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If ‘Silent Hill’ Wants to Move Forward, It Needs to Let ‘Silent Hill 2’ Go

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*Spoiler warning for Silent Hill 2, Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour*

White noise from a dusty television pelts James Sunderland with echoes of a horrific act. Amidst the hissing cacophony of static are muffled screams, formerly tucked away deep in his subconscious. James came to Silent Hill searching for Mary, his late wife. But instead of an ethereal reunion between ill-fated lovers, a dark secret rears its ugly head: James is secretly Mary’s murderer.

Silent Hill 2′s big revelation hits like a baseball bat to the skull on an initial playthrough. It’s a moment that subsequent entries spent years chasing the coattail of, much to their chagrin. Too often, there’s this predisposition with being the next Silent Hill 2, and that ambition manifests in the most superficial ways possible. Despite noble intentions.

Silent Hill: Homecoming wasn’t the first in this long-line of imitators, but it’s the most egregious. Alex Shepard, a military veteran, comes home after fighting overseas to aid in a search for his missing brother Josh. Eventually, the trail leads straight to Silent Hill. While “war is hell” might be overplayed in horror, fans salivated over the idea of a soldier’s nightmarish delusions manifesting in the titular ghost town. But that didn’t happen.

Instead, when the story stumbles towards its climax, Alex learns he wasn’t in the army, but rather a mental hospital after an unfortunate boating accident took Josh’s life. What’s supposed to be a gut-punch instead yields belly laughs. Nevermind how goofy it is that Alex can blitz monsters with spinning back-fists despite never being trained by the army–this cheap twist highlights a fundamental misunderstanding of what made Silent Hill 2’s revelation so potent. 

When you learn that James killed Mary, it recontextualizes the entire game. From sexually-charged bubblehead nurses tormenting James to numerous doppelgangers reenacting Mary’s death–the town projects their abusive relationship in terrifying metaphor. These are nightmares born of James’ unconscious mind, with propose weaved into their existence. Punishment not just for what he did to Mary, but for his desperate attempt to blot out the truth. Meanwhile, the twist involving Alex is just a massive unearned gotcha. Somehow, he’s completely forgotten that he was in a hospital, with an elaborate fantasy to boot. Unlike James, who’s denial comes from a selfish state of mind, Alex doesn’t have a real excuse to forget what happened. Josh’s death was an accident, and regardless, there’s no strong through-line as to why that event would push Alex to take on a soldier’s persona. The shaky reasoning is that Adam Shepard, their father, was a soldier, so Alex took after him, but that’s it. Worse yet, this twist is forgotten about almost immediately after it’s brought up, with barely a whisper of it before the credits roll. 

It’s a crying shame. Homecoming ditched exploring wartime trauma through Silent Hill’s foggy lenses because of a half-assed twist. For years, the series indulged in this what-if-the-protagonist-just-forgot nonsense. In Silent Hill: Origins, Travis Grady forgets that his father hung himself until the town reminded him. Silent Hill: Shattered Memories took it one step further, with Harry Mason discovering he lived inside his daughter’s dreams during therapy. None of it was real. No matter how different the answers might have seemed, they were still copying Silent Hill 2’s homework.

Silent Hill: Downpour tried to side-step this criticism by tweaking the formula a bit. Murphy Pendleton is a convict, and he can recount every single solitary detail of his crime. During a routine transfer to another prison, though, his bus takes a tumble into Silent Hill, where he braves the fog without delusion as a crutch. Murphy was locked up because he shanked a fellow inmate in the shower. Revenge for his son’s murder. Naturally, that backstory comes to a head while he’s in Silent Hill. In a scene devoid of subtlety, Murphy confesses to a nun that what he did was wrong. Immediately after, the town decides he’s reformed and free to leave.

Downpour might have bucked the trend in some regard, but only slightly. Unlike Alex, Murphy is aware of his baggage from the get-go, but the confessional undermines Silent Hill 2 in a catastrophically different way. At the curtain call, there are several possible outcomes for James. In one ending, he crashes into Toluca lake after realizing Mary is gone forever, while in another, he attempts her resurrection through evil magics. Every finale is just as “canon” as the other. Silent Hill isn’t passing judgment, no matter how reprehensible its occupants are. So when Murphy gets the okay to leave, this implies that Silent Hill wants every bad person to fess up, and that’s it, rather than being an ambivalent force that projects people’s nightmares. Which is fucked up when you consider Silent Hill 2’s “Leave” ending. James skips town; weird how the guy who murdered his wife in cold blood can walk free. Without really even admitting murder is bad!

Ironically, all these imitators failed to take one of Silent Hill 2’s most poignant lessons into consideration: the importance of standing on your own. It didn’t try to be Silent Hill: Part 2, despite how beloved the first entry was. Where Silent Hill conjures up images of fire, occult magics, and how familial bonds are thicker than blood, Silent Hill 2 evokes melancholy, broken promises, and how powerful emotions will always bubble to the surface. No matter how ugly the outcome. That’s why 18 years on, Silent Hill 2 is so revered, and not solely because of the damn good twist. 

With whispers of a new Silent Hill taking shape, my only hope is that whoever is behind it forgets about Silent Hill 2. We’ve been there, done that, with several mediocre wannabes copying its notes already. Now is the time for new characters, stories, and horrors to emerge from the fog, without two-decade-old shackles weighing them down.

If we want more Silent Hill 2, it’ll always be there, waiting for us.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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