Originally released on Steam back on October 22, 2019, the Lovecraftian Moons of Madness was originally scheduled to hit PlayStation 4 and Xbox One on January 21. Unfortunately, publisher Funcom and developer Rock Pocket Games have delayed the game’s console release to March 24.
The devs took to the game’s official Twitter page to explain the situation, saying that the team needed more time to optimize the game for consoles.
The story for the game concerns a mysterious signal that’s been recorded coming from the Mars. The Orochi corporation sought to decode it, and determined that it was of intelligent origin. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. In secret, the corporation began construction of Invictus, a state-of-the-art Mars research outpost designed to identify the true nature of the message.
You are Shane Newehart, a technician stationed at the Invictus and your security clearance means you are completely unaware of the existence of the mysterious signal. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Things are starting to fall apart.
It's with a heavy heart that we have to announce that the console release of Moons of Madness has been moved to March 24, 2020.
This is so we have more time to optimize the game for consoles. We understand and apologize for the frustrations this may cause.
— Moons of Madness Out Now on PC! (@Moonsofmadness) January 14, 2020
