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‘Back 4 Blood’ Could More Than Fill the Shoes of ‘Left 4 Dead’ [Hands-On Preview]

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It may be hard to believe that hit multiplayer games Left 4 Dead and Left 4 Dead 2 originally took residence in the 2000s—released in 2008 and 2009 respectively. You can still anticipate finding other players online to join in on fighting hordes of zombies when you boot up each title till this day. The series’ enduring legacy is a testament to how well developer Valve had perfected the formula of chaotic, cooperative fun. Safe to say, its spiritual successor, Back 4 Blood, had huge shoes to fill—and I’m happy to report that it managed to achieve that, and more. 

Turtle Rock Studios, formerly known as Valve South, has tapped into the winning formula of Left 4 Dead, offering cooperative four-player action with eight new characters (known as Cleaners), each with unique perks, as they face down the undead—now known as Ridden. Of the four characters available during the alpha, I mostly played as Evangelo—quirky and energetic as he promised not to shoot my fellow teammates in the back (again). 

As I linked up with three other players to take on Evansburg, the first mission of the game, I was given the option to select one of three difficulties: Classic, Difficult, and Nightmare. Each setting toggles aspects such as how much damage friendly fire inflicts on teammates (with Classic mode nullifying all friendly fire), and the amount of continues available each time the entire team is wiped out. I opted in for Classic for a more relaxed feel as I tried out all gameplay elements.

Before jumping into the campaign, a new card-system presented itself, beckoning me to choose a “deck” and select which cards that I wanted to “play” in the match. Self-admittedly, I was a bit confused at first. The system seems a bit complicated at first glance; however, the tutorial had caught me up to speed of this new “roguelike” system that is implemented in Back 4 Blood. To spice up each campaign and make each playthrough unique, players are given the option to select specific cards with perks that they will carry with them into every campaign. Cards are organized into four categories: Reflex, Discipline, Brawn, and Fortune. Perks can be personal or for the entire team, and range from additional damage when striking weak-spots, to having more health and stamina. 

That’s not all though—while players have perks, a new AI system known as the Game Director will also be playing its own “corruption cards” during the campaign, impacting each match based on the behavior of the players. These corruption cards can go as far as to spawn even larger hoards of enemies, to making ammo even more scarce.

As each of my teammates selected their cards, we spawned into the first safe room, as the rowdy Ridden growled and hissed at us from behind the door. This time around, players have the option to use in-game currency in the form of copper to purchase items like med-kits, ammo, upgrades, and more in supply bins of each safe room. I suited up with some bandages and grenades, and we quickly busted through the door, eager to knock the heads off of some Ridden.

The controls and feel of Back 4 Blood are almost completely identical to Left 4 Dead. It felt very easy to familiarize myself with the gameplay, and even if you haven’t played its predecessor, it is very user-intuitive (in addition to helpful hints when applicable). I toggled between Evangelo’s initial AK47 and machete with ease, taking down hordes of Ridden as I came across them. As to be expected, hybrid Ridden make appearances at times, with some having the ability to immobilize my character for brief periods of time, some shooting streams of vomit that impair vision, and now, some in the form of huge, formidable boss fights.

One thing that I immediately noticed as we made our way through each zone is that Back 4 Blood feels a bit more strategic and calculated than Left 4 Dead and Left 4 Dead 2. The standard Ridden are a bit slower, perhaps a bit more predictable. This isn’t to say that the chaos isn’t still present—Ridden still appear from all angles at any given time, but I found it more beneficial to focus a bit more rather on specific actions than constantly keep moving; thinking back on when I played Left 4 Dead, it often felt like constant motion and spraying at zombies, but in Back 4 Blood, I feel more inclined to take my time in certain moments and focus a bit more on team synergy. Of course, I played on Classic mode, and I expect that the gameplay is probably much more chaotic on Difficult and Nightmare mode for more hardcore players.

The graphics are gorgeous and the Ridden are gore-incarnate. Myself and teammates were completely doused in the guts of the undead as we made our way through tunnels and backwoods. The Cleaners kick up funny banter amongst each other to fill in the quiet moments, and occasionally chastise each other for friendly fire. It completely captures the original charm of Left 4 Dead in every way that you would hope a modern edition would.

As to be expected with an alpha, a couple of bumps in the road presented themselves during my playthroughs. Even with my team of experienced players, we all couldn’t help but get wiped out frequently, specifically due to a reoccurring theme of very scarce ammo during each match. The final act of Evansburg was also a bit wonky, with a seemingly endless stream of Ridden preventing us from completing the final objectives of the mission. However, I was so satisfied with every other aspect of the alpha that these slight mishaps paled significantly in comparison to everything that Back 4 Blood does right.

Based on the alpha, I am convinced that Back 4 Blood will be a welcome addition to both Left 4 Dead veterans and those seeking chaotic, multiplayer fun. Where it could have corrupted an already effective formula established with Left 4 Dead, it instead innovated, and I’m very excited to get my hands on the final product when it’s released next summer.

Back 4 Blood preview code provided by the publisher.

Back 4 Blood will be released June 22, 2021, on PS4, PS5, Xbone One, Series X/S, and PC.

Brandon is a writer and survival horror enthusiast based in Philadelphia, PA. He is adamant that point-and-click survival horror should return.

