Reviews
[Review] ‘Friday the 13th Killer Puzzle’ is a Fine Sequel to ‘Slayaway Camp’
Jason Takes Nintendo as the adorable and violent Friday the 13th Killer Puzzle heads to the Switch.
How do you follow up a fantastic puzzle game that is a celebration of 80’s slasher movies? Well, picking up the license for the most iconic slasher of that decade is certainly a step in the right direction. So in the wake of the excellent Slayaway Camp, Blue Wizard Digital has enlisted the help of Jason Voorhees and his colorful history for spiritual sequel Friday the 13th Killer Puzzle.
As with Slayaway Camp, Killer Puzzle sees you complete a simple objective on small, tile-based. maps. that objective is appropriately to murder anyone and everyone you possibly can. It’s obviously not quite that simple as there are obstacles to avoid and optimum paths to discover whilst helping Jason fulfill the dearest wishes of his beloved mother Pamela. It almost sounds as sweet as it looks.
Killer Puzzle maintains some of the adorable art style of Slayaway Camp, albeit with a more defined shape to the character models. It’s a genuine highlight seeing the various versions of Jason Voorhees commit Pixel murder in such a diddy form. The kills are fun to watch as before because the ridiculous sight of these dinky victims being eviscerated in a variety of ways is like some sort of Nendoroid nightmare turned catharsis.

That’s only a small part of the appeal because the puzzles are the real draw here. Without a solid set of puzzles, all the cutesy fan service means very little. If you’ve played Slayaway Camp, you’ll know that Blue Wizard Digital is pretty damn capable in this department and Killer Puzzle continues to prove that, even if some of the formula’s freshness has worn off now.
Killer Puzzle offers up 100+ areas to guide Jason through. He can only move up, down, left or right, and will keep going unless stopped by an obstacle or when he crosses the path of a potential victim. So the puzzle is in figuring out how to slay your victims and reach the exit without getting stuck or bested. Obstacles include Jason’s greatest foe, water, as well as cops and fire, and as you progress, the game will throw different mixes of these problems at you to keep you on your toes and move limits get added in later too so you have to make every move count (though the rewind feature is a help here).
You’ll no doubt get stumped at some point, and Mrs. Voorhees’ severed head is always on hand to give you a hint if you need it, but there’s clear logic to every single puzzle and happily, nothing ever feels cheap. The only real issue is that if you’ve put plenty of hours into Slayaway Camp already, this can feel a tad underwhelming unless you’re a Friday the 13th aficionado (which you are somewhat likely to be).
For franchise fans, there’s plenty of references, nods, homages, and the like from Baghead Jason and Camp Crystal Lake to Ultimate Jason and space stations. The wealth of fun unlockables is a great incentive to persevere when the going gets tough, and the gruesome hilarity (there’s some excellent slapstick on show) of the deaths you can cause aren’t a bad way to keep the entertainment levels up either. Jason’s ridiculous dedication to inventive killing is a great fit for Blue Wizard’s Slayaway formula and the stream of unlockable weaponry plays into that beautifully.

The Nintendo Switch is easily the best-suited console platform for Killer Puzzle too, as the game is designed for mobile platforms to begin with and it suits short sessions on the go so much better than it does in front of a TV, but it’s nice to have the choice at least.
There’s a criticism to be made for Friday the 13th Killer Puzzle being more of the same with a horror license slapped on top. It’s absolutely true, but in fairness to Blue Wizard, more of the same is a-ok when it was great to begin with, and having Jason and so much of his history packed into a compelling selection of bite-sized puzzles is a huge plus. The addition of daily kill competitions adds a bit of longevity to proceedings too.
With all the uncertainty (and craziness!) surrounding Friday the 13th in recent months, it’s nice to have something that so successfully celebrates Mr. Voorhees’ baby boy attached to a great puzzler.

