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More is Better? Co-op Classic ‘Left 4 Dead 2’ Turns Ten

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One could say that Left 4 Dead 2 is much like DOOM 2. Both games came out around a year after the first game, but more importantly, the games also took their predecessors, changed nothing of the base game, and threw in a few new things. And much like DOOM 2, L4D2 was criticized for being more of the same. Indeed, a good portion of those critics ended up coming from the Left 4 Dead community itself. But amidst the controversy, did it warrant fans plunking down money for a game that was painted as “more of the same” by some?

Left 4 Dead 2 is set in the aftermath of a worldwide pandemic (one week after the first game) that saw humans rapidly transform into zombie-like creatures and mutated forms that demonstrate extreme aggression towards non-infected. Few humans are immune to the disease, still carrying the infection but showing no symptoms. The Civil Emergency and Defense Agency (CEDA) and the U.S. Military create safe zones to attempt to evacuate as many American survivors as possible. The sequel focuses on four new Survivors: Coach, Ellis, Nick, and Rochelle, who are immune to the disease. The four Survivors must now fight their way through hordes of Infected, using safehouses along the way to rest and recuperate in order to reach extraction points.

Admittedly, it can be a difficult task to improve upon what was so good about a game like Left 4 Dead. The concept of relying on teammates to help you make your way to the end of a level, keeping up with the pace and the frenetic energy of the campaigns, all while being surprisingly accessible to a variety of skill levels, was already excellent. Also not to mention the attention Valve and Turtle Rock paid to creating characters that were likeable and appealing to the player. Yet, the teams were able to do just that and more.

For one, all of the campaigns in L4D2 are now strung together into one big adventure, with more varied locations. This all makes the feelings of dread and despair while trekking through these areas wax and wane as any good zombie apocalypse story should. Along the way, the chatter between the survivors is marked by moments of levity and personality, which goes a long way to developing and establishing connections with the players. Ellis’ stories about his buddy Keith (and the other survivors’ responses) still do a great job of character development, thanks in large part to the top notch voice acting.

Of course, L4D2‘s story and gameplay thrives on chaos, and who can forget the chaos that’s unleashed when a horde of zombies descends on your location when you activate one of the “Crescendo Events” during the campaign? All of that is punctuated by the improved AI Director system, which as in the first game procedurally spawns enemies, weapons and items based on players’ performance, but also now tweaks the level layouts and conditions, and rewards those who elect to go the more difficult way with more powerful weapons and ammo.

This comes back to the importance of you and your teammates working together. Much like Valve’s other multiplayer classic in Team Fortress 2, you live and die in L4D2 based on how well you and your team functions. No matter your experience level with the game, you’re only as good as the guy who just picked it up for the first time. You still have to revive downed teammates or rescue them if they fall off of a ledge, or supply them with pills for a health boost. This time around, Valve elected to give players “second chances”, supplying adrenaline and a portable defibrillator to give your teammates a little boost when they need it (or to save their life).

That’s not all you get with L4D2. What would a zombie game be without weapons. Valve expanded the roster of weapons across all tiers with L4D2, including new mechanics. Most notable is now players actually have a melee attack. In the first game, you merely shoved away zombies with your weapon. Here, while you can still shove enemies back with your weapon, you now have specific melee weapons available to kill zombies. Most notable is the chainsaw, which is practically a requirement when it comes to first-person shooters involving zombies. You even get Special Tier weapons in the M60 and Grenade Launcher that, while you can’t refill at ammunition dumps, are incredibly valuable to have when it comes to crowd clearing.

And, much like what id Software did with DOOM 2 and it giving players a boost in enemy difficulty on top of the offensive goodies, Valve did the same with L4D2. The previous game’s Special Infected return, but have been given revamped behaviour. Most notable is The Witch, which now has a variant that wanders about for unsuspecting players to accidentally provoke. Then there are the three new Special Infected: The Charger, the Spitter, and the appropriately-annoying Jockey. The introduction of the three new Special Infected again reinforces the importance of teamwork and strategy, having teammates work to help rescue those carried off by the Charger, or knocking the Jockey off of another player’s back before they end up running into health-depleting goo left by the Spitter.

While L4D2‘s main draw is the Campaign, as was in the first game, Valve still included the original modes from the first game. Despite the AI still not being quite as good as real humans, you can play Singleplayer, but the real meat is with other humans. Versus still allows you and seven other people in 4-on-4 matchups to increase the mayhem even more, and Survival is the ultimate test of endurance as you face unending waves of zombies. But new to L4D2 was Scavenge, another 4-on-4 mode that requires the Survivor players to collect and use as many fuel cans scattered about a level to fill up a power generator, while the Infected players attempt to stop them. It’s a variation on the Versus, but by no means any less fun. For the truly hardcore, there’s also a Realism mode, which removes some of the “video game logic” that helps players along (such as the player silhouettes when your teammates are behind walls). Again, if it ain’t broke, don’t fix it. Just add a little more to make it a little different, but also that much better.

And yes, just like the original game, Left 4 Dead 2 is an absolute feast for the modding community. Throwing in models of the Mars Attacks! Martians to replace the zombies, or mashing up Resident Evil 6 or Silent Hill with the game, it’s all part of increasing the longevity and enjoyment. If you want to talk about longevity, L4D2 even had a recent crossover with Dying Light! Not bad for a game that’s a decade old.

But invariably, the ultimate decision has to be made, particularly again with the sequel being released so close to the original. Is Left 4 Dead 2 superior to Left 4 Dead? It turned out to be a more definitive version of Left 4 Dead, to put it one way. Don’t get that misconstrued, though. Both games are still amazing to play today, and you can’t go wrong with either of them. Left 4 Dead 2, however, feels more “complete” when it comes to the experience. There’s more variation, more weapons, more zombies and more challenge in the sequel. You do miss out on the original survivors (which is a testament to the job the team and the actors did to bring them to life), but with the tie-in campaign The Sacrifice, L4D2 players can get their fix of Bill and company.

The other question you might be asking is just when we’d get that third game (since Valve has so much trouble with that number). Sadly, while it doesn’t appear that Left 4 Dead 3 is on the horizon, the team at Turtle Rock studios are pulling the “spiritual sequel” card with Warner Bros’ help with Back 4 Blood, which was announced back in March of this year. No details have been revealed as of this writing, but the hope is that the game will bear some of the hallmarks of what made the two Left 4 Dead games so good. And given Turtle Rock’s past efforts, that may very well be the case.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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