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Reality Bites: Ito Not Actually Working With Kojima on Horror Game

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Well, it was too good to be true. The suggestion of Junji Ito actually working with Hideo Kojima on his rumoured horror game turned out to be a case of Ito overstating what Kojima had said.

After the frenzy generated over the weekend by Ito saying that Kojima was working on a horror game, and had personally asked Ito if he was interested in collaborating, it turns out that this was all over a remark made at a party that was mistranslated.

To be fair, Ito did originally say through a translator that Kojima Productions may be developing a horror game, and that there was no official agreement for Ito to become involved. However, as pointed out in the previous story, there may be some hope (thanks to that GDT tweet), so we’ll just have to keep our fingers crossed and hope that the collaboration happens at some point.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Horror Visual Novel ‘RUNT’ Launches August 6 on Steam [Trailer]

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Grimtaste Studios and DreadXP have announced that their horror visual novel RUNT will launch on August 6 for PC via Steam. The Steam Next Fest demo released in February is still available for those curious to check out the game ahead of launch. Accompanying the announcement is the customary release date trailer, which gives fans a close-up look at the eerie, slow-burn intensity that runs through the game’s mystery.

In RUNT, players step into the shoes of Runt Strayer, the 19-year-old youngest of five brothers, the last surviving sons of a dead cult leader who once called himself the Mouth of God. On the fifth anniversary of their father’s death, the brothers discover a horrific message written in blood across their boarded-up church pulpit: 5 Days. With the town of Skipclaw sealed behind protective walls and humanity no longer the apex predator, Runt must investigate the omen before the fifth day arrives, and choose who to accuse.

Skipclaw is a town in isolation. After a mysterious apocalyptic event cloaked the world in darkness, horrific creatures emerged and replaced humans as the dominant predators. To survive, the townspeople must stay in the light, cover their skin, and hide their faces behind masks. Inside the walls, safety is precarious, suspicion is constant, and the Strayer family, architects of the town’s defenses, sit at the center of it all. Dialogue choices build hidden stats that influence how characters respond to you and which clues reveal themselves. The kind of person you become will determine which truths you’re able to uncover, and which ones you’ll never know.

Sporting a branching narrative experience, you’ll gather clues by speaking to townspeople, interrogating your brothers, and navigating the politics of survival. The order of conversations, the questions asked, and the conclusions drawn will all shape the outcome at the end. Over five days, you will investigate every brother and their secrets, build or fracture relationships with masked townsfolk, survive in a world haunted by otherworldly creatures, and decide who is responsible. On the final day, after choosing a culprit, you’ll see one of the game’s dozen endings.

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