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[Review-in-Progress] Masterful Level Design Elevates ‘The Division 2’ Over Loot-Shooting Peers

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Read our in progress The Division 2 review to see how the post-apocalyptic shooter sequel is shaping up. Is a war-torn Washington the perfect loot n’ shoot playground?

As I sidled along a wall of artfully arranged sandbags in a museum exhibit devoted to the history of the Vietnam War, I peeked through lush, faux flora to try and spot my real enemies amid the silhouettes of mannequin soldiers. The trench I moved through was designed to give museum visitors a feel for life in the trenches of the southeast Asian jungle. But, the Gatling gun that my opponents had aimed at me was very real. Well, video game real, at least.

The Division 2, the new sequel to Ubisoft’s 2016 loot shooter, constantly walks this line. Some of its most memorable setpieces—like a bombastic shooting spree through the National Air and Space Museum—mine a real-world location for all its worth, arranging cover and enemies expertly to facilitate a field trip significantly more exhilarating than my eighth-grade jaunt across the nation’s capital. But some, like the hazy Nixon-era shooting gallery mentioned above, are manufactured whole cloth.

The team at developer Massive Entertainment is aware that museum exhibits, like video game levels, are artificial spaces, arranged to provide an experience for their guests; for the visitors who pace their halls; who stop to read the inscriptions on the ample informational placards; who ooh and ah at the dinosaurs, or fighter planes, or other really big things that the curators somehow, improbably, managed to fit beneath their rotundas. The Division 2 marries the real to the imaginary to create the best levels I’ve seen in a shooter since Titanfall 2. In a genre that’s often defined by repetition, The Division 2 is as wonderfully varied as the museums that call D.C. home.

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Seven months after the events of the first game, the paramilitary Division organization has expanded their efforts from New York to Washington D.C. You’ll start the game by creating a silent avatar, and after a brief tutorial mission, will move into the White House —setting up shop like Cory from Cory in the House, but if he was a paramilitary agent instead of a psychic’s wisecracking kid brother. From there, you’ll work with other Division-aries and armed civilians to take back the city from a pair of gangs — the Hyenas and the True Sons—both of whom are as uninteresting and cartoonishly evil as possible.

These opposing factions are boring in every way, except the way that matters most: they’re worthy opponents. The Hyenas and True Sons aren’t bullet sponges like many loot shooter baddies. With the proper weaponry, most enemies will go down after a few shots. But, what they lack in defense, they make up for in agility, constantly flanking you and taking multiple bullets to the chest if it means they can club you on the noggin. In The Division 2, you will hardly ever follow the standard cover shooter formula: hide in one spot, pop out of cover to fire a few rounds, duck down again, repeat for half-an-hour. While many games with Gears of War-style combat force you to cower until you get hemorrhoids, The Division 2 will have you running from cover to cover, twitching from left to right, searching for the glint of an enemy’s gun, sweating as you hear an opponent’s footsteps or muffled laughter. This game, frequently, is terrifying.

Those enemies, paired with The Division 2’s incredible mission design, is a match made in shooter heaven. The mission locations are interesting enough on their own—I would happily play a more narrative-driven adventure set in this fictional D.C.—but, when enemies begin pouring into the starry dimness of a planetarium or charging along the red dirt of a Mars exhibit, The Division 2 really shines.

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This isn’t just a series of missions, though. The Division 2 is an open world game, with about a half-dozen sizable areas to explore. So far, at least, clever design and some dynamic systems make these areas continuously compelling to root through. Ubisoft’s shooter takes some design cues from The Legend of Zelda: Breath of the Wild. That game incentivized exploration by constantly rewarding the player with loot, collectibles, new shrine puzzles to solve and just plain cool stuff to find in the wilderness. The Division 2 takes a page out of the Hyrule Historia, stashing new guns, armor and audio diaries around every corner. If you take the time to explore, you will consistently be rewarded — and unlike in Breath of the Wild, your weapons won’t break after a few uses.

And, in one of The Division 2’s smartest design decisions, Massive included a dynamic weather system and a day-and-night cycle. Exploration is made all the more exciting by the knowledge that a sand storm could roll in at any minute. During one memorable encounter, I had been banging my head against the last fight of a lengthy mission for about a half-hour, as the sun sank in the sky. In my final attempt, the sun had fully set and cracks of thunder pealed out overhead as rain fell on the battlefield. While the mission’s design didn’t fundamentally change, my last hurrah was made all the more memorable because the battlefield felt just different enough. Little touches like this are a brilliant way to help a game designed to be played “forever” stay interesting over time.

Overall, The Division 2 is a fantastic experience; a shared world shooter that isn’t asking players to hang in there and wait for it to reach its full potential. It’s already great. However, while BioWare’s storytelling—esoteric and proper noun-filled as it may be—will keep me coming back to Anthem, The Division 2 will need to continue to provide exciting gameplay experiences. The story here is as bare bones as humanly possible, dotted with barely-there characters with the sketchiest sketches of personalities. I don’t care about the lore of The Division 2; each and every audio log I’ve found has been poorly written and equally poorly acted.

Meanwhile, the fascinating political implications inherent in Washington D.C. as a setting are ignored. While Ubisoft has chosen the center of American politics as its setting, and chosen to tell a story about opposing factions warring for control, the company continues the tradition that Far Cry 5 began, gesturing at the important subject matter, but shrinking from the opportunity to say anything. Instead, the White House is a “symbol of hope.” Nothing more, nothing less.

