Quantcast
Connect with us

Reviews

‘Freaky Tales’ Sundance Review – Energetic Genre Mixtape Starring Pedro Pascal Revels in ‘80s Excess

Published

on

Freaky Tales Review

Writer/Directors Anna Boden and Ryan Fleck interconnect four energetic, frequently bloody stories in infectious anthology Freaky Tales. The filmmakers set Freaky Tales in 1987 Oakland, capturing the subculture of the Bay Area amidst the peak of ‘80s excess. It yields an anything-goes anarchic spirit that, when combined with an impressive cast game for this type of madness, plays like a stylish and entertaining genre mixtape.

Borrowing a page from Quentin Tarantino’s Pulp FictionFreaky Tales segments its stories into four chapters, but they overlap in ways that don’t immediately reveal themselves as characters and timelines blur across the entire anthology. That careful structure makes up a large part of the fun, and Boden and Fleck bide their time immersing viewers in an eclectic world of punks versus Nazis, crooked cops, a crime enforcer’s attempt at retirement, and one Warrior all-star player who’s harnessed the mysterious green glow permeating the city and lending sci-fi to the mix. How these stories ultimately connect isn’t nearly as fun as the raucous, violent ride getting there.

Music takes center stage in many of the stories, highlighting the spirit of Oakland as punk rockers (Scream VI’s Jack Champion and Ji-Young Yoo) find love as they make their stand against Nazis or a pair of aspiring R&B and Hip Hop musicians, Entice (Normani Koredei Hamilton) and Barbie (Dominique Thorne), battle on stage against Bay Area legend Too Short. That’s when the rap duo isn’t contending with a corrupt cop dubbed “The Guy” (Ben Mendelsohn). Music informs the story, even on a meta-level, as needle drops are intentionally on the nose for humor’s sake.

Just as vital to Boden and Fleck’s love letter to Oakland is cinema, with the pair giving equal weight to their film influences as the music. Freaky Tales wrings a few comedic beats from The Lost Boys as connective tissue, and Scanners becomes one of the most surprising sources of gory inspiration. But the filmmakers ensure that each chapter is distinct in style and tone, largely shaped by their respective cinematic inspirations. Pedro Pascal earns the most audience sympathies for his segment; it’s here where Boden and Fleck drop the biggest surprise of the film in terms of cinematic reverence. You’ll know it when you see it. While The Warriors kicks off the anthology, it builds to one insanely gory final act that’s part slasher but all ‘80s action.

As kinetic and stylish as Freaky Tales is, its ambitious scope does occasionally show its seams. Not everything ties together neatly, and the expansive cast means that not every character beat earns its intended impact. Much of that can be attributed to the irreverent and bombastic nature of ‘80s cinema – don’t look for any explanation behind the constant green glow that manifests throughout in strange ways – but it’s minor comparatively.

Freaky Tales aims to offer a fun ride, and it more than succeeds. While Boden and Fleck create a specific love letter to the Bay Area, its adoration of music and movies is accessible on a larger scale. The way the filmmakers effortlessly shift through styles to capture each segment’s story, even playing with form and technique, makes for one of the more entertaining movie surprises in recent memory. There’s a bombastic charm to Freaky Tales that captures the essence of ‘80s action and genre cinema in a way that few manage. Its delightfully twisted and sometimes self-indulgent humor will be off-putting for some, but those open to the concept of a genre mixtape will find themselves charmed by this distinct audio-visual take on the anthology format.

Freaky Tales made its World Premiere at the Sundance Film Festival.

3.5 out of 5

Horror journalist, RT Top Critic, and Critics Choice Association member. Has appeared on PBS series' Monstrum, served on the SXSW Midnighter shorts jury, and moderated horror panels for WonderCon, SeriesFest, and Popcorn Frights Film Fest.

Click to comment

Reviews

‘Unhinged’ Review: Netflix’s Interactive Horror Thriller Is Short But Serviceable Gaming Fare

Published

on

Netflix's Unhinged Review

Netflix has such a strange history in gaming. I wouldn’t be surprised if most people don’t even know that there are free mobile games you can access through the service. Many of them are adaptations of their TV series, like “Too Hot to Handle” or “Squid Game”, while some are mobile versions of existing games, like Into the Breach or Hades.

In addition to mobile games, they’ve also created interactive movie experiences where you use your remote to select narrative options at branching points. Black Mirror: Bandersnatch was a fairly successful version of this, but my sentimental favorite was the one where WWE’s New Day had to escape a murder house boobytrapped by The Undertaker. Even if some of these made a bit of a splash, it seems it never really hit with mainstream audiences the way their shows do.

One of the studios they purchased while trying to break into the game space was Night School Studio, the creators of the spooky narrative series Oxenfree. This struck me as a particularly smart acquisition, as this type of narrative game seems like something that would feel at home under the Netflix umbrella. While they did release Oxenfree II while owned by the streaming giant, it was released on traditional platforms, which led me to wonder when their first Netflix exclusive would show up.

While they did produce a game called Thronglets, a mobile version of a plot element from an episode of “Black Mirror”, the recently released Unhinged seems to be one of the highest profile Netflix games in a long time.

