Reviews
[Review] ‘Devil May Cry 3: Special Edition’ Brings the Definitive Version of a Fantastic Game to Switch
If last year’s Devil May Cry 5 was your introduction to the long-running demon-slaying series, you could be forgiven for expecting a 15-year-old PS2 game to pale in comparison.
5 gave players three characters with wildly different movesets to master. The versatile, series mainstay Dante. The impulsive Nero, with a seemingly limitless supply of powered-up prosthetic arms. The brooding V, who functioned more like a poetry-reading Pokémon trainer than a traditional stylish action character. The game was approachable for newcomers, but rewarded time spent plumbing its systemic depths.
But, Devil May Cry 3: Special Edition on Switch may have even more to offer.
As a prequel to the original Devil May Cry, DMC3 introduces us to a young Dante, settling in for a slice of pizza in his as-yet-unnamed business. When it’s attacked by demons, our hero has to set off for a massive tower, shrouded in clouds, to whoop his twin brother Vergil’s ass. Over the course of his adventure, he’ll beat up a jester, confront his twin and hack-and-slash through hordes of demons using a small arsenal of weapons and a suite of ability-granting styles.

Those styles are, in large part, what afford Devil May Cry 3: Special Edition its impressive depth. Trickster style grants Dante a very useful dodge. Swordmaster gives him a second attack. Gunslinger brings in another ranged move. Royalguard lets him block. All of these can be upgraded, so to have the right playstyle for every occasion, you’ll need to keep each leveled up as you progress. I stuck with Trickster for most of the game, but I’m looking forward to further exploring each of the playstyles in a subsequent playthrough.
That’s easier than ever thanks to Capcom’s decision to incorporate a feature introduced in a fan-created mod into this official release. Style-switching, which allows Dante to move seamlessly between Trickster, Swordmaster, Gunslinger and Royalguard, was first introduced in 2008’s Devil May Cry 4. Now, Capcom has officially added it as an option in Devil May Cry 3, and the game is all the richer for it. While players have the option to play the game as it originally released — with style swaps limited to checkpoints — they can also swap on the fly, if they choose, opening up potential for some gloriously lengthy combos.
The inclusion of style-switching is only the most obvious aspect of an overarching ethos that makes Devil May Cry 3: Special Edition so good: its willingness to offer players an enormous amount of different options. You play the game as Dante, but once you’ve completed the campaign, you can replay it — with additional story content — as Vergil, who has an entirely different moveset. You can alter the way that checkpointing works by playing on Gold mode (which gives you infinite continues) or Yellow (which sends you back to the beginning of a level upon death). Multiple difficulty options and the ability to go back and play previous missions to grind for currency allow you to tailor the challenge to your ability. And, most fundamentally, Dante has a ton of weapons at his disposal, and multiple styles to master. DMC3: Special Edition genuinely wants you to play this game however you want.

And, if you enjoy challenging, varied boss battles, you’ll have plenty of reason to continue playing. I’m generally pretty boss battle agnostic; I mostly only care about them when their difficulty prevents me from progressing in a game I’m enjoying. But, Devil May Cry 3 is the rare game that had me fully invested in mastering each encounter. A giant pair of headless twins. A demon who commands a legion of shadows and bats. A deathly, charging carriage. No boss battle is like another, and each demands your full attention. It was deeply satisfying, after spending an hour learning a difficult enemy’s tells, to finally exploit their weaknesses and take them down with ruthless efficiency.
The game does show its age in some ways. The re-release has added quality-of-life improvements and new features, but the graphics look the same. Additionally, the camera, which incorporates the fixed perspectives of early Resident Evil, takes some getting used to. Despite the lack of player control, though, it follows the action well. There were a few moments where the perspective shift caused me to briefly walk in the wrong direction. But, after an hour or so, I never worried about the camera in combat.
It helps that the framerate is silky smooth. I never noticed any stuttering or drops, and if you blink, you’ll miss the post-death load times. There have been a decent amount of last-gen (or last-last-gen) games that have suffered in the port to Switch. But, Devil May Cry 3: Special Edition runs great. It also helps that Devil May Cry 3 holds up substantially better than other character action games of the same era. While it released just a month before the original God of War, Capcom’s action game feels miles ahead in terms of design. God of War got bogged down with bad platforming, tricky puzzles and frustrating climbing sections, but Devil May Cry 3 is laser-focused on its excellent combat and encounter design. It may look like a game from the Bush era, but after a level or two, it sure doesn’t feel like it.

