension home.

I only encountered one of the Molded enemies that I wrote about in my last preview, but this time I just shut the door and ran away since I was told he wasn’t hiding anything important and my time with the demo was limited. The puzzle solving itself finds a great middle ground between the so hard you want to throw your controller puzzles of “Resident Evil” and “Resident Evil: 0” and the “Wow, this is a lot of padding.” fetch-quest style puzzles in “Resident Evil 4.” I was able to solve the critical puzzles to advance the plot, but there were others that I started and didn’t get a chance to finish.

I didn’t know it was possible, but I’m even more excited to play “Resident Evil 7” when it launches on January 24, 2017.

Jimmy Champane is a horror YouTuber who loves Halloween. You can find him on Twitter and Instagram @jimmychampane.

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Horror Novelist Ray Garton Has Passed Away at 61

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We have learned the sad news this week that prolific horror author Ray Garton, who wrote nearly 70 books over the course of his career, has passed away after a battle with lung cancer.

Ray Garton was 61 years old.

Stephen King tweets, “I’m hearing that Ray Garton, horror novelist and friend, died yesterday. This is sad news, and a loss to those who enjoyed his amusing, often surreal, posts on Twitter.”

Ray Garton’s novels include Seductions, Darklings, Live Girls, Night Life, and Crucifax in the 1980s, followed in later decades by output including A Dark Place: The Story of a True Haunting, Trade Secrets, The New Neighbor, Lot Lizards, Dark Channel, Shackled, The Girl in the Basement, The Loveliest Dead, Ravenous, Bestial, and most recently, Trailer Park Noir.

Garton also wrote young adult novels under the name Joseph Locke, including the novelizations for A Nightmare on Elm Street: The Dream Master and The Dream Child. He also wrote the novelizations for Tobe Hooper’s Invaders from Mars and Warlock, as well as several books for the Sabrina the Teenage Witch and Buffy the Vampire Slayer franchises.

Other young adult horror novels you may remember the name Joseph Locke from include Petrified, Kiss of Death, Game Over, 1-900-Killer, Vengeance, and Kill the Teacher’s Pet.

You can browse Ray Garton’s full bibliography over on his official website.

He wrote on his website when it launched, “Since I was eight years old, all I’ve wanted to be was a writer, and since 1984, I have been fortunate enough to spend my life writing full time. I’ve written over 60 books—novels and novellas in the horror and suspense genres, collections of short stories, movie novelizations, and TV tie-ins—with more in the works.”

“My readers have made it possible for me to indulge my love of writing and I get a tremendous amount of joy out of communicating with them,” Garton added at the time.

Ray Garton is survived by his longtime wife, Dawn.

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