Reviews
[Review] ‘The Padre’ is a Throwback Survival Horror That Needs to Exorcise a Few Demons
Survival Horror gets biblical. Find out if the Switch has a horror blessing on its hands in Bloody Disgusting’s The Padre review.
While Capcom has reworked the Survival Horror formula of its own Resident Evil series to suit more modern tastes, some smaller, often independent, developers are embracing the late 90s template in a bid to channel some of that nostalgic energy into something closer to the source material. See the recent The Glass Staircase for an example of how to do it right.
The latest entrant into the tank control Survival Horror throwback sub-genre is The Padre, a 3D pixel art trip to a haunted house full of monsters, ghosts, and ghouls. You certainly get a strong whiff of the typical 90s Survival Horror trappings, and there’s no shame in embracing the hits of the genre as it does, but unfortunately, developer Shotgun With Glitters leans a little too hard on the wrong parts.
You play the titular Padre, a priest investigating the disappearance of a Cardinal. The search inevitably leads to him entering a gloomy, sprawling mansion filled with enough demonic entities to form a new horror film franchise. With just his wits and smart acquisition of the right tools, the Padre embarks upon a hellish journey through the mansion, solving puzzles, banishing demons, and making jokes along the way.

Yes, the biggest deviation from the Survival Horror template The Padre has is its humor. The priest is a bit of a talker despite being on his own, and regularly pipes up to make a quip about a situation. It’s an interesting angle to take, and while comedy is naturally subjective, I felt the hit rate of The Padre‘s puns, quips, and musings were pretty low, and often contributed to diminishing the game’s horror aspect.
The important part of the package is the Survival Horror itself. The Padre fills the quota for intricate puzzles built into the mansion’s architecture, and the slow crawl nightmare of tank controls against the shambling threats roaming the halls is indeed present. There is a traditional fixed camera if you want it, but there’s also usually an alternate angle you can manually switch to in each area too. If only the fixed cameras were put to their intended use more often.
Back in the day, fixed cameras in horror games were good for building the fear of the unknown. What’s making that noise? Is it just around the corner? The Padre doesn’t utilize this nearly enough, putting threats in plain view too often, and the voxel art style doesn’t exactly create the kind of detailed terrors that this decision merits.

Movement and combat are understandably treacly, but there’s no real weight to Padre’s movement or weapon handling, nor the attacks by enemies. It’s difficult to get invested in the survival or the horror when you can nearly always see your threats, they aren’t intimidating, and there’s little satisfaction in dispatching them. You can see the damage done to Padre in a fairly clever manner though, via his cassock draining of light as he takes hits.
So there’s a fair bit of disappointment to be found in The Padre, but it’s not without some highlights. The mansion design is well done. The voxel art style works for it in a way the character design doesn’t, packing plenty of detail in and bringing a decent moody atmosphere, even if it is undermined by the aforementioned flaws. The humor is hit and miss, yet the strange delivery of the jokes is often the making of the better ones. The nods to old horror games are also nicely handled. The puzzles are the standout feature. The one thing that carries over from that era well is puzzles and by sticking close to that, The Padre finds its major strength. There’s cryptic clues and hints in the dialogue, back and forth trips to fetch items to combine, and more. It’s far more interesting than any of the fighting in The Padre.

The Padre means well, trying to offer players the kind of Survival Horror experience that has been missing (for good reason in a lot of ways) for some time. It does sometimes capture the spirit of that well, but misses what made the games that it was inspired by into such beloved favorites. Whenever you’re dragged away from puzzling and exploring the mansion, things take a turn for the worse, with tedium and annoyance robbing the game of its atmosphere. The effort is appreciated, it just needs refining.

The Padre review code for Nintendo Switch provided by the publisher
The Padre is available April 18 on Nintendo Switch, PS4, PC, and Xbox One.
Reviews
‘Hungry’ Review – Finally, a Film Brave Enough to Call Out Hippos for the Monsters They Truly Are
When it comes to the animal attack subgenre of horror, there’s a hierarchy of sorts with the wildlife in question. Killer shark movies are easily the most ubiquitous, while alligators/crocodiles, dogs, bears, and snakes probably lead the rest of the pack.
It’s often worth paying attention, though, when a filmmaker targets a more atypical animal threat, including the likes of Jonathan King’s Black Sheep or Juan Piquer Simón’s Slugs. A new contender rumbles its way onto the screen this month, and while we all grew up thinking hippos are rotund cuties, the truth is far more frightening – this hippo is Hungry.
Sistine (Madison Davenport) and her best friend, Hannah (Olivia Bernstone), are enjoying a vacation in New Orleans, hoping to drown out their troubles back home. They sign up for an early morning bayou tour known for its alligator sightings and are joined by four other tourists and the boat’s skipper, Rodrigo (Michel Curiel). An uneventful trip sees Rodrigo take the group off the beaten path, but when an animal in the water capsizes their boat, the group finds themselves trapped in the swamp by something unexpected and deadly.
It’s a hippo. There’s a hippo in the bayou, and it’s not happy about all these pesky people.