Nintendo Switch Review code provided by the publisher
‘Friday the 13th Killer Puzzle’ is out now on Nintendo Switch, Steam PC, and mobile devices.
Books
‘Scary Movie Night’ Review: A Hitchcock-Themed Thriller Full of Juicy Twists But Not Much Else
A secluded mansion. A group of friends each harboring secrets. A party built around one woman’s love of Alfred Hitchcock. These are the ingredients laid out to begin Scary Movie Night, the sophomore novel from Miranda Smith and follow-up to her breakout debut, Smile for the Cameras.
They’re all, standing alone and taken together, very promising ingredients, and when Smith starts to bounce all those secrets and all that seclusion around with a little murder in the mix, they make for some juicy plotting. But fun twists and macabre themed party nights do not a thriller make. There is fun to be had here, but for all its reliance on classic horror tropes and the films of a master of cinematic suspense, Scary Movie Night never quite finds a way to become something more.
Movie blogger and influencer Tippi (yes, she’s named for Tippi Hedren from The Birds) is going through a rough patch. Her upcoming marriage was just called off, and she’s planning to hit the Cannes Film Festival then travel the world as a newly single woman, even shifting her career focus from movies to travel in the process. Her friends Ava, Marlowe, and Constance are supportive, but they also know it might be the last time they see Tippi for a while, so master party planner Ava comes up with the perfect sendoff: A themed scary movie night party, complete with costumes, hosted at the elegant estate of Tippi’s grandmother, Marmee.
Marmee, you see, has her own history with the glamour of Hollywood, and even has a private cinema set up in her mansion. It’s the perfect venue for the perfect night, at least until Tippi starts receiving vaguely threatening notes from her ex, and the first body turns up.
See what I mean about all the ingredients being there? This book starts with so much promise, particularly when guests turn up for the party and reveal their various movie costumes. There’s so much to chew on, and Smith wastes no time diving directly into the drama of it all. The book moves primarily through Tippi’s first-person perspective, so we get the lowdown on her friends, their various relationships, the quarrels that have defined previous social interactions, and much more. It’s a series of rich veins all tapped at once, and it feels like the book is genuinely going somewhere quite fun.
Here’s the thing: The book does go somewhere quite fun; it just gets there in a way that I found both frustrating and often unfulfilling. The characters aren’t defined by their choices in the book so much as they’re defined by what Tippi tells us about each of them, and while the notion of Tippi as an unreliable narrator is key to the plot, her supporting cast never really gets a chance to sit up and exist as anything other than archetypes in her head. The dialogue doesn’t help matters in this regard, and I kept finding myself wishing one of Tippi’s friends would just seize the narrative, just for a moment, so I’d get some sense of these people beyond the broad brushstrokes of the protagonist.
Which brings us to the issue of Tippi as the narrator in the first place. Like the Hitchcock blondes on which she’s clearly modeled, we’re meant to learn about her through her choices, and constantly question whether or not she’s made the right ones. Why did she leave her ex with a wedding looming? Why is she changing career paths? Why does she have to be talked into her own going-away party? How she reacts to these things, and what she’s really after, will be what defines her, but here’s the thing: Tippi, for all her Hitchcockian layers of plotting, never steps forward as a fully formed character. Like the Hitch films playing in the background during the party, she’s more like a suggestion of a character than a person.
Writing first-person present-tense is tricky under the best of circumstances, but doing it when your protagonist is meant to be harboring secrets of her own is especially challenging, and it just…never quite entirely works here, and drawing very direct parallels between her and Hitchcock’s various leading ladies doesn’t really help matters.
But here’s the really interesting part: I wouldn’t be invested in any of these issues were it not for a story that genuinely kept me reading. For all of this book’s shortcomings, and I found a few, it ultimately holds together because Smith has a genuine gift for plot twists, and secrets, and the kind of juicy drama that makes a thriller keep barreling forward on the page. There’s good stuff in here, even if it’s sometimes overshadowed by missteps, and that means that while Scary Movie Night might not obsess you or give you nightmares or stick in your head for weeks on end, it will entertain you. I wanted more from this book, but I also want to see what Miranda Smith writes next, and that’s an achievement in itself.
Scary Movie Night is available July 14 wherever books are sold.


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