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A Decade On, ‘Dead Space 2’ Remains Its Generation’s Top Horror Title

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Visceral’s Dead Space was a match made in survival horror heaven. Combining elements of John Carpenter’s The Thing and Paul WS Anderson’s Event Horizon, and putting it all into a video game made for some truly entertaining (and horrifying) moments for PS3 and Xbox 360 fans. It was no surprise that EA and Visceral got right to work on the sequel after Dead Space‘s critical acclaim. The resulting Dead Space 2 not only gave us more horror, but ultimately ended up as one of the scariest titles of the generation.

Three years after the events of the first game, engineer Isaac Clarke awakens with no memory of these three years on a space station called The Sprawl. It turns out that the Necromorphs are back, and have infested the space station. Complicating matters is the fact that Isaac is suffering from progressively worsening hallucinations. Isaac must now meet up with a woman named Daina Le Guin, who promises a cure for the hallucinations, as well as a rescue from the Necromorphs.

Visceral clearly knew what they were doing with Dead Space 2. The game hits the ground running almost immediately, relegating the recap for those who “walked in late” to a cutscene, in favour of throwing players into the action. The result is some of the most intense (and horrifying) opening 10 minutes to a game in recent memory. When the first tutorial message is to remind you that ‘x’ is to run, you get the idea of what’s in store for you. Sure, you’re being led around in a fairly obvious way at the start. But when people around you are either slitting their throats or being killed by Necromorphs, it’s probably best to have some guidance.

It’s been said that much like James Cameron’s Aliens, Dead Space 2 built upon its predecessor in terms of horror as well as action, and it’s easy to see why. In addition to the tension-filled start of the game, