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[Review] The Final DLC Episode of ‘Control’ Sees a Welcome, if Brief, Return to the World of ‘Alan Wake’

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“It’s not a lake… it’s an ocean.” These are the infamous closing lines to Alan Wake that left fans eagerly anticipating returning to the world of Bright Falls. After reacquiring the rights to the franchise from Microsoft last year, Remedy is finally bringing players back to the world of Alan Wake not via a direct sequel, but rather through their latest and final DLC for Control, AWE.

I’ll get the first question out of the way right out of the gate: this is not meant as a sequel to Alan Wake. There are numerous files you can find throughout this new content, but Remedy mostly uses the world of Alan Wake as a backdrop, not moving its plot forward in any meaningful way. We had already received hints that the Federal Bureau of Control had been investigating Bright Falls following the events of Alan Wake, and the DLC amps up the integration by pitting you against Dr. Hartman, a manipulative psychiatrist who tried to use Wake’s gifts for sinister purposes. 

The mission starts off with Jesse getting psychic visions of Alan Wake that send you into the Investigations Sector of The Oldest House, a closed-off sector that’s haunted by the menacing presence of Hartman, who has been warped into a twisted monstrosity from his exposure to both the Darkness and the Hiss. To eliminate him, you’ll have to explore three wings of this sector, each focusing on a different investigation into an Alerted World Event, or AWE. 

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While this DLC doesn’t do much to change up the core gameplay of Control, the tone and mood definitely gleans a lot from Alan Wake. The brutalist architecture of the Oldest House is now drowned in shadow, giving you the unnerving feeling of going back to an empty office late at night and getting spooked by every creak you hear while at your desk. This focus on light and darkness also extends to some fun, light-based puzzles, forcing you to figure out how to turn on the power to get past barriers or make creatures vulnerable. Control was always creepy, so it’s great to see them lean more directly into the horror with this expansion. 

Don’t think that the move to a spookier tone causes the game to lose its signature weirdness; there are plenty of goofy, surreal moments. For example, after getting some information from a bureau member over the intercom, I sat and listened to him rant for five minutes, touching topics ranging from how people think he’s weird to his relationship with the person who feeds his cat, a cat he admits he doesn’t remember getting. It’s completely unnecessary, but full of so much charming strangeness that it’s easy to just put down the controller and listen. Also, be sure to keep your eye out for misbehaving vending machines… 

The non-Bright Falls Altered World Events that you explore in the Investigations Sector help paint a wider picture of the bizarre types of cases the FBC looks into, but it never feels as important as the events of Foundation, Control’s first DLC, which had revelations about the history of the bureau itself. There are some great tidbits about a haunted train and an entity related to Apollo 14, but on The X-Files scale, this is definitely a monster of the week episode rather than one about the ongoing conspiracy.

Despite widening the world of Control, this expansion felt a bit slighter than the Foundation. After finishing the three-hour main story, I went back to mop up side quests that were unlocked by my progression. The two of them that focused on the AWEs were puzzle-focused and could be finished up in ten minutes or so, while a third one only served to introduce you to the new Arcade Mode, accessed via a literal arcade machine. This new mode not only offers a wave-based challenge mode, but also gives you the opportunity to replay some bosses and sequences from the main game. Rounding out the new content is a weapon that lets you shoot sticky bombs and some more Ahti tasks that ask you to clean up mold and darkness in the sector, but overall, there wasn’t quite as much to do. 

While this isn’t intended to be an Alan Wake sequel fans wanted it to be, it’s a great, if short, new episode in the infinitely interesting Control. It’s a shame this is the final DLC for the game, because I would gladly come back for one-off episodes set in this world over and over again. While the Foundation did a good job of showing the depth of the concept by digging deeper into the origins of the FBC, AWE shows its breadth by illustrating just how much the main concept can be stretched into other shapes. A more horror-focused tone fits perfectly in the world, leaving me to wonder what other directions the world could be taken in. Even if the crossover with Alan Wake ended up being more minimal than hoped, it showed that the proposed Remedy Connected Universe is definitely not a lake, but rather an ocean. While this may be the end of Control, there’s no doubt we’ll see the FBC show up in whatever game they give us next.

AWE review code provided by the publisher.

Control’s AWE DLC is out now on PS4, Xbox One, and PC.

Game Designer, Tabletop RPG GM, and comic book aficionado.

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Reviews

‘Hungry’ Review – Finally, a Film Brave Enough to Call Out Hippos for the Monsters They Truly Are

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Hungry Review

When it comes to the animal attack subgenre of horror, there’s a hierarchy of sorts with the wildlife in question. Killer shark movies are easily the most ubiquitous, while alligators/crocodiles, dogs, bears, and snakes probably lead the rest of the pack.

It’s often worth paying attention, though, when a filmmaker targets a more atypical animal threat, including the likes of Jonathan King’s Black Sheep or Juan Piquer Simón’s Slugs. A new contender rumbles its way onto the screen this month, and while we all grew up thinking hippos are rotund cuties, the truth is far more frightening – this hippo is Hungry.

