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Hideo Kojima Open to ‘Death Stranding’ Sequels

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Death Stranding hasn’t even launched yet, but that hasn’t stopped people asking creator Hideo Kojima about the potential of sequels to the game. And from the looks of things, Kojima isn’t shooting that possibility down.

In a new interview with GameSpot, Kojima was asked about the likelihood of Death Stranding becoming a larger franchise. While initially acknowledging that he wasn’t sure at the moment about possibility, Kojima stated that “The most difficult part is, when you create something new, you have to create a sequel and then a third version or it [will] not remain as a genre.

Kojima has spoken before about Death Stranding being a new genre of game referred to as a “Strand Game.” As such, the idea (according to Kojima) is that for a genre to exist and develop, multiple games in that style would need to exist.

“When this game comes out there will be a lot of pros and cons, and [these elements could become the essence of the core part], but I think it’s better that I keep it going in a sequel,” stated Kojima.

However, due to other projects (not just games), Kojima said that he can only do so much. “There are a lot of other projects that come up like TV dramas and things like that. A lot of pitches come my way,” he said. It might be that someone else would have to continue the genre with Kojima’s blessing.

Whatever the case, Death Stranding comes out November 8 for PlayStation 4.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]

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Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.

“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”

The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.

Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.

The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?

CORDURA is currently in development for PlayStation 5 and PC via Steam.

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