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[Review] ‘Close to the Sun’ is Blinded by its Misguided Focus

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Close to the Sun is the increasingly common kind of first-person narrative adventure game that seems to have taken the “walking sims aren’t games” talking point at face value, spoiling an intriguing setting with unnecessary and frustrating mechanics. As a result, it’s more clearly a traditional “game.” It’s also, clearly, less “good.”

Developer Storm in a Teacup has crafted a gorgeous setting in the Helios, a massive ocean liner where a fictionalized version of Nikola Tesla has invited the world’s best and brightest to live and work in a commune that’s kind of like Hogwarts for really brilliant Muggle scientists. Assuming the role of journalist Rose Archer, you arrive at the hulking cruise ship in the dead of night, responding to an invitation from your physicist sister, Ada. But, Ada is nowhere to be found and with nary a Nobel Prize hopeful in sight, you set out in search of your physi-sister and answers.

As you explore the Helios you’ll begin to uncover a heady narrative cocktail of atomic physics, time travel, espionage and bloodthirsty monsters — both human and not. You’ll find baby blue schematics for a myriad of inventions. You’ll find newspapers that seem endlessly interested with the goings-on aboard Tesla’s ship. And you’ll find the occasional passport for a noteworthy scientist or two (let’s just say Tesla wasn’t the Helios’ most famous inhabitant). Most frequently you’ll find notes, signs, newspapers and more that remind you that Tesla suspects his rival Thomas Edison’s spies are lurking aboard, infiltrating the ranks.

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Unfortunately, though, you’ll run past an awful lot of this. Close to the Sun’s “utopia led by a brilliant visionary goes to shit at sea” story and brass statues (mostly in Tesla’s honor) and mahogany set dressing have earned this game plenty of comparisons to BioShock. But, BioShock was a systems-driven shooter with a richly imagined world, and Close to the Sun doesn’t provide either. Instead of shooting, the game offers a few too many bad chase sequences. These require a good deal of trial and error —expect to watch a violent lunatic stab your character with the regularity of a sewing machine—and, sometimes, perfect precision. During one sequence, I questioned whether I even had the right solution at all because of the glitchy speedrun quickness required to complete the chase.

Of course, no one comes to a first-person narrative experience for the action, but the Close to the Sun isn’t the first game to make the mistake of adding “more game.” Observer, Bloober Team’s intoxicatingly atmospheric cyberpunk thriller, spent its first four hours as a detailed character study in a decrepit tenement building, before getting lost in the weeds with a series of bad stealth and dream sequences. Conarium, from Zoetrope Interactive, followed a similar trajectory, introducing players to a beautifully rendered Arctic base, before bogging the experience down in submarine sequences and endless nonsensical puzzles. Occasionally, the “walking sim but with action” approach works—What Remains of Edith Finch is one of the best indie games of this generation—but more often than not it siphons time and attention away from exploring the intriguing world that draws you in early on.

This is my primary problem with Close to the Sun; not so much that the chase sequences are frustrating– though they are– but rather that Storm in a Teacup included them at the expense of their setting. One of the main problems plaguing the game is a lack of any worldbuilding extending beyond the central characters and main plot. Nearly every piece of paper you’ll find on the Helios somehow relates back to Tesla or Ada Archer. But, this game is about an ocean liner—in other words, a massive floating dormitory—full of the most brilliant people alive, and instead of using the papers strewn throughout the Helios to establish this ecosystem, and Close to the Sun constantly fashions them as road signs directing you back to the freeway of the main plot. As a result, the Helios, which looks bigger than the Titanic, ends up feeling extremely small, and the game takes on the same myopic view of its world as Tesla seems to have of himself.

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That may seem, primarily, like a thematic concern; like I don’t think Close to the Sun is living up to the potential of its narrative. And, that’s right, I don’t. But, this laserlike focus on the “important people” pushes the game’s structure to be similarly narrow. While a setting like the Helios invites exploration, –curiosity– the game’s hyperlinear structure means that you’ll rarely have a chance to search beyond the beaten path. While there are collectibles strewn about the game’s environment, these rarely offer any insight into the state of the denizens of the Helios.

First-person narrative games have historically been really good at revealing the inner thoughts of the characters at their core and on the outskirts of their story. They invite you to snoop, sifting through a father’s abandoned novel ideas or a couple’s divorce papers, with the hope of revealing something about the human experience. Edith Finch, the most successful action-oriented walking sim, uses mechanics not as a way to inject action into an otherwise boring experience, but rather as a means to explore these stories and characters more thoroughly. Close to the Sun fails because it makes the player feel more like they’re strapped into an 1897-themed rollercoaster, than like a voyeur lurking where they shouldn’t.

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There are other problems, too. Chase sequences were hampered further by some technical difficulties I encountered while playing with a controller. During the first big chase, the mantle button just wouldn’t work, leading to me being dying over and over at the same obstacle. Fortunately, the game offers four different gamepad presets and switching to another setting fixed the problem.

Maybe the most damning thing I can say about Close to the Sun is that the main story it’s so interested in telling—the story that everything else on the Helios funnels you back toward—just isn’t the least bit surprising. All of it borrows pretty heavily from the BioShock playbook, and all of the plot points it trots out have been done better (and far more shockingly) elsewhere. The portrait of Tesla it presents seems conflicted—and I hoped Close to the Sun would attempt to close the distance between the egomania that would prompt a man to build statues of himself and the gentle humanity Tesla shows elsewhere — but the game doesn’t do anything to dig into those contradictions.  

