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[Review] ‘Tokyo Ghoul:re [Call To Exist]’ Is a Flawed Experience That Even a Hardcore Fan May Find Tough To Enjoy

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Tokyo Ghoul is one of the most exciting and emotionally rich anime of the past decade. Following protagonist Ken Kaneki, the series takes place in a world inhabited by “Ghouls;” these are beings who feast on human flesh. While not every ghoul is violent or evil, there is a rift between them and humankind. Kaneki is a unique hybrid of Ghoul that is still part human and strives to protect his loved ones from the war between humans and Ghouls.

With all of Tokyo Ghoul’s popularity, it was only a matter of time until we saw a video game adaptation in the west. Tokyo Ghoul:re [Call To Exist] is a re-telling of the series, including events from season one and its following seasons, Tokyo Ghoul √A and Tokyo Ghoul:re.

The narrative sticks to that of the anime source material, covering major plot points and glossing over the anime’s overall story. Die-hard Tokyo Ghoul fans will be able to follow along, but for those unfamiliar with the show, additional viewing will be required to understand the full emotional context of the plot and its characters. Ironically, the unlockable story details are super helpful to provide that context. 

[Call To Exist] primarily utilizes still images in a slideshow-esque manner to convey its narrative; there are cutscenes that take place during missions, but they offer minor kinetic action. For an anime with stellar fights, this makes for a total bore and letdown. Other anime games like the Naruto Ninja Storm series have recreated iconic fights in beautiful detail; so it’s a shame given the haunting atmosphere and adrenaline of Tokyo Ghoul that the game doesn’t display that sense of ferocity. Also, these cutscenes will depict “fights” by turning the screen black and emitting smacking and slashing sounds as blood splatter appears. This is horribly tacky, and even more confusing as to why this means of conveying battle was chosen over actual animated fighting.

In Dynasty Warriors-like fashion, the player moves their character along a linear path, cutting through and beating down waves of enemies. At times, one may need to find items to complete a task – but the primary focus is on fighting enemies. There are a slim number of enemy types, such as infantry grunts, tanks, and more powered up beings. Of all enemy encounters, boss fights provide a welcoming challenge. However, battle requires little strategy outside of evading attacks and swooping in to land a blow. A stamina bar is present and represents one’s ability to use dashes and more powerful moves. The longer one fights, the more they’ll increase their “Awakening Gauge”, allowing for a super attack once full.

Throughout the game the player has the ability to take control of multiple characters. While the main story focuses on Kaneki, additional characters are found in the side story options. Upon completing certain missions, an option will become available to replay it from a different character’s perspective. From Touka Kirishima to Koutarou Amon and others, the game provides a nice variety in its cast. For the most part, each character also feels different; some excel better at hand to hand combat, whereas some are more suited to long-range attacks. Each character fits into one of three classes – these consist of Ghouls, Doves, and Quinx. From Ghouls being able to self-heal, to Doves and Quinx being able to use different weapons, each class has something unique to offer.

 

On a technical level, the camera can get in the way of the player’s view. This becomes a problem when loads of enemies are on the screen. However, what really hurts [Call To Exist] are all its mini cutscenes. The game is constantly stopping to show another cutscene of enemies arriving. There are many moments where a player will defeat a wave of enemies, only to have a cutscene pop up displaying the arrival of more enemies; they will defeat those enemies, take a few steps, and then another cutscene will appear. This issue establishes a dragging pace, chipping away at the story’s excitement.

Outside of the single player story, [Call To Exist] offers a variety of multiplayer options, including a Horde mode, a co-op story mode, and PVP battles. In all these modes, the player is able to make a customized character. [Call To Exist] may not have the deepest character customization, but from the various clothes and item options, it does allow the player to create an avatar that looks like they popped out of the Tokyo Ghoul world. PVP matches boil down to bombastic, yet simplistic brawls. They essentially follow the same flow as combat found throughout the game’s story – dash in and attack, evade, dash in when the time is right and repeat. Other than the ability to play as characters from the show or as a custom character, the gameplay becomes too repetitive to hold up excitement.

With its dragging pace, awkward cutscenes, and passable additional content, Tokyo Ghoul:re [Call To Exist] barely holds it on with its own thanks to the action. The story will certainly capture the excitement of fans, while others may have issues getting totally on board. For such an awesome anime, Tokyo Ghoul:re [Call To Exist] barely holds on thanks to the action.

Tokyo Ghoul:re [Call To Exist] review code for PS4 provided by the publisher

Tokyo Ghoul:re [Call To Exist] is out now on PS4 and PC.

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

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Reviews

‘Cape Fear’ Redefines A Cutthroat Classic & Turns The American Dream Into A Psychological Nightmare [Review]

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Javier Bardem in "Cape Fear," premiering June 5, 2026 on Apple TV.

Hollywood has been stuck in a trend where a recognizable property — any recognizable property — holds more value than an original idea. This has led to a trend where a slew of acclaimed films have transitioned over to television and become limited series, because why not?

Which has led to a very mixed bag of results that’s usually viewed as a hollow exercise in IP renewal that’s become a growing cliche that’s something to mock. Dead Ringers, Fatal Attraction, Presumed Innocent, and even The Birds are just some of the most recent titles in the movie-to-limited series pipeline. Admittedly, this formula can still work. It just needs to actually have not only a point of view, but a point, otherwise it’s destined to disappear into the vast streaming abyss.