If you enjoyed the excellent combat and delightful anime bullshit of Devil May Cry 5, Devil May Cry 3: Special Edition has successfully brought that formula to a handheld system. Some remasters succeed on the strength of their source material alone. But, Devil May Cry 3: Special Edition pairs a stellar game with an equally stellar re-release.
Devil May Cry 3 Special Edition review code for Nintendo Switch provided by the publisher.
Devil May Cry 3: Special Edition is out now on Nintendo Switch.
Reviews
‘Above & Below’ Review: Antonio Banderas Steals the Show in This Bloody Shark Thriller
Killer shark movies seem to be riding high this year, more in quantity than quality, but still – they’re one of the most ubiquitous subgenres in horror right now. The latest entry comes from Jesse V. Johnson, an established action director dipping his toe into the realm of animal attack cinema for the first time (despite what the titles of his films Savage Dog and White Elephant might suggest). Above & Below features some very hungry sharks alongside a substantial body count, but it’s some very bad men who rack up most of the kills.
A group of friends is enjoying a fun vacation in Mexico when the screw-up of the bunch, Kyle (Diego Llinas), brings them an offer they can’t refuse. They’re being treated to an exclusive cage diving trip on a big, beautiful, luxury power catamaran with a guarantee of seeing some sharks up close. Kyle’s sister, Tatiana (Laura Marano), is hesitant, but she’s overruled by her boyfriend TJ (Donncha Tynan), and their couple friends, Kayle (Christina Ochoa) and Danny (Ryan Bertroche).
Should be fun, why not, what could go wrong, and so on, but then a pair of quiet heavies (Louis Mandylor, Jess Liaudin) with matching Louis Vuitton bags join the passenger list. And then another boat joins them at sea, and three armed men (including a terrifically entertaining Antonio Banderas) climb aboard. And then those hungry sharks aren’t hungry for long.
Like the recent Dangerous Animals and The Bay, Johnson’s Above & Below takes the wise tact of casting its sharks as an underlying threat instead of the main obstacle. They’re both dangerous and deadly when encountered, but the film blends its genre conventions to zero in on mad, greedy, and murderous humans as the true antagonists. It’s a good thing, too, as the actors bringing those villains to life give the film’s best, most engaging performances.

Writer Anthony Steven Giordano doesn’t give this group of friends much to work with – Kyle is a troublemaker, and Tatiana is planning to break up with TJ, but there’s otherwise very little at play between them in regard to drama or depth. The performances, while mostly competent, match that level of detail, and it’s instead the bad guys who find the most to play with as both characters and performers.
Mandylor carries the familiar but fun bulldog persona he’s mastered through a few earlier films with Johnson (including The Debt Collector and its sequel), and his Martin is the villainous loose cannon equivalent of Kyle’s less harmful but more obnoxious pain in the ass. It’s Kyle’s mistake that lands his friends on this boat, but it’s Martin’s error in judgment that signs nearly everyone’s death warrant. Liaudin has the less showier role of the pair as Garrison, but there’s a charismatic gentility about him running in interesting contrast to his muscular frame and cauliflower ears.
It’s Banderas’ Carlos, though, who steals the show in Above & Below and makes it clear why it’s often worth bringing a name talent into the mix for these direct-to-video genre pictures. (That said, they probably should have bumped his paycheck a little bit higher so they didn’t have to use painfully obvious stand-ins when his character is filmed from behind.) He plays the film’s big bad with a joyous sense of life that he can turn on a dime into abject cruelty. It’s fun to watch, and it adds an entertaining bit of craziness into some otherwise serious and occasionally meandering beats.
Less successful, and the film’s biggest issue on the performance front, is Marano’s efforts, particularly when Tatiana’s talking underwater. The SCUBA helmets are wired so divers can talk to each other, and while the scenes are actually shot underwater (and look good as a result), the dialogue performances were clearly recorded later. Nothing wrong with that in theory, but Marano’s recording booth performance never matches or even approaches the intensity of the underwater scenes she’s voicing – bodies are falling around her, sharks are taking bites, and she sounds like she’s lounging in the bathtub on a lazy Sunday afternoon. It doesn’t get much more convincing once she’s back topside, but the script is equally to blame on that count.

Still, flat performance aside, Johnson knows how to craft thrills and suspense infused with character and even the smallest of action beats. Part of the film sees criminal threats on board the boat and shark dangers below, and he cuts between them while rarely losing their sense of tension. The script also succeeds at keeping viewers guessing as to who will survive the excursion, and that’s no small feat for these kinds of films.
While stunts and squibs keep things somewhat lively above the water, Johnson and friends find some solid set pieces below the surface too. The sharks are CG creations, but they look pretty good – it’s really only the CG blood that screams “fake!” every time it appears – and deliver minor thrills as they glide out of the shadows to take a bite or do a quick drive-by. Characters are in a shark cage that’s been dropped to the ocean floor, and as their air tanks run low, they’re forced to exit the cage and retrieve air from the dead, leading to some fun interactions with chewed-upon dummy corpses. One encounter involving Tatiana, Martin, and a Great White shark is a real high point of creativity and execution.
The film is set in Mexico but filmed in Bulgaria and the Canary Islands. Land sequences are limited enough that you probably won’t even notice, and the bulk of the film is convincing with its offshore setting. Similarly, the underwater filming – presumably in a tank – adds an additional layer to the illusion so that you feel the dangerous isolation of it all.
At the end of the day, it’s Johnson’s direction and the performances by Banderas, Mandylor, and Liaudin that might make Above & Below worth your time. The script teases a recurrent theme about the dangerous outcome of keeping secrets, but as with the characters and anything resembling logic, it ultimately does nothing with it. Johnson and his bad guys fight to keep it all afloat, but a better script could have given them even more to work with. Of course, no one comes to these movies for the script anyway, but you’ll still wish there was far more meat on its bones.
Above & Below swims into select theaters today, July 29.



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