Never get your hopes up, it seems.
Sure, it wasn’t exactly set in stone that Capcom were going to reveal the Resident Evil 2 remake yesterday on the 20th anniversary of the original game’s release. It would’ve made a lot of sense to do it, especially after all the hinting. All of it. But, that doesn’t appear to be in the cards. Even Capcom’s Development Team 1 took to Twitter to offer their apologies for getting people’s hopes up after that photo they posted. Some people “responded” as you’d expect.
Good morning! Didn’t mean to make everyone disappointed at all…, but the dummy finger pics were just saying hello from where we were with the favorite shots of that morning…btw, thank you all very much for all the comments!
— カプコン第一開発部公式 / Capcom R&D Dev1 Official (@dev1_official) January 22, 2018
All is not doom and gloom, however. But once again, get your salt shakers ready for this batch of “news”. On 4chan (of all places), a user posted some tidbits that, if true, makes it sound like the remake will be given quite the overhaul. A Twitter user managed to screencap the post for future reference.
4chan rumor for RE2make going around. Take it with salt as always. pic.twitter.com/h2wVyIppo9
— Jawmuncher (@Jawmuncher) January 21, 2018
- The remake will be OTS (over the shoulder), and will be a mix of Revelations 2 and Resident Evil 4
- The RPD and Raccoon City will be redesigned
- There will be only two campaigns, and no Zapping System, but Claire and Leon interact more
- The Crocodile encounter from the sewer has been cut
- Sherry is playable, can defend herself (like Natalia in Revelations 2)
- Ada section(s) expanded, gets unique weapons
- No 4th Survivor, Maybe no Tofu
- Focus on Horror
- Difficulty works like Resident Evil 7: No Autosave on Hard
- Costumes are back, with Resident Evil 1.5 costumes planned, focus on DLC
- We can still develop that Rebecca photo… and something else?
- Late 2018 is the target release date
Again, take these all with a grain of salt. And while it’s understandable for some of these changes to the game (if they’re true), I can’t help but be a little disappointed with the change to an over-the-shoulder viewpoint. Yes, it’s an antiquated 20-year-old design mechanic, but at the same time, the fixed camera brought about fear because you could only what the game wanted you to see. It drove tension. But yeah, it’s understandable.
None of this is official until Capcom finally decides to pull back the curtain. Whenever that is.