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Kojima: The Baby in ‘Death Stranding’ Will Communicate Through The PS4’s Controller

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This really shouldn’t come as a surprise, anymore. Kojima Productions’ Death Stranding is and will be weird. Hideo Kojima himself has once again added to the weirdness in a tweet, stating that BB (the baby you carry around in that jar that you can rock with the PS4’s controller) will communicate with you via the controller’s speaker.

Kojima, of course, used the opportunity to show off that Limited Edition PS4 Pro, with its transparent yellow controller.

It’s unclear if this is specifically for the limited edition controller, or if the regular Dualshock controllers are capable of this. Other games have made use of the controller’s speaker in the past (such as GTA V), so it might not be limited to that pricey bundle.

And of course, Kojima gives no indication as to what to expect with regards to BB’s communicating. But, at this point, should we even be shocked?

Death Stranding hits PlayStation 4 on November 8th.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer]

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Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.

Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.

Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.

Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.

“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”

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