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‘Moons of Madness’ Delayed Until March For PlayStation 4, Xbox One

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Originally released on Steam back on October 22, 2019, the Lovecraftian Moons of Madness was originally scheduled to hit PlayStation 4 and Xbox One on January 21. Unfortunately, publisher Funcom and developer Rock Pocket Games have delayed the game’s console release to March 24.

The devs took to the game’s official Twitter page to explain the situation, saying that the team needed more time to optimize the game for consoles.

The story for the game concerns a mysterious signal that’s been recorded coming from the Mars. The Orochi corporation sought to decode it, and determined that it was of intelligent origin. Orochi management immediately concluded that the discovery was too sensitive for public knowledge and moved to keep it hidden. In secret, the corporation began construction of Invictus, a state-of-the-art Mars research outpost designed to identify the true nature of the message.

You are Shane Newehart, a technician stationed at the Invictus and your security clearance means you are completely unaware of the existence of the mysterious signal. Your job is simply to keep the lights on until the transport ship Cyrano arrives bringing with it a new team to take over your duties. Soon you discover strange and unusual setbacks. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. Things are starting to fall apart.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Players Will Have Multiple Endings in ‘Silent Hill: Townfall’

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Other than the September 24 release date, we still haven’t gotten details just yet on Silent Hill: Townfall. However, Konami has at least confirmed one welcome series feature for the upcoming Screen Burn-developed title, with the game having multiple endings for players to discover.

Just in case you missed it, Konami took to X to make it official, with each ending being shaped by player’s choices, with each ending “leaving a lasting emotional impact”. Of course, it’s ridiculous to reveal just how players will arrive at one of the endings, since that’s obviously part of the fun. There’s also no word on how many endings players will have to discover.

For context, last year’s Silent Hill f features five endings, including one involving the series’ long-running “UFO Ending” joke. One would hope that this trope continues with Townfall.

Silent Hill: Townfall centers around Simon Ordell, who is called back to the island of St. Amelia in Scotland to ‘put things right’. What he encounters is a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. All he has on him besides his clothes are an IV bag and a medical wristband with his name on it. He heads to the town with no leads but the voices from the CRTV he picked up along the way. Venturing deeper and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.

Played entirely in first person, Townfall has players exploring, evading, and ultimately trying to survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.

Developed by Screen Burn and co-published by Annapurna Interactive and Konami, Silent Hill: Townfall will release for PlayStation 5, and PC via Steam and the Epic Games Store.

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