Editorials
A Decade On, ‘Dead Space 2’ Remains Its Generation’s Top Horror Title
Visceral’s Dead Space was a match made in survival horror heaven. Combining elements of John Carpenter’s The Thing and Paul WS Anderson’s Event Horizon, and putting it all into a video game made for some truly entertaining (and horrifying) moments for PS3 and Xbox 360 fans. It was no surprise that EA and Visceral got right to work on the sequel after Dead Space‘s critical acclaim. The resulting Dead Space 2 not only gave us more horror, but ultimately ended up as one of the scariest titles of the generation.
Three years after the events of the first game, engineer Isaac Clarke awakens with no memory of these three years on a space station called The Sprawl. It turns out that the Necromorphs are back, and have infested the space station. Complicating matters is the fact that Isaac is suffering from progressively worsening hallucinations. Isaac must now meet up with a woman named Daina Le Guin, who promises a cure for the hallucinations, as well as a rescue from the Necromorphs.

Visceral clearly knew what they were doing with Dead Space 2. The game hits the ground running almost immediately, relegating the recap for those who “walked in late” to a cutscene, in favour of throwing players into the action. The result is some of the most intense (and horrifying) opening 10 minutes to a game in recent memory. When the first tutorial message is to remind you that ‘x’ is to run, you get the idea of what’s in store for you. Sure, you’re being led around in a fairly obvious way at the start. But when people around you are either slitting their throats or being killed by Necromorphs, it’s probably best to have some guidance.
It’s been said that much like James Cameron’s Aliens, Dead Space 2 built upon its predecessor in terms of horror as well as action, and it’s easy to see why. In addition to the tension-filled start of the game, Dead Space 2 offered players more firepower, more action sequences, and of course, more horrific sights and sounds. The team went so far as to research photos of victims of car crashes and war to get the look of the gore they desired for the Necromorphs and Isaac’s numerous deaths. The results speak for themselves. Visceral even went further this time, adding new Necromorph enemies to include children (The Pack) and even explosive babies (the Crawlers), which is horrific on several levels. For added fun, you could even pick up the Crawlers via Kinesis and throw them like grenades.

Obviously, the gory scenes weren’t the only horror of Dead Space 2. The mental horrors and anguish of Isaac’s hallucinations were on full display, again calling back to what film fans experienced in Event Horizon. Adding to that is the guilt that Isaac feels not only for what transpired in the Ishimura incident, but also the fate of his girlfriend, Nicole Brennan. After all, Isaac was the one who pushed Nicole to accept a position on the doomed spaceship.
Of course, Nicole (or rather, the hallucination of Nicole) won’t let Isaac forget this, and results in torment for the player. You’re never quite sure what will transpire when her specter shows up. Will it be something as benign as a taunt, something that results in Isaac almost killing himself, or being bombarded with a torrent of Necromorphs? Despite being a cliché, Nicole as a vehicle for Isaac’s guilt is a perfect way to get some psychological horror in the game.
All of this is brought home even more by Visceral’s decision to give Isaac a voice. Gone is the largely silent protagonist, bereft of a true personality. Gunnar Wright’s portrayal of Isaac gives us a more complete character. One with emotions and a moral compass. It just makes the events of the game that much more palpable.

Dead Space 2 didn’t see many changes gameplay-wise from its predecessor, but what was added just made it a more engaging experience. Apart from the four additional weapons (each with alternate firing modes) and new suits, players now had moments like the Subway sequence where Isaac is suspended upside down against waves of Necromorphs, unable to flee or seek cover. Visceral also expanded upon the space sections, now having Isaac freely fly through zero-gravity environments, which added a new dimension (literally) of encountering and dealing with Necromorphs.
This is also where I’m required by law to mention that “stick a needle in your eye” scene. Fulci fans were no doubt enthralled with this one. If you moved the Diagnostic Machine’s needle around too much, or allowed Isaac’s heart rate to get too high, you can guess the result.
Tying all of this together is the atmosphere. Dead Space had it and then some, but the sequel seemed to crank that up even more. From the very beginning, The Sprawl is shown to be massive and oppressive, with dimly-lit corridors and various “traumas” scattered about. The sound design again envelopes the player and raises the tension, all without an over-reliance on jump scares.

