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Capcom Confirms Next ‘Resident Evil’ Game in Development

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In a shock to absolutely no one, Capcom confirmed during their Capcom Next event that they are indeed working on a new Resident Evil game. Director Koshi Nakanishi (who previously directed Resident Evil 5 and Resident Evil 7) uttered the short but sweet phrase, “We’re making a new Resident Evil.”

During the announcement that Resident Evil 7 would be coming to Apple devices tomorrow, Nakanishi chatted about his history with the franchise. In doing so, he revealed that Capcom was working on the next entry in the series, insinuating his involvement. “It was really difficult to figure out what to do after [Resident Evil 7: Biohazard]. But I found it, and to be honest it feels substantial.”

Nakanishi declined to share details on the next entry, but hopes fans will be excited for the day he does reveal those details.

This of course comes back to those rumours that were floating around last month, ranging from this ninth entry, to Capcom remaking the remake of the original, and even remakes of Resident Evil Zero and Resident Evil Code: Veronica. Obviously, those rumours are to be taken with the usual salt until Nakanishi gives up the goods.

Meanwhile, Resident Evil 7 will arrive on the App Store on July 2 for iPhone 15 Pro, iPhone 15 Pro Max, and every iPad and Mac with the M1 chip or later, with the Resident Evil 2 remake coming soon.

Resident Evil 7 is also available on PlayStation 5, PlayStation 4, Xbox One, Xbox Series, the Nintendo Switch, and PC via Steam.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

New PC Demo Unveiled for ‘Escape From Umbra’ Ahead of Launch [Trailer]

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With only a few days to go before WildSphere’s Escape From Umbra launches on PC and console on July 10, the devs have released an updated demo to Steam and GOG to woo potential players. The new 10-15 minute demo allows players to get their first look at the game’s story, while also offering a glimpse into the core mechanics of the full game.

Furthermore, Xbox players can now pre-order the game, where early supporters can take advantage of a 10% limited-time discount until July 9th. Nintendo Switch, Steam, and GOG launches will be accompanied by a discount upon launch.

Escape From Umbra transports players to a labyrinthine town inspired by the mountain villages in Las Alpujarras. Their iconic narrow streets and white facades have been invaded by dark roots and a dense, oppressive fog. Following the trail of enigmatic black cats, players will freely explore every corner of the town to find the way to escape from the nightmare where Umbra has locked them up.

Eschewing artificial inventories or floating backpacks, the game opts for a true “escape room” format. Players must investigate the environment, manipulate objects, and figure out how to use them within the 3D space to escape each area. To do so, they will rely on a mysterious magic book, deciphering its logic-based clues to solve every puzzle and challenge.

However, the town is governed by shadow creatures that watch for any presence to summon the mistress of darkness. Players will carry a unique flashlight capable of condensing energy and unleashing powerful bursts of light, which allow them to defend themselves against specters and reveal secrets hidden by magic.

Additionally, controller vibration becomes a living gameplay mechanic: there are no on-screen indicators; the character’s heartbeat is transmitted directly to the player’s hands, accelerating chaotically as the only radar for imminent danger.

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