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[Review] “The Walking Dead” Episode 512, ‘Remember’

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“The Walking Dead” followed up on the theme of hope with “Remember.” Taking a step back with what felt like a decompression of sorts for the main players in the group. Alexandria is almost too good to be true, and the adjustment seems easier for some to make than others, but by the end of the episode almost everyone has settled into their new roles to play and for better or worse Rick has ulterior motives. It’s clear that the cast of this show is starting to outgrow the 45 minute running time.

Once safely inside the walls of Alexandria we’re treated to a whole host of new faces who make varying degrees of impact, while older characters like Abraham, Eugene, Maggie and Rosita feel completely lost in the shuffle. This isn’t really a complaint so much as it is an observation. Rick got the most screen time this week as he made a visual transformation into the man he used to be. Although he’s slow to trust in virtually every other situation it’s a wonder what a hot shower and a haircut can do for the man. He’s ushered into this new society with a sense of hope and a obvious degree of post traumatic stress disorder.

I mean, he’s having trouble sleeping and gets the group to collect in one house. I was a little skeptical of his complete character overhaul and that final line really brought it all in line, Rick is always 3 steps ahead. Whether or not his plan is a great idea we’ll soon find out, but there is sure to be some clashing egos as we go foreword. I couldn’t help but see Darryl as the loyal dog this week, almost to a fault. He can’t seem to use his words to articulate himself and not once during the running time of the episode did he look comfortable. I think the obvious place for him is out on the road with Aaron, and we may get a taste of that next week. But, Darryl can’t be walled in.

Michonne has really blossomed in this back half of the season. Not only does it feel that she has more of a voice, but she has more agency within the group. She’s becoming a leader, and the folks in Alexandria recognize that within her. It’s nice to see her character become more nuanced than the woman with the samurai sword. Overall the theme of the week seemed to follow that glimmer of hope, but pushed it against our characters who have become almost inhuman.

They don’t know what warmth feels like and despite being a family of their own, they are quite used to a different set of comforts. Rick running like a maniac because he believed he lost Judith and Carl was a great moment in selling this. The final showdown, stemming from the walker who almost walked out of his skin was quite tastefully done. It’s obvious we’d meet another alpha male in the town but I loved that it was Glenn who challenged his status quo.

Throughout the series we’ve lost the sense that Glenn was a great forager and had the means to gather material in the outside world. Mostly because Darryl has nicely filled that roll, but here we get to see his earned confidence against a set of vengeful idiots. Reminding us that even though mankind has largely died off, the ego of man still reigns supreme. What is a shame is the severe lack of the supporting characters. Maggie was reduced to a supportive smirk in the climax of the episode. Abraham had maybe two lines, albeit very angry lines and Rosita was nowhere to be found.

It’s hard to juggle this many people around, but when they’re all in such close proximity every character at least needs a reaction line or two. Sadly we were given much too much focus on Carl’s character for my liking. The writing team needs to do more with the character than make him a kid who doesn’t want to play video games for his story to be interesting.

Finally in the speculation zone, who the hell took Rick’s stashed weapon? Was it the zombie under the sheet metal he somehow missed last week? My money is on Morgan, but how does that crazy bastard fit into all this and where the hell is he? I would love to see some of his story each week, but perhaps he’ll find his own group of saviors.

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‘The Wicked Trinity’ – Preview New Archie Comics One-Shot Inspired by ‘The Craft’ [Exclusive]

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From Sabrina’s Magical World, Bloody Disgusting has learned this afternoon that Archie Comics will be releasing brand new one-shot comic The Wicked Trinity this coming June.

You’ll be able to meet The Wicked Trinity in the 32-page comic on June 12, 2024.

In The Wicked Trinity, “Sabrina’s magical nemesis Amber Nightstone and her sidekicks, Jade Kazane and Sapphire Gill, are intent on becoming the most powerful witches in the world. Isolated from so many around them, the three have formed a coven based on their individual needs for vengeance and true freedom.

“But when there is some dissent among the ranks, their small coven is threatened to be obliterated from within.”

The Wicked Trinity features a script by Sam Maggs, art by Lisa Sterle, colors by Ellie Wright, letters by Jack Morelli, main cover by Lisa Sterle, and variant cover by Soo Lee.

Archie Comics Senior Director of Editorial Jamie L. Rotante tells Bloody Disgusting, “When Editor-In-Chief Mike Pellerito came up with the idea of the Wicked Trinity—Amber Nightstone, Jade Kazane, and Sapphire Gill—I was immediately intrigued. I even had the good fortune to work on the script for Jade and Sapphire’s first appearance in last year’s SABRINA ANNUAL SPECTACULAR comic for younger readers. What I especially loved about these magical teens is that they could seamlessly transcend from classic-Archie stories into more mature, even horror stories. I was eager to start developing their world with a modern sensibility, taking cues from the great work of Kelly Thompson and Veronica Fish on our SABRINA THE TEENAGE WITCH series, and Sarah Kuhn and Carola Borelli on our recent DARKLING one-shot. Inspired by series like Charmed and films like The Craft, I knew there was so much potential to build up this coven in a story that beautifully blends magical fantasy with horror.”

Writer Sam Maggs previews, “Real witches writing real witches—that’s how we do things over at Archie Comics! I was named after a famous witch—Samantha from Bewitched—and so I grew up absolutely obsessed with everything witchcraft, devouring every book series I could about teen witches. That makes WICKED TRINITY a dream project for me. The power and energy of teen girls is absolutely unmatched (just look at the engine behind fandom culture) and being able to harness that metaphorically for a story like this is such a delight. Everything I write focuses on the power of female friendship, and this story is no exception. And what’s better than a morally grey female character? I struggle to think of anything. Cat familiars, maybe? Also, I’m totally a practicing witch now. So maybe if you read this, you’ll find yourself imbued with magical powers, too.*

Artist Lisa Sterle adds, “I can’t wait for people to be re-introduced to The Wicked Trinity! Witches, fashion, and Archie Comics; this is truly a magical trifecta and I’m so happy to have the opportunity to put my own personal stamp on this. I love to create stories in which girls find their own power, both from within themselves and through their friendships and coven. If you’re a fan of my Modern Witch tarot, you’ll find this comic just as magical.”

Exclusively check out the two covers for The Wicked Trinity one-shot comic below!

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