Admittedly, Dead Space 2 isn’t perfect, but it’s damn close. Going back to the Aliens comparison with action, one could argue those moments like the aforementioned subway sequence, while terror-inducing, felt more like something you’d find in Uncharted. Then there are the zero-gravity puzzles, which unlike the first game, no longer had you being bombarded by Necromorphs while you solved them, and other zero-gravity moments are turned into glorified obstacle courses while navigating environmental hazards. They don’t quite sour the experience, but taken by themselves, they don’t quite gel with the purer horror of the original.
A more significant complaint can be made about the title’s multiplayer component. Known as Outbreak mode, it pits two four-player teams, one of human Sprawl Security forces, the other a pack of Necromorphs, against each other. It sounded interesting, but ultimately wasn’t up to much. It felt cynically tacked on, and really didn’t capture the same levels of tension found in the single-player campaign. Nevertheless, it didn’t ruin the main draw of the game itself, and was “nice to have”.
But, even with all of these delectables, you have to hand it to EA’s marketing for the proverbial cherry on top. Having a stop-gap with Dead Space Ignition to prime fans was one thing, but the whole “Your Mom Hates Dead Space 2” campaign was a thing of beauty. Sure, it preyed upon the stereotype of uptight moms not liking violent video games (and the fact that the game was already getting a Mature ESRB rating), but it’d be absurd to deny that exists in the first place. Plus, it was just plain fun! Of course, the award-winning campaign ate into the game’s $120 million budget, which brings into focus the downside of Dead Space 2.
Despite rave reviews, Dead Space 2 surprisingly failed at retail. The game shipped two million units in its first week, but ultimately sold only four million copies. While those do sound like good figures, keep in mind that $120 million hole EA had to fill, not to mention Sony and Microsoft taking cuts from the sales on the PS3 and 360. Former Visceral employees have remarked at how there were several factors in the game’s underperformance at retail, with marketing costs being one of them. EA did give Visceral another shot with Dead Space 3, but ultimately, the results were the same. And the discussion of Dead Space 3 is for another time.

Even a decade out, Dead Space 2 still scares and entertains with ease. Everything from the characters to the environments to the gameplay are still top-notch, despite now being out two generations of hardware. And the horror still hits hard on multiple levels, leaving you wanting to experience it again. But with the failure of Dead Space 3 (which, like Resident Evil 6, took on a more action-based approach, and started to veer away from horror), and subsequent dismantling and closure of Visceral, fans can only hope that The Callisto Protocol by Striking Distance Studios (headed by Dead Space creator Glen Schofield) would recapture the horror and fun that Dead Space 2 gave us. But who knows? EA might one day revisit Isaac and the Dead Space universe. Until then, Dead Space 2 can still lay claim to being the go-to for those looking for the best of the series, and one of the best survival horror games of the era.
Editorials
‘The Real Ghostbusters’: 10 Must-Watch Episodes from the Classic Series Now Streaming
No conversation about cartoons based on live-action movies is ever complete without mentioning The Real Ghostbusters.
This animated continuation is, warts and all, a notable example of turning a hit movie into a hit series. And although the new target demographic skewed a little younger, even kids-at-heart could partake in the further adventures of Peter Venkman, Ray Stantz, Winston Zeddemore and Egon Spengler.
For a good part of its run, the show required fans to wait at least a week for more Ghostbustin’. That’s torture for a kiddo. Luckily, though, the entire series, or at least most of it, is now available for streaming.
So, as you revisit The Real Ghostbusters on Tubi—for now it’s just the first five seasons there—use this guide to help prioritize some must-see episodes.
The Boogieman Cometh

“The Boogieman Cometh” (Season 1)
Season One’s “The Boogieman Cometh” is a classic episode featuring one of the show’s more iconic villains. It’s hard to forget the unique character design used for the Boogieman (whose creepy voice was provided by Ray and Slimer’s actor, Frank Welker). In this story, Egon is reunited with that bump-in-the-night entity who haunted his own childhood, all while trying to keep him away from his latest targets: the brother and sister claiming to have the Boogieman in their closet. Although the Ghostbusters do save the day here, the Boogieman eventually returns (“The Bogeyman Is Back“). That same episode also features the love-’em-or-hate-’em Junior Ghostbusters.
Mr. Sandman, Dream Me a Dream

“Mr. Sandman, Dream Me a Dream” (Season 1)
You could say the namesake of “Mr. Sandman, Dream Me a Dream” had good intentions for putting mankind to sleep for the next few centuries—he wanted to end war and keep everyone dreaming. Sounds nice until you remember that whole free will business. But when it seems like the Ghostbusters have lost to their latest foe, the last one standing, Winston, gains a sudden ally. Janine’s dream of becoming a Ghostbuster is manifested, and she helps put this rogue spirit to bed.
When Halloween Was Forever

