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New Video Teases Theme Park Simulator ‘Jurassic World Evolution’

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You’ll be able to literally build your very own Jurassic World in the forthcoming Jurassic World Evolution, a theme park simulation game coming from Frontier Developments.

Jurassic World Evolution puts players in control of operations on the infamous island of Isla Nublar. The goal is to build new attractions and facilities, bioengineer brand new dinosaurs, and try your best to keep your beasts from eating your paying customers.

Every choice leads to a different path and spectacular challenges will arise.”

Straight from the InGen Database comes the first in a series of “species profile” teaser videos, this one shining the spotlight on the 3 horned herbivore known as Triceratops!

The game is coming to PC, Playstation 4 and Xbox One in Summer 2018.

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

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Video Games

‘No More Room In Hell 2’ Leaving Early Access, Launching on August 11

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Torn Banner Studios and Green Man Gaming have announced that their 8-player zombie co-op shooter No More Room In Hell 2 will see an August 11 exit from Early Access on Steam and the Epic Games Store, launching in full. The game will also be launching on the Xbox Series and PlayStation 5, with pre-orders kicking off on July 28 for Xbox Series (with a 20% discount), with launch-day offers available from August 11 with 35% off on Steam and the Epic Games Store, and 20% off on Xbox and PlayStation Stores.

This milestone release delivers a wealth of new content and gameplay overhauls, capping off two years of continuous Early Access refinements. Along with community-driven bug fixes and performance optimisations, 1.0 introduces vital quality-of-life upgrades including overhauled difficulty tiers, match reconnect, an ‘Unstuck’ button, an improved UI and more.

Fans of the permadeath co-op can expect the permanent addition of the action-packed Survival Mode. Originally previewed during the Free Weekend event earlier this year, this deadly new game mode pushes squads to their limits as they defend strategic speaker towers from an ever-growing horde of the undead, buying precious time for civilian evacuations.

Designed to offer a smoother onboarding experience, new tutorial grounds and re-tuned difficulty tiers give first-time players room to learn the ropes. The update also introduces an all-new Solo Mode, providing opportunities for veterans and newcomers alike to master map layouts at their own pace – completely free from the brutal threat of permadeath – before braving the high-stakes co-op progression.

“Reaching 1.0 is a monumental milestone for No More Room in Hell 2,” says Steve Piggott, CEO & Creative Director at Torn Banner Studios. “Throughout Early Access, we’ve worked hand-in-hand with our community to refine, polish, and expand the game into the ultimate high-stakes co-op horror experience. This launch brings the definitive version of the game we always envisioned. We are so excited to finally bring the brutal, 8-player survival nightmare to life, and we can’t wait to see how squads handle the horror when they step into the zone.”

Designed with feature parity at its core, the title’s console debut ensures PlayStation and Xbox players will experience the exact same gameplay systems, survival mechanics, and in-game achievements as PC players. Full cross-play integration unites PC, PlayStation, and Xbox into one shared player pool, delivering faster matchmaking and total freedom to team up on any platform.

“We are incredibly proud to support the debut console launch of No More Room in Hell 2,” says Chris Jones, EVP of Publishing at Green Man Gaming. “Hardcore, tactical horror has traditionally been a PC-dominated space, leaving console players largely underserved when it comes to high-stakes survival. But with this launch, we are thrilled to finally open the quarantine zone to console audiences and offer them a truly uncompromising survival horror challenge.”

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