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[Review] ‘The Blackout Club’ is a Compelling Mash-up of Genre Horror

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The pitch for The Blackout Club is “Dishonored + Stranger Things + co-op” and much of the time, dear reader, it’s nearly as great as that equation would suggest.

This is the second game from Question, the indie developer behind 2015’s The Magic Circle, that boasts a roster of developers with credits on revered immersive sims like Thief: Deadly Shadows, Dishonored and the BioShock games. Their sophomore outing, which emerged from early access last week, casts players as teenagers in a sleepy Virginia town where kids black out for hours, sometimes days, at a time, before waking up covered in mud and scratches. Some of these kids form the titular club and band together to attempt to find enough evidence to uncover the mystery.

At night, adults fall under the sway of a mysterious song, reverberating from a secret network of caves beneath the town. These adults become your enemies, shambling through the neighborhood’s empty streets in silk pajamas and sleep masks like dutiful sleepwalkers. Some of the adults have access to their sense of sight as well, and these “Lucids” prowl the streets with flashlights, responding to the slightest movement or sound.

 

As a member of The Blackout Club, you’ll need to avoid them all, crouching through houses and descending into the maze to record or recover evidence. Sometimes you’ll sneak around in search of glowing red chests that might hide a fellow member’s phone. Other times, you’ll need to take pictures of evidence that the adults have left lying around — a door busted off its hinges; a laptop glowing with incriminating information. You and up to three co-op pals are on an almost journalistic mission; to find evidence, bring it to the light and cross your fingers that it makes a difference.

On your quest you’ll use a variety of pretty cool tools. There are three main items that you’ll choose from, like Pokémon starters, before a match. A grappling hook for scaling rooftops and spelunking for evidence is particularly useful. A crossbow with only one bolt? Not so much. A stun gun splits the difference; helpful for escaping enemies, but more likely to draw the attention of the Shape, a mysterious figure who’s basically a pulsing orange cop. With free rein of the map — he warps through the dozens of red doors marked with an all-seeing eye littered across the neighborhood and cave network — the Shape emerges whenever the players’ “sins” (like kicking in a door or leaving stunned enemies lying out in the open) surpass an invisible threshold. The Shape is like the police in GTA, but much less predictable.

By yourself, The Blackout Club is supremely tense (and occasionally frustrating), especially as you’re learning the game. You’ll chuck foam grenades to gum up traps and soften your landing when. You’ll use trip wires to knock out enemies. Tranquilizer darts do the same. It’s a solid roster of tools that lead to some creative problem solving as you attempt to retain your cover while accomplishing objectives. 

In this pursuit, players are greatly aided by some fantastic design. A large eye-shaped icon at the bottom of the screen takes all of the guesswork out of stealth. The eye is open when you’re standing, lidded when you’re crouched; blank when you’re in shadow, filled in with a pupil when you’re visible. When enemies are suspicious, the pupil is ringed with yellow. When an enemy spots you, it glows red. 

This icon also measures sound. When you’re slinking along a tile floor, sound waves drift from the icon. When you run on a hard surface, the sound waves pour out. And, when you’re sneaking along grass or carpet, the waves recede. I know I’m giving you a lot of information about what is, essentially, a HUD element. That’s because the eye is brilliant UI. It allows for a robust stealth system, but with none of the confusion that has attended complex sound- and vision-based systems in the past. You always know exactly how visible you are; never question how much noise you’re making. Brilliant.

But, this makes the issues with the Shape in single-player all the more frustrating. The Shape’s unpredictability is fine when playing with other players. You can rez each other and banish the burnt orange bastard. But, in solo, the Shape is a one-hit kill and doggedly relentless in his pursuit of the player. And, he can appear out of any door, meaning that occasionally you’ll hear the voice line announcing his appearance and then immediately get grabbed. Given that solo matches can take upwards of 45 minutes to an hour, this is infuriating when it happens (especially when it happens in the final minutes of a game).

Additionally, progress is incredibly slow while going it alone. I’ve spent 31 hours with the game — mostly solo — and just reached level 12, the amount of progress necessary to unlock Old Growth, a daycare-set expansion included with the 1.0 release that doubles the size of The Blackout Club’s map. You get an XP bonus at the end of each round for each additional player. So, round up three buddies or dip into the pool of randos if you don’t want to feel like your progress is being throttled.

