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Second DLC For ‘Code Vein’ Released

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Almost exactly one month after the first DLC dropped, Bandai Namco have released the second DLC for their anime RPG, Code Vein. Entitled “Frozen Empress,” the DLC is available now for $9.99, or as part of the Season Pass for $24.99.

Similar to Hellfire Knight, Frozen Empress introduces new weapons, blood veils, face paints, items, skins, and more. The main addition, however, is a new boss: the Frozen Empress. Defeating the Frozen Empress will grant you the Ymir Blood Code that mimics the power of the Frozen Empress, which focuses on ice elemental powers. You will also get the Blood Mist Halberd, a “high-strength scaling” lightweight longe-range melee weapon.

The DLC also includes a new area to explore in the Celestial Ice Prison, a frigid, multi-layer structure lined with ice pillars and hidden loot. You can find the map for the Celestial Ice Prison in the room extending from Crypt Spire to the Provisional Government Outskirts.

Code Vein is available now for PC, PlayStation 4 and Xbox One.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer]

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Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.

Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.

Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.

Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.

“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”

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