That’s the consequence of all those chase sequences. Close to the Sun just doesn’t have the time to dig into anything. It’s got somewhere else to be.

Close to the Sun review code for PC provided by the publisher.

Close to the Sun is out now on PC.

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‘The Last Temptation of Becky’ Review: Threequel Has A Blast Destroying Nazis [Fantasia 2026]

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The Last Temptation of Becky Review

Over the course of three films, Lulu Wilson’s Becky Hooper has emerged as the unlikeliest of action heroines. What kicked off as a surprisingly brutal thriller back in 2020’s Becky evolved into a full-blown franchise with 2023’s The Wrath of Becky. Now there’s a third and possibly final film with The Last Temptation of Becky.

The latest entry hails from Jenn Wexler, the director of The Ranger and The Sacrifice Game, who co-writes the script with Matt Angel from a story by Angel and Suzanne Coote (The Wrath of Becky). Temptation opens on a now-adult Becky on her latest mission with the CIA. The caper is a complete failure, ending unsurprisingly in extremely bloody fashion.

In a post-mission debrief, CIA director Baker (Fiona Marr) explains to the young agent that she’s too much of a loose cannon, but as flashbacks to her psych evaluations and select events from the first film confirm, Becky has never truly recovered from the murder of her father by white supremacists.

It makes sense, then, that this outing brings Nazis back to the forefront as a kind of full circle moment. Becky’s new adversary is General Wilhelm Reuss (Neil Patrick Harris), a devout member of the Reich who believes so strongly in the cause that he recently moved his family, along with enforcer Russell and Dr Friedrich Metzger (James Urbaniak), to the Wolf’s Lair in Poland.

Turns out that despite the passage of several in-universe years between films, Becky still hasn’t learned how to play well with others or follow the rules, despite the guiding touch of handler Montana (Kate Siegel, Hush) and the model set by fellow agent Rigby (Brandon Flynn, Hellraiser). When Becky is given one final opportunity to prove her worth to the CIA, it sets up a collision course between her and Reuss that is guaranteed to be an all-out bloodbath.

The series continues to get good mileage casting against-type for its villains, although it should be noted that NPH doesn’t get as much to do as either the first film’s Kevin James or the sequel’s Sean William Scott. That’s because, in part, Reuss’s family comes as an evil package. Introduced in a great comedic scene when Becky checks in – all smiles – to the family’s Nazi motel, mother Helga (Catherine Walker), daughter Luisa (Aiofe Hughes), and son Otto (Noah Leggott) are as much of a threat as the patriarch.

Of course, the main selling feature of the film is Becky, and Wilson continues to have a blast bringing the prickly, quippy, and trigger-happy character to life. Wilson remains an absolute delight, from her delicious voiceover (Missionfind out what these fuckers are up to: commence) to her dinner table banter with the Reuss family (Where do you heil from?she asks them). Three films in, there’s no fear that Becky could actually die, but the film isn’t afraid to put its characters through the wringer – Becky sports a broken nose for most of the film’s last act – and there are, naturally, some extremely cathartic Nazi casualties.

While there’s a disappointing lack of rocket launchers in this entry, by employing the tropes of the spy movie, The Last Temptation of Becky does get to have its James Bond/Q moment when Montana walks her pint-sized agent through a litany of Chekhov’s items that are inevitably used to destroy Nazis later. Ditto Becky’s newfound interest in fencing with Rigby, which serves her well when she goes up against Luisa in a duel. This sequence also includes the best exchange of the film, when Becky enquires where the girl went to Hitler Youth Camp and Luisa replies:Mississippi.”

The Nazis are rightfully portrayed as a legitimate threat and, simultaneously, the subject of complete mockery. The brownies – armed guards who do the dirty work of patrolling the woods and escorting prisoners – are comprised of men who explain they’re just following orders or they aremedia and Performing Arts majors from Ohio State. They’re idiots who are the brunt of multiple jokes and insults throughout the film, including Becky’s immediately iconic jacket emblazoned withFuck Nazison the back.

Then there’s the hilarious reveal of Reuss and Dr. Metzger’s master plan, which is simultaneously pathetic and hilariously short-lived…because even The Last Temptation of Becky understands that the only logical response to Nazis making a literal comeback in 2026 is to barf on them, punch them in the face, or blow them up. Preferably all of the above.

If there’s a misstep, it’s the film’s uneasy mix of practical FX and CGI. An early death involving a drone and a landmine would be much more compelling if the accompanying explosion and fire were real, and a decapitation winds up looking cheap because of the digital blood. Compare this to another death later when someone bleeds from every facial orifice: it’s clearly practical and, as a result, looks great.

There are a few other instances of violence that miss the mark. A potentially brutal knife in the mouth is partially obscured; some of the hand-to-hand combat in the last act doesn’t hit terribly hard. But overall, it’s impossible not to cheer on Becky as she fucks Nazis up at every opportunity.

If that’s what your heart desires, then The Last Temptation of Becky will be right up your alley. Here’s hoping that, despite the possible implications teased by the title, Lulu Wilson decides to return to the role every three years (or less!) for a new Becky film.

The Last Temptation of Becky made its world premiere at the 2026 Fantasia International Film Festival. Release info TBD.

3.5 out of 5

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