Reviews
‘Dream Eater’ Review – Conventional Found Footage Film Brings Lovecraftian Frights
A conventional found footage horror movie gets a creepy Lovecraftian twist in Dream Eater. Co-written and co-directed by Jay Drakulic, Mallory Drumm, and Alex Lee Williams and starring Williams and Drumm, the familiar Paranormal Activity-like setup takes a while to find its footing, but ultimately brings enough chills just in time for Halloween.
Dream Eater follows a couple, Alex and Mallory, as they embark on a weekend trip to an isolated cabin mid-winter to help Alex recover from a horrific accident caused by his bizarre parasomnia and further document his ongoing sleep issues. Instead of recovery, though, the new terrain only seems to exacerbate his disturbing nightly terrors, causing Mallory to suspect something more nefarious at play.

There’s a methodical layering of mythology in Dream Eater‘s first half, one that will ultimately pay off but nearly gets overcrowded by the standard pitfalls of the found footage format, namely in establishing rootworthy characters and plausible stakes. Alex and Mallory get introduced already after Alex’s parasomnia issues have caused physical harm, prompting documentarian Mallory to perpetually wield a camera to chronicle her boyfriend’s unraveling.
That means that, like Paranormal Activity‘s Micah and Katie, the couple is prone to constant friction and bickering that leaves them stuck in place until the horror begins in earnest. Mallory, the calm but way too supportive girlfriend, works hard to find the root cause of Alex’s parasomnia, but Alex proves too prickly and combative a character to fully invest in his plight. To be fair, Alex is rapidly succumbing to eerie disturbances from the outset, but we never really get a sense of who this couple was before their nightmare began to fully buy into Mallory’s unwavering loyalty.
Luckily, Williams is much more adept at instilling terror than sympathy. Dream Eater shines brightest when night falls and supernatural machinations drive Alex to terrorize his girlfriend in chilling ways. The directing trio makes excellent use of the cozy cabin setting to maximize creative scares, and Williams nails Alex’s unhinged and unfocused boogeyman tendencies.

Even better is that Drakulic, Drumm, and Williams save the best for last, with a third-act climax that delivers a string of potent scares and strong imagery that sticks with you. The mythology takes proper shape, revealing fascinating Lovecraftian lore tied to Alex’s issues, without ever getting too complicated or heavy-handed with it.
Dream Eater plays by the found footage rules, for better and worse. Characterization and setup are hampered by the format’s limitations, and, while catchy, the non-diegetic score adds a bit too much polish to the proceedings. It also doesn’t help that we’re trapped with another dysfunctional couple who bicker over filming, though the directing trio at least find smart ways to incorporate the camera. That entails some eerie night vision POV shots that bring atmospheric menace.
Ultimately, Dream Eater more than meets its goal, which is to unsettle and terrify. The back half offers nightmare fuel over a series of nightly freakouts, handled with clever staging and technical work. What it lacks in originality, Dream Eater makes up for in eerie style and intriguing mythos. Turn the lights down low for this familiar but suitably creepy found footage frightfest.
Dream Eater releases in theaters on October 24, 2025.

Reviews
‘The Backrooms: Lost Tape’ Review: An Entertaining But Unnecessary Upgrade
With all the hullabaloo surrounding Kane Parsons’ big screen adaptation of/sequel to his Backrooms web-series, it’s easy to forget that the Backrooms phenomenon itself actually began years ago. Since 2019, countless creators have tried to leave their own unique mark on this memorable piece of collaborative fiction, with game developers being especially interested in exploring the architectural nightmare of the rooms in virtual environments.
However, now that this once-niche creepypasta has escaped the online bubble and permeated all of popular culture, several of these developers have decided to rework and rerelease some of their old titles in order to reach a new audience. Puppet Combo did this with their interpretation of The Backrooms last month (originally released in 2019 as Day Seven), and now Cortez Productions is doing the same with the console release of The Backrooms: Lost Tape.
However, Lost Tape is more than just a cleverly timed rerelease, with Vini Cortez having taken the time to completely overhaul the 2022 game’s graphics and transfer the project over to Unreal Engine 5.6 – complete with bug fixes, exclusive new content, and a brand new visual style that’s a little too impressive when compared to what the original version of the game was trying to do. In fact, I’d argue that this is more of a remake than anything else, though it’s still built over the skeleton of that original game.

In the updated title, which is presented as a found footage anthology where each “tape” tells a self-contained story, players initially take control of a movie theater usher named Josh as he no-clips into the titular Backrooms and tries to find his way out of a liminal labyrinth. The second (and final) tape follows Josh’s brother Nikolas as he attempts to track down the missing usher and ends up embarking on his own journey through infinite hallways and not-so-empty pools.
What follows is a highly atmospheric first-person walking simulator with the occasional light puzzle and a handful of thrilling chase sequences. While the liminal environment is obviously the star of the show here, the rooms are actually populated by monsters in this game, and our characters have plenty to say about the situation they find themselves in.
Unlike Parsons’ more introspective take on the Backrooms mythology, Cortez has decided to incorporate the multiple levels of the Backrooms wiki as well as several crossovers with the SCP “franchise”. While I personally don’t mind this inclusion due to the creepypasta’s collective origins, die-hard fans might be bothered by the fact that you can run into SCP-173 (affectionately referred to as Peanut by some fans) while wandering around the yellow hallways.
However, the real problem here is the fact that the game is simply presenting imagery and ideas made by other people without adding anything new to these familiar elements. There is an undeniable novelty to exploring these beautiful renditions of classic liminal environments, but Lost Tape offers little in the way of originality in both narrative and presentation. This extends to the unfortunate use of generative AI in some of the new textures and audio files – issues that weren’t present in the 2022 version of the title.

Though Cortez has promised that he’s working on bringing back the VHS filter that made the original experience so grungy and atmospheric, the glossy new visuals make the game feel a lot less scary while also consuming way more computing power than can be reasonably expected from an indie title. Sure, the game is pretty in a “tech-demo” sort of way, but there’s no reason for it to be hogging resources like a blockbuster AAA title.
This is made even more frustrating by the fact that this found footage anthology is technically still incomplete. The two existing tapes only scratch the surface of the setting’s narrative potential, and Cortez has announced that the next ones will only be available as (likely paid) DLC. Josh and Nikolas’ tapes are self-contained yarns that’ll each get you about a feature film’s worth of entertainment, though a lot of that runtime is taken up by very slowly walking from one point to another. But it’s a shame that there isn’t a concrete promise of more content to come.
At the end of the day, Backrooms: Lost Tape isn’t a bad game. Cortez really nails the liminal atmosphere and even breathes new life into tired SCP tropes, and the upcoming VHS filter will likely resolve most of my gripes with the revamped visuals. That being said, I find it hard to recommend a project that took a completely functional experience and spoiled it with AI-generated assets and poorly-optimized “upgrades” that no one was really asking for – especially since it doesn’t give existing owners the chance to roll back to a previous version of the game.
So, if you’re looking for more Backrooms-related thrills after enjoying the A24 adaptation, Lost Tape isn’t necessarily a bad place to start, but there are certainly better and more original options out there.
Backrooms: Lost Tape is available now on Steam and PS5.

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