And, genuinely, playing with randos is not a bad experience. Your progress ticks up extremely quickly and you have to do very little of the work. In the four-player games I played, I looked around for bonus XP-granting evidence while a pair of ambitious players sprinted off to accomplish most of the objectives. This isn’t the best way to play The Blackout Club, but it is a very quick way to level up.

Leveling up is rewarding in a way that I suspect immersive sim fans will enjoy. Each level gained grants new areas of the maze to explore. Question seem to understand a key part of the appeal of the immersive sim: exploring a hand-crafted world in whatever way you see fit. And, while the houses along the street begin to blend together after a while  — the absence of audiologs or diary pick-ups ensures that the distinctions are merely aesthetic — the maze is beautifully and weirdly distinct. 

The Sleepers and Lucids are controlled by the song that emanates from this underground labyrinth. As such, the maze is crafted to resemble a giant instrument, with pipes, frets and reverberating metal strings. Each room is different and dreamily strange. While The Blackout Club doesn’t offer much with each level gained, the promise of new maze sections is enough to keep me playing.

The mission objectives, though? Not so much. While each is hand-crafted, they’re strung together procedurally. So, while Question created a scenario that tasks the player with seizing a noise-making relic and spiriting it away to a waypoint in the maze as every sleeper pursues, an algorithm determines where this objective will begin and end, and what it will be preceded or followed by. The problem isn’t so much the objectives. They’re fine. It’s that there aren’t enough of them, and/or enough systemic wrinkles to keep them fresh after a few dozen hours. 

The mission objectives may become bland, but much of the writing is excellent. As the Sleepers somnambulate, they speak the darkest memories of their host bodies. These eerie monologues do wonders for establishing a creepy mood. At this point, I’ve heard them all, so my only complaint is that I wish there were more.

The Blackout Club isn’t perfect. As a fan of immersive sims, I want more lore and more tools to play with. But, it is a unique and compelling mash-up of genre horror and systems-driven gameplay. I can’t wait to get back to the maze.

4 Skull Rating

The Blackout Club review code for PS4 provided by the publisher.

The Blackout Club is out now on PS4, Xbox One, and PC.

 

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“AHS: Delicate” Review – “Little Gold Man” Mixes Oscar Fever & Baby Fever into the Perfect Product

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American Horror Story Season 12 Episode 8 Mia Farrow

‘AHS: Delicate’ enters early labor with a fun, frenzied episode that finds the perfect tone and goes for broke as its water breaks.

“I’ll figure it out. Women always do.”

American Horror Story is no stranger to remixing real-life history with ludicrous, heightened Murphy-isms, whether it’s AHS: 1984’s incorporation of Richard Ramirez, AHS: Cult’s use of Valerie Solanas, or AHS: Coven’s prominent role for the Axeman of New Orleans. Accordingly, it’s very much par for the course for AHS: Delicate to riff on other pop culture touchstones and infinitely warp them to its wicked whims. That being said, it takes real guts to do a postmodern feminist version of Rosemary’s Baby and then actually put Mia Farrow – while she’s filming Rosemary’s Baby, no less – into the narrative. This is the type of gonzo bullshit that I want out of American Horror Story! Sharon Tate even shows up for a minute because why the hell not? Make no mistake, this is completely absurd, but the right kind of campy absurdity that’s consistently been in American Horror Story’s wheelhouse since its inception. It’s a wild introduction that sets up an Oscar-centric AHS: Delicate episode for success. “Little Gold Man” is a chaotic episode that’s worth its weight in gold and starts to bring this contentious season home. 

It’d be one thing if “Little Gold Man” just featured a brief detour to 1967 so that this season of pregnancy horror could cross off Rosemary’s Baby from its checklist. AHS: Delicate gets more ambitious with its revisionist history and goes so far as to say that Mia Farrow and Anna Victoria Alcott are similarly plagued. “Little Gold Man” intentionally gives Frank Sinatra dialogue that’s basically verbatim from Dex Harding Sr., which indicates that this demonic curse has been ruffling Hollywood’s feathers for the better part of a century. Anna Victoria Alcott’s Oscar-nominated feature film, The Auteur, is evidently no different than Rosemary’s Baby. It’s merely Satanic forces’ latest attempt to cultivate the “perfect product.” “Little Gold Man” even implies that the only reason that Mia Farrow didn’t go on to make waves at the 1969 Academy Awards and ends up with her twisted lot in life is because she couldn’t properly commit to Siobhan’s scheme, unlike Anna.