Sistine (Madison Davenport) and her best friend, Hannah (Olivia Bernstone), are enjoying a vacation in New Orleans, hoping to drown out their troubles back home. They sign up for an early morning bayou tour known for its alligator sightings and are joined by four other tourists and the boat’s skipper, Rodrigo (Michel Curiel). An uneventful trip sees Rodrigo take the group off the beaten path, but when an animal in the water capsizes their boat, the group finds themselves trapped in the swamp by something unexpected and deadly.

It’s a hippo. There’s a hippo in the bayou, and it’s not happy about all these pesky people.

From Joy Houck’s Creature from Black Lake to Walter Hill’s Southern Comfort to Adam Green’s Hatchet, the movies have warned us time and again not to go into the swampy bayous of Louisiana. Those cautionary tales are appreciated, though, as bigfoot, inbred hicks, and undead serial killers are a very real threat. But hippos? In the bayou? Well, that just seems silly.

And yet, Hungry plays its blubbery, big-toothed threat with deadly seriousness, and it’s all the better for it. “But Rob,” I can already hear some of you saying, “just yesterday you reviewed the new shark attack film, Chum, and said it suffered from taking itself too seriously. What gives?” For one thing, you’re misquoting me, but more importantly, the reference there was more of an observation on the animal attack subgenre successes as a whole. The “fun” ones tend to succeed more often than their more serious counterparts, but a dramatic and thrilling time can still be found with filmmakers who know what they’re doing.

Chum may be serious, but it’s also poorly written/performed, lacking in any degree of tension, devoid of personality, and so on. By contrast, Hungry lets its suspense build on the backs of engaging characters, good performances, and believable writing. Only one of its ensemble is obnoxious – a major feat for this kind of film – but even then, their motivations are both well-written and understandable.

The rest of the characters are people you’d be happy to see survive the night, and rather than looking forward to the next kill, director James Nunn and his cast leave us uncertain and nervous about who’s going to go belly up. The nervous business traveler wanting to get back to her kids? The family of three celebrating lost loved ones while on their vacation? Joaquim de Almeida’s Walker, an old hunter, is introduced saying, “The only cute hippo is a dead hippo,” so you pretty much know where he’ll end up.

To that end, the film teases out its hippo’s first appearance until well into the ninety-minute running time. We get ripples and splashes, but it’s only around the midway point that we get our first real look at the beast, and it looks fantastic. Nunn goes on to show the hippo in all its glory, and it’s a convincing antagonist brought to life through practical prosthetic effects and digital work. From the ear twitches to the beast’s giant maw opening wide with awe and malice, the hippo’s presence feels part of the action. There’s a tangible nature to it, something practical effects excel at while digital effects sometimes fail to convince of, and both succeed here with quality work from all involved.

While we get brief exteriors early on and some visually appealing drone shots, the bulk of the film unfolds on what looks to be a highly believable, set-dressed water tank (but could very well be an actual location, in which case, kudos to the team). It’s wholly convincing as a section of the bayou, complete with shoulder-high water and arching, twisting trees emerging into the sky. The film was shot in Malta, which is, coincidentally, where Chum was filmed as well.

Nunn, who also wrote Hungry, is now ten films deep into a fairly interesting career as a genre filmmaker. He’s made four movies with Scott Adkins, three of which are certified action bangers (with 2016’s Eliminators in particular being an underrated gem). He dipped a toe into the animal attack subgenre back in 2022 with the aforementioned Shark Bait, and it’s clear he learned some lessons from that endeavor, as its first hour is an engaging, attractively shot feature that sinks fast as soon as its poorly rendered shark becomes a lead character. Hungry improves on every aspect of that film, with its biggest step up being in regard to the effects.

If there’s an area or two where Hungry lacks bite, it’s in both its gore and its ending. There are numerous kills here, but the nature of the attacks and the choices made by Nunn mean none of them result in gory assaults or outcomes. We’re shown the torn apart corpse of an alligator early on, but most of the human kills see them attacked and dragged underwater, leaving nothing but a blood spill behind. Similarly, while the ending encounter satisfies, it still feels like it should have been a bigger confrontation. Neither of these aspects really hurt the film, but a bolstering of the gore and ending antics would have definitely upped the film’s ultimate entertainment value and rewatchability.

When all is said and done, Hungry is a genuinely solid animal attack film that succeeds in making its creature threat thrilling, entertaining, and, dare I say, educational? Title notwithstanding, the film acknowledges that hippos are vegetarians, meaning the five hundred or so people they kill every year – a true fact! – are slaughtered not out of hunger, but out of spite, self-defense, or a desire to play “land orca” while tossing around us fragile humans like we’re little more than seals in the wrong place at the wrong time.

Characters are grounded and engaging, the film moves well between suspense, character beats, and action, and the effects used to bring the hippo to life are highly effective and never feel like distractions. Drop those expectations of a Hungry Hungry Hippo romp, and settle in for a terrific little survival thriller about an angry, angry hippo instead.

Chomp chomp.

Hungry releases in select theaters today, June 3, before arriving on VOD on June 23, 2026.

3 skulls out of 5

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