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[Review] ‘The Conjuring House’ Is an Eerily Familiar Haunt With Some Great Scares

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the conjuring house screenshot

It’s one of the safest, yet most continually-successful horror story gimmicks around. The haunted house is a cornerstone of the genre and it’s something that adapts to every medium. Not to mention there are many ways to tweak and refresh the idea. James Wan and Leigh Whannel made a lucrative horror franchise about just that thing for instance. Games are no different, and the path of history is littered with spooky house-based titles. From the psychological (Fatal Frame) to the loveably daft (Luigi’s Mansion) and the psychedelic head trip (Layers of Fear). The Conjuring House by Rym Games is the latest in that lineage and it’s an sometimes effective haunted house adventure tied to some story substance. Is that enough though for such a crowded market?

Set during the early part of the 20th Century, The Conjuring House tasks you, a journalist, with investigating the mysterious death of the owner of Atkinson House. You arrive at the homestead and soon discover that you’re not going to be allowed to leave. A demonic woman holds power over the property and is a tad too insistent about haunting and hunting you. So you attempt to destroy a selection of occult artifacts in order to break her spectral grip.

Oh, and there are signs of occult rituals having taken place here. Y’know…for good measure. So it’s rather standard fare plotwise. An angry ghost, a need to escape, and a mystery to solve. You can probably see where this tale is going already, I’m not going to spoil it, but you’re probably right (albeit with more than a hint of Lovecraft thrown in).

The Conjuring House cherry-picks from other first-person horror titles and the wider world of haunted house tales. It then smushes it into a rather pretty (y’know, pretty for a demon-afflicted house) package. That’s not so much a criticism as an observation. Even something as novel as PT (which definitely served as a partial template for The Conjuring House) relied on mixing up some established ideas. Here, the result is a safe narrative with some expected plot beats, and that’s perfectly fine.

However, with a largely predictable by-the-numbers plot, The Conjuring House needs to deliver on the scares. Here again, it suffers somewhat from taking its notes from the rest of the class. The opening does a great job of building tension by toying with you. You’re vulnerable and relatively helpless against attack so hiding and running take up most of your time between puzzles. That earns the game a sense of almost constant unease, meaning you’re not sure when the respite will end and the pursuit will begin anew.

At its best, The Conjuring House utilizes this to good effect. The creaking of the house, the movement of furniture, and the game’s favorite trick, letting you see things out of the corner of your eye line are just some of the ways you’ll be pushed and prodded into dread. The ‘did I just see…?’ moments show enough that you’re not sure if you saw a demonic entity or just a shadowy headfuck. That’s usually played in a one-two with an actual appearance by Our Lady Demonica or some other monstrosity, lunging at you, shrieking with piercing intensity.

These moments definitely cause a reaction in you, but the build to them is not all that consistent. Sometimes the events that lead up to the jump scare will be almost a masterclass in pacing. Plenty of misdirects, fleeting glimpses, and escalation that reaches a deafening crescendo before collapsing into silence and nothingness. Then BAM, the sucker punch jump scare finally hits you and it is well earned.

Then there are the other times. Particularly as the game runs out of ideas towards the final act, where The Conjuring House may as well just have the wretched demon bang pots together at regular intervals for all the subtlety and nuance it has. Every scare trick is well worn before you even begin The Conjuring House. Thanks to better pacing in the opening hour or so, it isn’t too much of a sin. It’s towards the end, where things feel rushed and repetitive rather than bubbling to a natural manic conclusion, that it becomes something of an annoyance.

The demonic lady is the main antagonist but is not the only threat thankfully. Other strange horrors appear throughout and give you something new to be chased by. You are still just being chased though. So while there’s enemy design variety, it all boils down to the same routine of hiding/running/solving a puzzle.

On the upside, The Conjuring House definitely looks the part. The sprawling household is as gorgeous as it is haunting. The lighting, in particular, is excellent at showcasing the classic architecture of the building. The glow of candles, the flash of lighting and the gloomy glow of moonlight drive home the feeling of unpleasant solitude in a world of horrors. While the story and scares fade out of importance towards the end, the places within the house only get more interesting.

The design of the antagonistic demon (and the lesser monsters) is impressive, disgusting to view without relying on anything gory. That’s true of the whole game, to be honest. This is a largely bloodless tale of horror and is absolutely better for it. Yes, The Conjuring House may dry up on fresh scares in the latter part of the game, but Rym Games should be applauded for showing how to craft terror, tension, and dread without resorting to graphic viscera.

Rym Games has created a solid horror title for its debut. It’s perhaps a bit too safe and lacking in innovation towards the end, but one thing is for sure, it never gets boring being hounded by an angry demonic entity.

Review Code provided by the publisher

The Conjuring House is out now on Steam.

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‘The King Tide’: An Island Town Rots with Moral Decay in Canadian Folk Horror Fable [Review]

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Isla (Alix West Lefler) holds up a hand covered in bees

The opening scenes of director Christian Sparkes The King Tide set an ominous tone: a powerful storm takes down the power lines of a small island town as a pregnant woman loses her child while her dementia-suffering mother sits nearby. In the morning, as the town takes stock of the damage and the power is restored, a surprising discovery is found in an overturned boat in the harbour: a baby girl…with the ability to heal.