Unhinged is a first-person, narrative-driven thriller starring Zoë Kravitz, Sadie Sink, and Troy Baker. This 30-minute experience, played on your TV through the standard Netflix app, is controlled by your phone, using some clever tricks to make the whole thing feel more immersive. It’s a neat variation on the “interactive movie” subgenre, with a tiny bit of point-and-click adventure game DNA thrown in for good measure, but it doesn’t exactly offer you as many options as something like Until Dawn.

Kravitz plays Ava, a woman who is hunkering down in her apartment complex during a dangerous hurricane. As she talks with her friend Claire, who lives in a neighboring building, about possibly leaving to find shelter elsewhere, she finds herself in a desperate chase with a crazed killer that stalks her through the halls of the building. It’s a decent setup for a very contained story, but I wish there was a little more meat on the bones. The voice acting is great, but there’s not really a ton of characterization for the two leads, and the killer was a bit “generic psycho” for my taste. There’s some implied backstory with other tenants in the building, but it’s not enough to make me feel like there’s a web of relationships that would give the story more emotional weight.

To play the game, you open up your Netflix app wherever you usually watch, then select the game. This will bring up a QR code, which you’ll scan on your phone, prompting you to download a controller app that will sync up to the game. The majority of the way you’ll interact is by pointing at the screen like a Wiimote, which selects on-screen options for Ava and shines her flashlight around the environment.

While this does give it the feel of an FMV game, Unhinged is rendered in a photorealistic graphics style, and while not quite to the level of something like P.T., it does the trick of drawing you into the action. You’re still put on a pretty strict path while moving around, which is done automatically when you select a direction, but moving your phone gives you the ability to look around your environment, even if only slightly.

The real immersive part of the game is the fact that your phone also acts as Ava’s phone. The plot is frequently moved forward by calls and text messages that you answer as you would on your own cellular device. As sound blasts out of your phone, it does put you in the shoes of the main character, momentarily worrying you that the sound of the call or text is going to alert your on-screen stalker. This part of Unhinged truly takes advantage of the format to draw you deeper into the story, though unfortunately it’s so effective that I wished the game found even more ways to use it.

There are a couple clever moments that make for unique ways of delivering twists or doing extremely light puzzle solving, but most of the time it’s just used to allow your friend to give you instructions on how to move the narrative forward.

All these mechanics come together to give the illusion of tension without actually fully delivering on it. When you get to a situation where you’re under pressure, a timer bar will appear on the top of the screen, indicating how long you have to get to safety. It’s a fine gimmick, but it comes off as a little hard to gauge. Since you don’t have direct control over your character, all your actions are very heavily animated, and sometimes your choice ends up taking longer than you think it will not because of the idea behind the choice, but because of the length of the animation. Fortunately, if you die, you’ll just pick back up at a checkpoint right before the choice, and you’ll even be treated with a voiceover discussion between police officers examining the crime scene, describing how you died.

So in theory, there is tension, counting down as the killer gets closer and closer to reaching you, but what you’re actually doing almost never feels like it’s testing you in any meaningful way. Actual choices come up very infrequently, making most of your interaction with the game world just scanning your pointer across the screen looking for an interaction point to progress, hoping the animation doesn’t take up too much time before the timer runs out. I didn’t hit a ton of friction points with it, and there’s even a Story Mode if you want to take out all possibility of death, but I found myself wishing there were more ways to affect the world around me. The phone calls and texts felt really fun and clever, but the rest of the gameplay just didn’t match that, making me wish there was more emphasis on the unique interaction model rather than the more traditional one.

Even though the mechanics aren’t necessarily pushing the tension as hard as they could be, the actual content of Unhinged’s story contains some pretty brutal situations. The villain isn’t the most unique or fleshed out, but he’s responsible for some gruesome moments that raised the stakes to make the game feel more intense. It makes your fight for survival feel that much more desperate, so even if you’re just highlighting icons on the screen, it feels more visceral thanks to what Ava is witnessing.

While I appreciate the game being lean and mean, I wish it was just a little bit longer. Thirty minutes is a pretty short runtime, and it doesn’t feel like the story for Unhinged has the time to come up with something that really sets it apart from other stories of its kind. The focus on the hurricane at the beginning made me think that was going to be more integral to the plot, but it didn’t really do much aside from explaining why the apartment complex was so empty. Thrillers like this live or die on how memorable their killer is, and there wasn’t anything really clever or unique about him. If this game doubled its runtime to the length of a standard Netflix show, it might have given them more room to build character relationships that made the action more meaningful, or at least given it a bit more personality of its own.

Night School Studio is on to something with the format of Unhinged. The combination of on screen and on phone prompts makes the game feel more immersive, drawing you in even when the narrative itself doesn’t feel fully formed or unique. The short runtime is both a help and a hindrance, keeping the pacing tight at the cost of adding any depth to the proceedings. This feels like a great first draft, and I hope that Night School is given the freedom to continue experimenting with the model, as the level of polish shown here was promising.

Even with its flaws, if you’ve already got a Netflix subscription, there’s no reason not to sit down for half an hour to check out Unhinged. If you can keep your expectations in check, it’s a nasty little thrillride that doesn’t overstay its welcome.

Unhinged is streaming now on Netflix.

3 skulls out of 5

Continue Reading