Reviews
[Review] ‘Void Bastards’ Nails the Comic Book Look But Needs Better Stories
Void Bastards is like if Borderlands actually wanted you to believe you were playing a comic book.
While Gearbox’s series of loot-shooters has often looked like Unreal Engine 3D models with a Dark Horse coat of paint, this new roguelite FPS from the former BioShock devs at Blue Manchu fully commits to the bit. The story moments between each run play out as a series of comic panels. A white border boxes the screen in during gameplay. Enemies even move like comic characters, rotating to face you with the two-dimensional front-to-back flip of DOOM’s pixelated imps.
It’s gorgeous, and for the first few hours at least, each new vessel you board is a candy-colored marvel. The decadent magenta Lux Cruise Ships where loot is stashed away in chaffing dishes in high-ceilinged banquet halls. The intestine-like tunnels of the taxi yellow Krell Freighters, where massive barn-door-sized entrances give way to burning hallways. The periwinkle CNT Tax Boats where fuzzy blue carpets mask your footsteps as you creep into cover.
These colorful ships are arrayed along a branching path on a star map segmented into nebulae; the deeper you go, the more difficult the challenge that awaits. The game plays like an endless series of potentially fatal fetch quests, as you take control of the latest in an endless line of procedurally generated prisoners, risking your life to hunt down vital building supplies represented by ink pens, glasses and disembodied fingers you’ll scavenge on each ship.

Once you’ve collected enough materials (divided into plaz, bio, slag, data and volts), you can build new weapons, tools and upgrades— all of which persist from run to run. A spike gun lets you silently poison enemies from the shadows. The Clusterflack sends grenades flying in all directions, a great option for wiping out a room full of enemies. A tazer lets you stun your opponents; a must for taking down relentless (and not easily avoidable) enemy turrets. The build tree reveals wackier items, as well. Kittybots are Roombas shaped like cat’s heads that explode once their health runs out. The Rifter lets you pick up a powerful enemy and move them behind a locked door or, more interestingly, onto a live electric cable. I’ve put in about 15 hours so far, but I anticipate more weird weapons down the line.
You’ll also scavenge for other parts, like Surgery 4 Dummies and a Distended Testicle wrapped in a plastic baggie, to build quest items. You’ll combine those wackily named ingredients to create mundane MacGuffins—an HR computer, an ID card, a printer—which will inevitably, comedically malfunction, sending you back to the old grind.
And, despite the humorous, beautiful set dressing, Void Bastards’ gameplay does, eventually, become a bit of a grind. To be fair, that’s sort of the point. Blue Manchu satirizes the endless, minutiae-obsessed bureaucracy of corporate life through mechanics, placing biting commentary within the structure of a roguelike; a genre defined by performing the same tasks again and again with only slight variations. Void Bastards is basically Same Shit, Different Day: The Game.
But, sharp commentary doesn’t excuse a dull loop. Every single mission plays out like this: Board a ship. Head to the helm to download map data (allowing you to see the location of each loot container on the map). Head to the biggest yellow star on the map to collect the mission item. Leave.
There are minor variations on this formula. Sometimes you’ll need to head to the generator room first to turn the power on. Sometimes (if you don’t have a torpedo in your inventory) pirates will board a ship at the same time you do, and will almost certainly kill you. Sometimes a void whale will swallow you whole resulting in instant death. Other variations depend on your current needs. On the occasions when I was low on health and ammo, I would try to get in and out as quickly as possible. When I had a well-stocked armory and plenty of health-giving sandwiches, I would take my time, scavenging every inch of the ship. Most of the time, you really need to check every nook and cranny, because the bigger more monstrous monsters that lurk on these vessels often take quite a few bullets to bring down and will chew through plenty of your health in the meantime. But, generally: get in, get data, get the mission item, get out. It’s a simple loop that hardly ever changes.