 

 

While the game says nothing, it does plenty. This is a mechanically rich, impeccably designed, technically proficient open world loot shooter that is getting everything right (on the gameplay end of things, at least) from the very start. It may fail to tap into D.C.’s significance as a national capital, but it expertly uses the town’s landmarks for some of the best levels I’ve seen in a long time.

Oh, and so far, about 25 to 30 hours in, I’ve barely scratched the surface of the PvPvE Dark Zones, and haven’t played any of Conflict, the PvP mode. I’ll continue to play, and will update this review after I’ve had some more time with this excellent game.

The Division 2 review code for PS4 provided by the publisher

The Division 2 is out now on PS4, Xbox One, and PC.

Books

‘In Search of Darkness’ Book Review: A Must-Have for ’80s Horror Fans

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In 2019, the documentary of 80s horror In Search of Darkness became an instant hit with horror fans. Now, a beautiful coffee table style companion book is available and is a must-own for all fans of one of horror’s greatest eras. The book is a walk down the horror aisle of the best mom and pop video store in the heyday of VHS, featuring full color photos, poster art, insightful essays and more. More than just a nostalgic throwback, In Search of Darkness is the kind of book I wish I’d had back in my years as a burgeoning horror fan but is also satisfying for the film fanatic I have become in the years since.

The format is beautifully and simply laid out, with at least a dozen (usually more) movies from each year of the decade presented in order of release accompanied by informative and insightful essays by the authors Heather Wixson and Patrick Bromley. Both authors have been mainstays of film journalism, specializing in horror, for many years. Wixson began her career in 2007 with Dread Central and has spent the past ten years as the Managing Editor of Daily Dead, from which she recently retired to focus on books and other projects. She has devoted the past several years to interviewing and writing books about the Make-up and Special Effects wizards that have brought so much to film over the years, specifically the horror genre.

Bromley is a film journalist and critic whose work can be found all over the place including right here on Bloody Disgusting. He recently provided the commentary for the Vinegar Syndrome release of The Texas Chainsaw Massacre 2 and is known as something of a Tobe Hooper expert. He is also the founder and editor of F this Movie!, an eclectic film website, and host of its accompanying podcast. So, to be clear, the authors know their stuff.

Wixson and Bromley divide writing duties roughly in half and though each has a distinctive voice, their writing styles dovetail beautifully into a cohesive whole. Each author plays to their strengths. Being familiar with both their work I didn’t even have to look at the bylines to know that Heather covered Christine and Terror in the Aisles and Patrick took on The Funhouse and Hollywood Chainsaw Hookers. Wixson’s passion for make-up effects is clear and comes through in many of her contributions. In general, Wixson takes on the “big” titles, the movies that defined the decade the most, and Bromley covers what the more cynical among us might call schlock, but he would likely call pure cinematic bliss. There are exceptions and surprises, of course, as there should be (Patrick covers The Shining for example). Each essay dives into the history behind the film, the major players involved, the reception, and legacy with often surprising aspects drawn from interviews with the filmmakers from various sources and insights from the authors.

For all their in-depth explorations of each film, in general the authors keep their critics’ hats safely stowed, keeping in mind that every entry on the book has its fans. In fact, they may well have sold me on finally hitting play on some of the schlockier offerings of the decade like Evilspeak, Nightbeast, and Blood Diner. Hell, I may even give The Beast Within a spin for shits and giggles. The point is that this book is a celebration through and through. The authors are honest about the critical receptions of the films, which were often unkind, and sometimes let their own opinions shine through, but recognize how beloved even the schlockiest films can become given time and availability. And that is an ongoing theme of In Search of Darkness. What may have been dismissed in its day often becomes revered as the years pass. Variations on the phrase “the years have been kind to…” referring to various maligned projects like The Thing, Halloween III: Season of the Witch, The Blob and many, many others, can be found throughout the book for good reason.

Each chapter of the book also includes a rundown of the top horror movies at the box office for the year as well as the top movies of all genres for context. The final page for each year highlights some of the major news and pop culture events including the top songs, albums, and television shows. There is a large central section that pays tribute to the talent involved with the greatest horror films of the 80s including directors, actors, effects artists, and more. This section includes brief biographies of John Carpenter, Wes Craven, Stephen King, Tom Savini, Barbara Crampton, Robert Englund, and many others presented in a dynamic and engaging fashion.

One of the beauties of the book is that it covers so much ground. Sure, you’ll find Friday the 13th, A Nightmare on Elm Street, Hellraiser, and the Halloween sequels in it, but you’ll also find deeper cuts like The Changeling, The Being, and Tetsuo: The Iron Man. I was happy to find the same love given to Frank Henenlotter and Larry Cohen as to George A. Romero and David Cronenberg. In other words, In Search of Darkness is extraordinarily eclectic, highlighting the diversity that truly defined what is often viewed as a homogenous decade. The authors make the case that the 80s was horror’s greatest decade, and with what they lay out throughout this book, it’s tough to argue against that. I even came across a film or two I hadn’t even heard of before, which has become increasingly rare as the years go by.

At just shy of $85, the cover price may give some horror hounds pause, but believe me, it’s worth every penny. This is a beautiful volume that every fan of 80s horror will want on their shelf or prominently displayed on their coffee table. Filled with favorite titles, hundreds of full color photos, insightful and informative writing, this is simply a must own.

You can order your copy now.

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