From Joy Houck’s Creature from Black Lake to Walter Hill’s Southern Comfort to Adam Green’s Hatchet, the movies have warned us time and again not to go into the swampy bayous of Louisiana. Those cautionary tales are appreciated, though, as bigfoot, inbred hicks, and undead serial killers are a very real threat. But hippos? In the bayou? Well, that just seems silly.
And yet, Hungry plays its blubbery, big-toothed threat with deadly seriousness, and it’s all the better for it. “But Rob,” I can already hear some of you saying, “just yesterday you reviewed the new shark attack film, Chum, and said it suffered from taking itself too seriously. What gives?” For one thing, you’re misquoting me, but more importantly, the reference there was more of an observation on the animal attack subgenre successes as a whole. The “fun” ones tend to succeed more often than their more serious counterparts, but a dramatic and thrilling time can still be found with filmmakers who know what they’re doing.
Chum may be serious, but it’s also poorly written/performed, lacking in any degree of tension, devoid of personality, and so on. By contrast, Hungry lets its suspense build on the backs of engaging characters, good performances, and believable writing. Only one of its ensemble is obnoxious – a major feat for this kind of film – but even then, their motivations are both well-written and understandable.
The rest of the characters are people you’d be happy to see survive the night, and rather than looking forward to the next kill, director James Nunn and his cast leave us uncertain and nervous about who’s going to go belly up. The nervous business traveler wanting to get back to her kids? The family of three celebrating lost loved ones while on their vacation? Joaquim de Almeida’s Walker, an old hunter, is introduced saying, “The only cute hippo is a dead hippo,” so you pretty much know where he’ll end up.

To that end, the film teases out its hippo’s first appearance until well into the ninety-minute running time. We get ripples and splashes, but it’s only around the midway point that we get our first real look at the beast, and it looks fantastic. Nunn goes on to show the hippo in all its glory, and it’s a convincing antagonist brought to life through practical prosthetic effects and digital work. From the ear twitches to the beast’s giant maw opening wide with awe and malice, the hippo’s presence feels part of the action. There’s a tangible nature to it, something practical effects excel at while digital effects sometimes fail to convince of, and both succeed here with quality work from all involved.
While we get brief exteriors early on and some visually appealing drone shots, the bulk of the film unfolds on what looks to be a highly believable, set-dressed water tank (but could very well be an actual location, in which case, kudos to the team). It’s wholly convincing as a section of the bayou, complete with shoulder-high water and arching, twisting trees emerging into the sky. The film was shot in Malta, which is, coincidentally, where Chum was filmed as well.
Nunn, who also wrote Hungry, is now ten films deep into a fairly interesting career as a genre filmmaker. He’s made four movies with Scott Adkins, three of which are certified action bangers (with 2016’s Eliminators in particular being an underrated gem). He dipped a toe into the animal attack subgenre back in 2022 with the aforementioned Shark Bait, and it’s clear he learned some lessons from that endeavor, as its first hour is an engaging, attractively shot feature that sinks fast as soon as its poorly rendered shark becomes a lead character. Hungry improves on every aspect of that film, with its biggest step up being in regard to the effects.

If there’s an area or two where Hungry lacks bite, it’s in both its gore and its ending. There are numerous kills here, but the nature of the attacks and the choices made by Nunn mean none of them result in gory assaults or outcomes. We’re shown the torn apart corpse of an alligator early on, but most of the human kills see them attacked and dragged underwater, leaving nothing but a blood spill behind. Similarly, while the ending encounter satisfies, it still feels like it should have been a bigger confrontation. Neither of these aspects really hurt the film, but a bolstering of the gore and ending antics would have definitely upped the film’s ultimate entertainment value and rewatchability.
When all is said and done, Hungry is a genuinely solid animal attack film that succeeds in making its creature threat thrilling, entertaining, and, dare I say, educational? Title notwithstanding, the film acknowledges that hippos are vegetarians, meaning the five hundred or so people they kill every year – a true fact! – are slaughtered not out of hunger, but out of spite, self-defense, or a desire to play “land orca” while tossing around us fragile humans like we’re little more than seals in the wrong place at the wrong time.
Characters are grounded and engaging, the film moves well between suspense, character beats, and action, and the effects used to bring the hippo to life are highly effective and never feel like distractions. Drop those expectations of a Hungry Hungry Hippo romp, and settle in for a terrific little survival thriller about an angry, angry hippo instead.
Chomp chomp.
Hungry releases in select theaters today, June 3, before arriving on VOD on June 23, 2026.


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