“When Halloween Was Forever” (Season 1)
Before the show’s execs capitalized on Slimer’s popularity by making him the focus of later episodes, early stories like “When Halloween Was Forever” better utilized that gooey ghost. Here, the spirit of Halloween itself, Samhain, hopes to make the holiday a permanent thing by stopping time. And who does the embodiment of All Hallows’ Eve use in his nefarious plot? Slimer, of course. Thankfully, the lil’ green bud knows where he really belongs, and Samhain is banished (at least until Season 3’s “Halloween II 1/2“).
Night Game

“Night Game” (Season 2)
Because Season Two was rather long, in comparison to other seasons, it accumulated quite a few solid episodes. One of the most beloved, though, is that ultimate good-versus-evil story, “Night Game“. Winston gets to shine here as he participates in a battle that was 500 years in the making. Except this time, the fighting is done on the baseball field. The other-dimensional settings in The Real Ghostbusters are always great, but the one here is particularly memorable.
Drool, the Dog-Faced Goblin

“Drool, the Dog-Faced Goblin” (Season 2)
Not all ghosts and whatnot were bad in The Real Ghostbusters. As “Drool, the Dog-Faced Goblin” showed, some were actually benevolent. Sadly, it took a lot of convincing, and one very heroic act, for Peter and the others to see past this goblin’s grotesque appearance. The heroes find more than one shapeshifter at a sideshow carnival in the Poconos; a sinister Class-4er called the Metamorph does a swell job of menacing the Ghostbusters before they finally realize Drool’s not their culprit. The good guys indeed win here, but that victory is a bittersweet one.
The Collect Call of Cathulhu

“The Collect Call of Cathulhu” (Season 2)
While “The Collect Call of Cathulhu” does misspell “Cthulhu” in the title (probably to avoid legal issues), it is clearly the Old One in this Lovecraft-inspired episode. The story kicks off with the Necronomicon being stolen by the deity’s modern-day cult, who then raise their ancient god at Coney Island. From there, the Ghostbusters’ typical methods don’t work on the big guy, so they seek advice from an old issue of Weird Tales (or “Wierd Tales”, as it’s spelled on screen). That build-up to the finale comes with a decent amount of dread before the Ghostbusters, as well as a scholar named Alice, face off with one of the show’s most powerful entities.
Knock, Knock

“Knock, Knock” (Season 2)
A number of Real Ghostbusters episodes could be reworked into big-screen features, but perhaps “Knock, Knock” is the most hopeful. It helps that this story feels in step with the first two movies. Here, some ignorant construction workers accidentally uncover and open an ancient door in the subway. What’s behind said door is none other than those unspeakable evils that only the Ghostbusters can quell. A good deal of the imagery here is prime for adaptation.
The Grundel

“The Grundel” (Season 3)
One of the darker episodes, which was written by the prominent J. Michael Straczynski, is “The Grundel“. Here, a boy is being influenced by the titular entity, a type of ghost who ultimately turns his targets into new Grundels. The episode does have something of an after-school special quality to it, but that doesn’t take away from the eerier moments. For more Grundel lore, be sure to check out the episode “Grundelesque” from the sequel series, Extreme Ghostbusters.
Standing Room Only

“Standing Room Only” (Season 4)
It’s no secret that The Real Ghostbusters experienced multiple changes after the second season. Out of all of them, though, retooling the show so that Slimer would get more of the spotlight is maybe the most egregious. Thankfully, Season Four (the first to be called Slimer! and the Real Ghostbusters) didn’t completely obey that new directive; episodes like “Standing Room Only” felt more like the old days. The focus here was on the well-being of the city and its people, rather than on the series’ green mascot (or the Junior Ghostbusters). In the episode, Peter’s new ghost attractor isn’t to blame for the ensuing chaos; the ghost-eating Mee-Krah is what’s really imperiling everyone. And the Ghostbusters must dish out everything they have to avoid a doomsday situation.
The Halloween Door

“The Halloween Door” (Season 5)
While many fans will skip the later seasons in their rewatches, episodes like “The Halloween Door” are still worth checking out. This colorful helping of Halloween pandemonium premiered on primetime, so the animation is better than usual. And save for a random musical moment, it’s an enjoyable event. Here, a group of anti-Halloweeners tries to cancel the holiday, but they only end up making things worse by unleashing a baddie named Boogaloo.
The first five seasons of The Real Ghostbusters are available on Tubi, starting on July 15.
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