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Want to See How They Developed “Resident Evil VII: Biohazard”?!

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We get to see how they make movies all the time, but it’s especially interesting to see what goes into creating a video game.

This new video uncovers the secrets behind the development of the excellent “Resident Evil VII: Biohazard” (read our review), the multi-million selling latest entry in the hit survival horror series.

Go behind-the-scenes at Capcom’s Osaka headquarters and hear from key development personnel as they explore the origins of 2017’s scariest experience.

The video reveals that development began in January of 2014, which means there’s about a three year window between the start of production and release. This also means we shouldn’t expect another “Resident Evil” until at least 2020, unless of course they’ve already been working on a follow up in secret over the past year.

“Biohazard” is easily one of the best survival games I’ve ever played, and I’ve yet to even experience it in VR. The gameplay is flawless, the set designs are like the best of any Halloween maze, and the story is epic, proving once again that a game should be as engaging as a Hollywood blockbuster. The developers talk about attempting to make a “horror” version of “Resident Evil”, which I think they captured in spades; the initial story is absolutely frightening, with an immense amount of scares that had me walking at a snails pace from room to room. Albeit, once the backstory is revealed, it removes the element of horror and finds itself back in an Umbrella-like world. Either way, fans of Texas Chainsaw Massacre, Blair Witch or even V/H/S will love the new spin on “Resident Evil”.

Make sure you turn on the English-subs while watching the video and keep your eyes peeled here for Part 2 when it’s shared.

[Related] “Resident Evil 7” Hits All Senses With This Candle That Smells Like Blood

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Legendary Grimdark ‘Warhammer 40,000’ Artist John Blanche Has Passed Away at 78

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In the grim darkness of the far future there is only war, but it was a cheerful illustrator from England who helped to define the terrifying war-torn imagery that inspired what we now know as Grimdark (a hybrid genre combining horror with sci-fi/fantasy).

Unfortunately for fans of Warhammer 40,000, Trench Crusade and countless other sources of Grimdark thrills, veteran artist John Blanche passed away this week after struggling with health issues for the past few years.

While the artist retired back in 2023, he leaves us with an enormous legacy of iconic artwork that continues to inspire gamers and storytellers around the world to this very day.

The news is especially gloomy as it was only last year that Daniel Lowman and Napoleon Dynamite himself Jon Heder released The Grim & the Dark: The Search for John Blanche, a documentary following Heder’s exploration of the Grimdark genre culminating in a heartwarming encounter with Blanche in his own home.

Below is one of my favorite pieces by Blanche, his highly influential depiction of Warhammer 40k’s God-Emperor of Mankind on his Golden Throne.

We send our deepest condolences to John Blanche’s family, friends, and fans.

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