So much of Void Bastards works (and works well) that the lack of interesting mission objectives is deeply disappointing. Many of the folks at Blue Manchu worked on games like BioShock and System Shock 2 — immersive sims defined by well-realized worlds designed to empower player choice. Void Bastards is self-consciously placing itself within a genre that prides itself on offering interesting objectives and a suite of tools to pull them off in creative ways.
Recent immersive sims, empowered by technological advances since the genre’s ‘90s heyday, have doubled down on pushing players to forge their own unique playstyles. Dishonored: Death of the Outsider tasked players with infiltrating a bank guarded by murderous automatons, then gave them three different ways to break in. Prey let players upgrade their strength stat until they could pick up every item that wasn’t bolted down and murder inky black Typhons with a writing desk. The rebooted Hitman games have loaded their worlds with dozens of optional objectives, challenging their players to think creatively; to adopt the logic of their world.
Void Bastards, unfortunately, stifles creativity at times. No matter how you approach the game, much of your time will be spent rifling through drawers. It succeeds at evoking the best of comic book art, but will need some work before its emergent narratives approach the heights of explosive comic book storytelling.

Void Bastards review code for PC provided by the publisher.
Void Bastards is out now on Xbox One and PC.
Books
‘Fabulous Bodies’ Review: Chuck Tingle Latest is a Wild, Unputdownable Ride
Chuck Tingle‘s writing is embedded with a particular tonal trick that makes him perfectly suited to horror. “Propulsive” is the first word that comes to mind when I think of Tingle’s energetic prose, and when his books start wrapping themselves around characters and digging through their various complexities, it’s easy to be pulled along, absorbed in the feeling that an old friend is simply telling you a story.
Then Tingle will drop one of the single creepiest bits of imagery you’ve ever read, and you’re right back in the horror space. It’s not always a jump scare, but it is always a pulsing feeling of dread that keeps you hooked through the rest of the book.
Fabulous Bodies, Tingle’s latest horror novel, carries on these gifts, and the promise Tingle showed on books like Camp Damascus and Bury Your Gays. His fiction’s growing ever more confident and precise, and his eye for horrific detail hasn’t dimmed in the least, making this a summer reading delight for horror fans.
Poppy is a single mother determined to make a better life for her daughter, particularly after growing up in group homes and foster systems. By day, she works hard to keep up the flow of upbeat, enthusiastic content as a fashion influencer, and while that’s going well, it’s not yet making ends meet. To make up the difference, she moonlights as a grave robber, lifting bodies from morgues and funeral homes and selling their pieces on the black market. It’s grueling, dangerous work, and it’s about to pay off big. Out of the blue, Poppy gets a call to transport the newly dead body of her musical hero, the legendary Eddie Michaels. It’s a weird gig, but the payout is big enough that she could walk away from her macabre side gig forever. Poppy takes the job, and things get complicated when Eddie turns out to be, well, only mostly dead.
From the moment Eddie’s corpse enters the picture, Fabulous Bodies takes on the vibe of a road novel, as the grave robber and the undead rock star make stop after stop, and Poppy tries again and again to wrap her mind about what she’s gotten herself into, and how she might get herself out. It’s a delightful premise, and Tingle never loses his grip on the fun of it. No matter how dark the novel gets, and it does get quite dark, the narrative keeps barreling forward, delivering macabre laughs and moments of beautifully gruesome invention along the way.
Because he’s set his protagonist up as a fashion influencer, Tingle has lots of room to play in the space of how we view human bodies, both alive and dead, how we use them, and what we value in them. This is the emotional core of Fabulous Bodies, and while it’s sometimes overshadowed by the runaway train of the plot, it remains a potent source of thematic exploration throughout the book, and it gets more complicated when you consider certain gifts Eddie’s been granted in his strange supernatural state.
In essence, we’re looking at a story about a grave robber who discovers a body that not only fights back, but takes control of any given situation. That throws Poppy for repeated loops and keeps the plot moving, but it also makes us consider on a deeper level exactly what we value about our own physical form, and what might happen when we lose our grip on it entirely.
The book’s themes and emotional concerns hum through the whole narrative, but the overwhelming impression I got while reading Fabulous Bodies was just how much damn fun this book is. I couldn’t stop reading it, not just because it’s so filled with sudden swerves and ghoulish setpieces, but because Tingle has honed his horror storytelling down to a fine, very sharp point. Fabulous Bodies moves like a roller coaster, complete with a tension-filled ramp-up and a finale that’ll leave you breathless by the time the ride is over.
If you haven’t been reading Chuck Tingle’s horror work up to this point, it’s time to get on board, because he’s just getting started, and he’s already mastered the art of the scary page-turner.
Fabulous Bodies is available now.


You must be logged in to post a comment.