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New ‘Resident Evil 2’ Tidbits Revealed From Foreign Press

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Really, when you think about it, Capcom didn’t necessarily need to drop any more big surprises at The Game Awards 2018 for their upcoming remake of Resident Evil 2. Rather, you just leave it to the press. Lucky for us, the French Resident Evil fansite Biohazard France packaged all of the more notable bits and pieces that have come out recently from places like 4Gamer, Game Spark, IGN Japan, Dengeki and Game Watch into one big post for fans to salivate over.

While I’m not going to reiterate all of the points (since there’s a lot), here are a few noteworthy pieces:

  • Earlier in development, Capcom wanted to release the game in time for RE2’s 20th anniversary (something many of us were hoping for), but that proved to be too limited a timetable. Hence, the 21st anniversary week is the compromise.
  • The game focuses a lot more on Adventure-type elements instead of all-out action, such as puzzles and exploration. And, if you do try to kill everything, you’ll find yourself quickly running out of resources, and end up in a worse spot than if you were frugal.
  • Capcom felt that zombies being easily killable and easy to manage would undercut the fear element, and sought for the enemies enemies to be more of a hurdle, rather than an easily-overcome obstacle.
  • That being said, if you want to play the game closer to its original incarnation, there’s an optional “auto-aim” mode (that is off by default) which locks onto enemy weakpoints when aiming at them to make zombies take a more definite number of bullets, rather than you relying on your own ability.
  • Capcom tested Fixed Camera, First-Person, VR, and Behind-The-Shoulder views, but they ultimately decided that the Behind-the-Shoulder camera was the best for the game.
  • On remaking Leon and Claire, Capcom wanted Leon to come off as being courageous and with a sense of justice, but also being unprepared for what he finds in the game. As for Claire, she’s spunkier, but has more of a maternal side.
  • Capcom knew that HUNK & Tofu were needed in the remake.
  • Elza’s costume (the one you get for Claire when you Pre-Order the game) is there because Capcom producer Yoshiaki Hirabayashi really likes Elza.
  • There is a “final scene” you unlock once you’ve completed both of Leon and Claire’s campaigns.
  • There is mention of additional modes past Tofu and HUNK, though Capcom are still “undecided”.
  • There are no new enemies, per se, but the existing enemies have undergone a bit of reimagining in some cases, such as the G-Mutant. William Birkin also has a few surprises with his mutations.
  • The RE2 logo highlights the “R” and the “E” to stand for “REmake” or “RE: Resident Evil 2”.
  • On potential future remakes, Capcom is focused on Resident Evil 2 at this point, though obviously, the door is open.

In addition, as reported by Game Revolution, Resident Evil 2 has been rated Mature by the ESRB. However, one line of the ruling about “In-Game Purchases” has understandably caused some anger for some fans. No one wants a “pay to win” scenario (myself included). However, when you step back and think about what this actually means, it does make sense.

From what we know so far, Capcom really doesn’t have any plans for an in-game currency in RE2. Their other upcoming game, Devil May Cry 5, will have microtransactions. But they aren’t obtrusive, and are entirely optional. So, where does that leave Resident Evil 2?

Well, there’s a very real possibility that the “In-Game Purchases” amount to snagging the Deluxe Edition goodies from the main menu, which would make sense for those who don’t want to pay for the physical Deluxe Edition, and want the option to purchase them down the road. That’s all.

And even if Capcom wanted to introduce microtransactions into the game, why leave it until the last minute to announce it? It seems pretty dumb from a marketing standpoint to suddenly spring that on players at this point. And given that Capcom has hyped the game to the moon, why risk hurting sales by sneaking this in at the last minute?

Resident Evil 2 arrives for PlayStation 4, Xbox One, and PC on January 25, 2019.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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‘Jurassic Park’ Actor Sam Neill Has Passed Away at 78

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Sam Neill in 'Jurassic Park'

Sam Neill, the New Zealand actor best known for his role in 1993’s Jurassic Park, has passed away this week at 78 years old. In a statement shared on Neill’s Instagram page this morning, the actor’s family said that his passing was “sudden and unexpected.”

Neill had been diagnosed with a rare blood cancer in 2022, but stated the following year that he was in remission. The family notes that he “remained cancer free” at the time of his passing.

The family statement reads, “It is with immense sadness that the whānau of Sam Neill share the news of his passing on Monday 13th July, in Sydney Australia. Sam was surrounded by family and passed with the dignity that has characterised his whole life. The loss was sudden and unexpected but blessed by the fact that Sam remained cancer free.

“They would like to express their deepest gratitude to the staff at St Vincent’s Private Hospital for their incredible care. More details will be shared later, but for now, on behalf of the family, we ask that you respect their privacy as they navigate this immeasurable loss.”

In addition to his iconic role as Dr. Alan Grant in the original Jurassic Park and the sequels Jurassic Park III and Jurassic World: Dominion, Sam Neill left an indelible mark on the horror genre with memorable roles in Andrzej Żuławski’s Possession, The Omen: The Final Conflict, John Carpenter’s In the Mouth of Madness, and sci-fi horror favorite Event Horizon.

Sam Neill’s vast resume in film and television began in the early 1970s and also includes the films Sleeping Dogs, Enigma, The Good Wife, A Cry in the Dark, Dead Calm, The Hunt for Red October, Memoirs of an Invisible Man, Hostage, The Jungle Book, Snow White: A Tale of Terror, The Horse Whisperer, Bicentennial Man, Daybreakers, Escape Plan, and Thor: Ragnarok.

Sam Neill is survived by his four children and eight grandchildren.

Steven Spielberg said in a statement to Variety, “I owe a debt of gratitude to Roger Donaldson, Gilliam Armstrong, Graham Baker and Phillip Noyce for casting Sam Neill in the roles in which he was so brilliant that brought him to my attention and led to his playing Dr. Alan Grant in Jurassic Park. Sam was exceptionally collaborative. It was a stretch for him to play a character who acted as though children were messy and smelly because this was the opposite of the loving father he was to his children. I adored making all the Jurassic movies with him.”

Spielberg adds, “Along with Laura Dern and Jeff Goldblum, we will always have our Jurassic family and Sam will never be forgotten by us or his many millions of fans around the world.”

Sam Neill in ‘Event Horizon’

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