Writers Albert Shin and William Woods, working from a story by Kevin Coughlin and Ryan Grassby, treat the story as something of a morality tale mixed with a fable. Following the cold open, the action jumps ahead 10 years at a point when the unnamed island (the film was shot in Newfoundland, Canada) is thriving. The fishing is bountiful, the islanders are self-sufficient and have cut ties with the mainland, and most everyone is happy.

As characters are prone to saying, it’s all thanks to Isla (Alix West Lefler), the miracle baby who has grown up worshipped by the islanders. While Mayor Bobby Bentham (Clayne Crawford) and his wife Grace (Lara Jean Chorostecki) endeavor to raise Isla like any other little girl, the reality is that the island’s entire ecosystem revolves around her miraculous powers. It is only because of Isla that they survive; every aspect of their lives – from medicine to food – relies on her.

Each day the citizens line up for their allotted time with the young girl – be it to stave off breast cancer, like Charlotte (Kathryn Greenwood), or recover from another night of heavy drinking like former doctor, Beau (Aden Young). There’s even a predetermined schedule for when she will go out on the boats and use her power to lure fish into the nets.

Bobby (Clayne Crawford) watches adopted daughter Isla (Alix West Lefler) write in candlelight

One fateful day, Bobby succumbs to peer pressure and alters Isla’s schedule at the last minute to accompany cod fishermen Marlon (Michael Greyeyes) and Dillon (Ryan McDonald). A childish game with fatal consequences is played, but with Isla indisposed, a young boy, who would have otherwise been fine, dies. And while the rest of the community grieves, it is Isla who is completely shaken and, unexpectedly, loses her powers.

Suddenly the entire balance of the island is thrown off. Folks like Grace’s mother, Faye (Frances Fisher), who relied on Isla to keep her dementia at bay, suddenly reckon with mortality, while the food security of the town is called into question. Faye’s late-night “support group” meetings take on an urgent and secretive tone and the townspeople claim ownership of Isla’s time despite Bobby and Beau’s protests that she needs rest to recover from her trauma.

Like the best thrillers, the politics and personalities within the community come into play as morals are compromised and the good of individuals vs the collective is played out in increasingly desperate situations. The King Tide excels because it is interested in exploring the competing motivations of the townspeople, while also resolutely refusing to paint anyone as inherently good or bad. These are desperate people, determined to remain independent and free from outside interference, while protecting their trapped-in-amber way of life.

Isla (Alix West Lefler) sits with her back to the camera in a doorway

These developments work because there’s a humanity to the characters and The King Tide wisely relies heavily on its deep bench castoff character actors to drive the conflict. Crawford is the de facto protagonist of the ensemble and he’s also the most straightforward character: Bobby is a good man and a loving father, but he’s no white knight. At several points in the film, his willingness to acquiesce to the demands of the community and retain his power causes events to spiral further out of control.

Even more fascinating are Grace and Faye, two commanding women whose capacity for maternal love is matched – or eclipsed – by their own self-interests. A mid-film discovery about Isla’s power reframes Grace’s priorities, ultimately pitting her against her husband. As a result, Grace is incredibly compelling and frustrating (in a good way) and Chorostecki, who has done great genre work on both Hannibal to Chucky, plays the moral ambiguity exactly right. Grace is a fascinating and flawed human character in a film filled with them.

The same goes for Fisher, who deftly balances Faye’s grandmotherly love for Isla with the needs of the community and, by extension, her own health demands. In the hands of a lesser performer, it would be easy to hate Faye for her actions, but Fisher’s performance perfectly captures the fierce determination and fear that drives the island’s matriarch.

Finally, there’s Aden Young, The King Tide’s secret weapon. The ten-year jump reveals that Beau has undergone the most significant transformation: while everyone else has benefitted from Isla’s powers, her presence has eliminated the need for a doctor. With the clinic effectively shuttered, Beau has become an alcoholic; a shell of his former self with no purpose.

Like Bobby, Beau is the easiest character to root for because of his selfless desire to protect Isla, but Young (renowned for his work with Crawford on Rectify) unlocks the character’s tragic pathos and, in the process, becomes the film’s emotional anchor.

Beau (Aden Young - L) stands in a room full of children's toys with Faye (Frances Fisher)

Framing the moral decline of the islanders and anticipating the unexpectedly devastating climax is the natural beauty of Newfoundland. As shot by cinematographer Mike McLaughlin, there’s a steely beauty to the geography, resplendent with rocky cliffs, pounding surf, and gusty bluffs that reinforce the islanders’ isolation.

There’s a fierce pride in their struggle to survive independently, evident in the simple lodgings and the antiquated alarm bell that is rung whenever fishing ships from the mainland stray too close. It’s a chilly, atmospheric calling card for one of the most picturesque provinces in Canada, but it is a perfect complement for the folk horror narrative.

Armed with serene, beautiful cinematography, murky moral developments, and a deep bench of talented character actors, The King Tide is a quiet gem that demands to be seen. It’s one of the year’s best genre films.

The King Tide is in theaters April 26, 2024.

4.5 skulls out of 5

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