Cape Fear definitely has a point of view and is well aware that it’s the fourth proper adaptation of this story — fifth if The Simpsons’ masterful “Cape Feare” parody is included. It’s an adaptation that’s not only aware of its past’s baggage, but intentionally embraces it and uses it to its advantage. Nick Antosca’s Cape Fear is so exciting because it functions as a remix of every version of this story — the ’60s film, Martin Scorsese’s ’90s remake, and John D. MacDonald’s original novel, The Executionersto create this glorious amalgamation of the narrative. It’s not unlike what was done with Bryan Fuller’s Hannibal series and how it remixed the breadth of Thomas Harris’ works and their cinematic adaptations. 

This approach is most effective when certain iconic scenes from the ’90s film are recontextualized and given to different characters in order to make grander thematic statements. It’s a really striking approach that reflects the generational ripples and overlap between these adaptations, yet it’s never distracting or ostentatious to anyone who is experiencing this story for the first time. It helps this series feel different from the deluge of forgettable adaptations that are flooding the market.

On paper, Antosca is the perfect showrunner to tell this story. He has an impressive body of work to pull from that includes horror series like Channel Zero, Hannibal, and Brand New Cherry Flavor, but also lots of true-crime titles like The Act, A Friend of the Family, and Candy. This series falls squarely within these two extremes as it blurs the lines between these genres and styles of horror storytelling. It’s Big Little Lies on bath salts. Cape Fear perhaps doesn’t need to exist, but it’s still a hell of a terrifying experience that has something timely to say.

Horror is full of stories in which one bad day is all it takes to break someone and turn them into a completely different person. Cape Fear isn’t doing exactly this. It’s more of a psychological waterboarding until the target’s sense of self is eroded to rubble. However, it takes the kernel of this idea and expands it onto the pristine ideal of the picturesque American family. It plays with the self-aware realization that the stories we tell are not necessarily what we think they are.

It’s a story about forgiveness, salvation, and revenge that blows up the Bowden family when a violent offender, Max Cady (Javier Bardem), is released from prison and systematically sets his sights on the people he holds accountable. Anna and Tom Bowden (Amy Adams and Patrick Wilson), the married couple who represented his case in court, receive a rude awakening when Cady’s psychological torture tour begins. Cape Fear, as a property, is most famously known for being the ultimate cat-and-mouse psychological thriller. This rendition culminates in such an explosive climax that’s right out of a slasher film. 

Antosca was involved with an unproduced Friday the 13th reboot draft back in 2015, and there are certainly moments in which Max Cady moves with the hulking intensity of Jason Voorhees. So much of what makes all this work rests on Bardem’s complex performance. He’s very careful not to just copy Robert Mitchum or Robert De Niro’s versions of Cady, while he also taps into a terrifying intensity that feels completely different from what he brought forward with No Country for Old Men’s Anton Chigurh.

Apple TV’s new series also introduces a mental injury to Cady that adds psychological fractures that pull him between different versions of events as he struggles to grasp the truth. It’s an element that’s not exactly necessary and often feels like a convenient obstacle that can be activated whenever necessary. However, it allows for some creative visual flourishes and more opportunities for Bardem to get lost in Cady’s complexities.

Opposite Bardem’s Cady, Adams and Wilson do some of their best work as Anna and Tom. Anna is much more front and center than Tom, and Cape Fear is really Adams and Bardem’s time to shine. Wilson still does amazing, understated work, especially whenever the rug gets pulled out from under him regarding someone in his family. The visceral, brutal violence that Cady introduces to the Bowden family hits hard and highlights the anger and intensity that’s fundamental to this story.

What Cape Fear does best is its enlightening deconstruction of the ideal American family, how much work it takes to preserve such a pure thing, and the lengths that people go when they feel like the sanctity of this union is under fire. All it takes is for one of these foundational pillars to weaken before the whole unit becomes compromised. It moves the damage and pressure from one family member to the next as everyone struggles, and it’s unclear what will be left of this family when all is said and done.

This dynamic makes Cape Fear’s story so much more layered and interesting than if the series were just focused on Cady, Anna, and Tom, rather than making their children as much of a priority. Each member of the Bowden family experiences their own obstacles and arcs, although Natalie (Lily Collias) and Zack’s (Joe Anders) storylines are often the most grating. It all boils down to forgiveness, identity, and wanting to be perceived as the person we think we are, versus how we’re viewed by the public, and the dangerous dissonance that can exist between these separate selves.

These ideas are at their most potent when Cape Fear taps into the growing paranoia that bubbles up to the surface and becomes unbearable, so that even the littlest action is triggering. These moments are usually captured through a more erratic filming style that ramps up the tension for both the characters and the audience, unsure of what will strike and when. 

Cape Fear never struggles to create uncomfortable setpieces where the anxiety just crescendos and hangs over the scene. On this note, the series’ musical score really captures the perfect aesthetic. It immediately evokes the suspenseful power of the previous Cape Fear films whenever Bernard Herrmann’s virtuosic original theme kicks in. It’s magic every single time.

Antosca delivers an exhilarating update to a classic thriller that pushes its source material to exciting, new places that justify its existence. It’s an exciting story that’s full of terrifying performances and cataclysmic consequences. Admittedly, Cape Fear could have been shortened to eight episodes rather than ten. There are a few plot threads that feel unnecessary and artificially expanded upon, but every episode is still an adrenaline-pumping experience.

If nothing else, it reminds audiences why Cape Fear is such an evergreen story that’s lasted the test of time and will continue to unnerve and get under the skin of whole new generations.

The 10-episode series will make its global debut on June 5 with a two-episode premiere on Apple TV, followed by new episodes every Friday through July 31, 2026.

4 out of 5 skulls

 

 

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