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Editorials

André Øvredal’s ‘Troll Hunter’ Remains One of the Best Found Footage Movies

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André Øvredal's Troll Hunter

In this day and age, the wordtrollis often used to describe various online nuisances. Yet as abundant and irksome as the modern troll can be, they aren’t usually as fearsome as their mythological counterparts. I’m not talking about the small and gentler versions that have become more common to see in media. No, there are much bigger and scarier trolls out there—and André Øvredal’s movie Troll Hunter is one of the best places to find them.

It doesn’t take long for Troll Hunter (or Trolljegeren) to dump the Blair Witch Project-esque setup and aim for something a lot fresher. The trajectory of the story is augmented by Otto Jespersen’s character Hans, the titular Troll Hunter. The second he comes barreling out of the deep, dark woods and shoutstrollat the camera, this movie takes a turn into what feels like uncharted territory. Not only subject-wise, but also conceptually.

For fantastical and made-up subject matter in cinema, found footage is a fast way to add a guise of believability. After all, what we accept to be the most crucial aspect of documentaries—the truth—rubs off on pseudo-documentaries, despite our understanding of the pretense involved. That is what Øvredal delivered with Troll Hunter: a movie so convincing that some viewers wondered if trolls really do exist. So, had this been straightforwardly made, it likely wouldn’t have been as effective. Conventional narratives would be more inclined to treat something like trolls as flat out unreal, and never try to convince the audience to think otherwise.

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Hans petrifies the three-headed Tusseladd troll.

The viewers, like the characters trailing Hans, are quickly thrown into the deeper end of that extraordinary story. They have to process all this new information while staying on the go. So, although there is no significant amount of meandering, narratively or physically, there is still a good amount of atmosphere, not to mention tension building. It’s never anything frightful, but then again, Troll Hunter isn’t your standard offering of horror; it’s more on the low end of the dark fantasy spectrum. We aren’t ever spirited away to a faraway world—we stay in rather familiar surroundings, as well as dip into those less so. The outcome is a movie where you’re constantly more in awe than in terror.

As fantasy fiction might do, Troll Hunter prefers not to deal with incredulity. There is no time to waste on doubt, as interviewer Thomas (Glenn Erland Tosterud), soundperson Johanna (Johanna Mørck), and cameraman Kalle (Tomas Alf Larsen) all follow Hans around, recording whatever this character is willing to reveal about his bizarre job. Of course, the Troll Hunter himself is not an open book; in that respect, the diegetic documentary fails to fully capture and unpack the more interesting of its two subjects. Yes, all those giant, monstrous trolls are indeed incredible, but understandably, your mind wanders to their pursuer. What kind of person signs up for this gig and then chooses to stick with it for so long?

Reviews have called out Troll Hunter for its lack of character development. In regard to Thomas and his fellow documentarians, that criticism is valid, but bear in mind, they aren’t the focus of the story, either. Meanwhile, Hans is a well-crafted character. At least better than first realized. Before he was introduced, Hans had already grown tired of the troll grind. Fed up with that low compensation for his services, resentful of the bureaucracy, and wanting to expose his employer on a large scale, Hans’ discontent is glaring.

Then there are those finer details about the Troll Hunter, such as that indifference to both the natural splendor of his everyday surroundings and the affections of an obviously smitten colleague, that also suggest some level of despondency. So it is fair to say this movie doesn’t feature any sizable growth for its characters; however, the namesake isn’t underwritten. No doubt, putting a real-life character like Otto Jespersen in that role is partly why Hans is so fascinating—maybe even relatable.

Troll Hunter

Otto Jespersen as Hans the Troll Hunter.

There is always a small risk whenever using the termmockumentaryto describe a found-footage movie, as the word could imply humor where there is none. In the case of Troll Hunter, the term’s usage is appropriate. Some folks have claimed the English-dubbed version has the more comedic tone, however, the Norwegian cut isn’t exactly humorless. Apart from the trolls’ absurd appearances, this is a movie where the characters nearly choke on the monsters’ farts, and Christians are like walking targets. Hans’ complete apathy towards everything is another cause of laughter. Overall, the comedy is intentionally dry and inconsistent. Unfunny, though? Absolutely not.

In a movie where endemic creatures are maltreated, as well as disavowed from living freely and peacefully, it’s hard not to notice the ecological message buried beneath the story. In addition to that is the unmistakable political satire. There is this whole business about intrusive and unsightly power lines—like trolls, they’re big blemishes on the land—that leads to what is perhaps the movie’s funniest moment. The scene in question is that one where certain electric lines, the ones secretly being used to keep the trolls at bay, go in a loop and don’t actually send power to any residents. Yet the monitors of said lines don’t find this at all weird. So it stands to reason that Øvredal was having a go at those who accept the government’s doings without question.

Looking past the fact that trolls aren’t actually real, this movie is an enlightening source of information. And not just for international audiences; Norwegians, too, get schooled about their homeland’s own mythology. It’s also evident from everything on screen that Øvredal and his crew were enthusiastic about the topic. The creature designs are the most indicative of that zeal; those imaginative yet myth-accurate manifestations are equally amusing and grotesque. One second you’re laughing at their phallic noses, the next you’re white-knuckling during a hairy sequence. Most surprisingly is how well the trolls’ visual effects hold up after fifteen years. It’s not all spotless, but on the whole, they remain impressive.

Vouching for a mockumentary about trolls isn’t easy, but those who do come around and give it a shot will more than likely be grateful for the recommendation. For Troll Hunter is a real find in that vast and varied genre we callfound footage.

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A bridge troll reaches up for food and finds Hans decked out in armor.

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