This is easily one of American Horror Story’s more ridiculous cold opens, but there’s a lot of love for the horror genre and Hollywood that pumps through its veins. If Hollywood needs to be a part of AHS: Delicate’s story then this is actually the perfect connective tissue. On that note, Claire DeJean plays Sharon Tate in “Little Gold Man” and does fine work with the brief scene. However, it would have been a nice, subtle nod of continuity if AHS: Delicate brought back Rachel Roberts who previously portrayed Tate in AHS: Cult. “Little Gold Man” still makes its point and to echo a famous line from Jennifer Lynch’s father’s television masterpiece: “It is happening again.”

“Little Gold Man” is rich in sequences where Anna just rides the waves of success and enjoys her blossoming fame. She feels empowered and begins to finally take control of her life, rather than let it push her around and get under her skin like a gestating fetus. Anna’s success coincides with a colossal exposition dump from Tavi Gevinson’s Cora, a character who’s been absent for so long that we were all seemingly meant to forget that she was ever someone who was supposed to be significant. Cora has apparently been the one pulling many of Anna’s strings all along as she goes Single White Female, rather than Anna having a case of Repulsion. It’s an explanation that oddly works and feeds into the episode’s more general message of dreams becoming nightmares. Cora continuing to stay aligned with Dr. Hill because she has student loans is also somehow, tragically the perfect explanation for her abhorrent behavior. It’s not the most outlandish series of events in an episode that also briefly gives Anna alligator legs and makes Emma Roberts and Kim Kardashian kiss.

American Horror Story Season 12 Episode 8 Cora In Cloak

“Little Gold Man” often feels like it hits the fast-forward button as it delivers more answers, much in the same vein as last week’s “Ava Hestia.” These episodes are two sides of the same coin and it’s surely no coincidence that they’re both directed by Jennifer Lynch. This season has benefitted from being entirely written by Halley Feiffer – a first for the series – but it’s unfortunate that Lynch couldn’t direct every episode of AHS: Delicate instead of just four out of nine entries. That’s not to say that a version of this season that was unilaterally directed by Lynch would have been without its issues. However, it’s likely that there’d be a better sense of synergy across the season with fewer redundancies. She’s responsible for the best episodes of AHS: Delicate and it’s a disappointment that she won’t be the one who closes the season out in next week’s finale.

To this point, “Little Gold Man” utilizes immaculate pacing that helps this episode breeze by. Anna’s Oscar nomination and the awards ceremony are in the same episode, whereas it feels like “Part 1” of the season would have spaced these events out over four or five episodes. This frenzied tempo works in “Little Gold Man’s” favor as AHS: Delicate speed-runs to its finish instead of getting lost in laborious plotting and unnecessary storytelling. This is how the entire season should have been. Although it’s also worth pointing out that this is by far the shortest episode of American Horror Story to date at only 34 minutes. It’s a shame that the season’s strongest entries have also been the ones with the least amount of content. There could have been a whole other act to “Little Gold Man,” or at the least, a substantially longer cold open that got more out of its Mia Farrow mayhem. 

“Little Gold Man” is an American Horror Story episode that does everything right, but is still forced to contend with three-quarters of a subpar season. “Part 2” of AHS: Delicate actually helps the season’s first five episodes shine brighter in retrospect and this will definitely be a season that benefits from one long binge that doesn’t have a six-month break in the middle. Unfortunately, anyone who’s already watched it once will likely not feel compelled to experience these labor pains a second time over. With one episode to go and Anna’s potential demon offspring ready to greet the world, AHS: Delicate is poised to deliver one hell of a finale.

Although, to paraphrase Frank Sinatra, “How do you expect to be a good conclusion if this is what you’re chasing?” 

4 out of 5 skulls

American Horror Story Season 12 Episode 9 Anna Siobhan Kiss

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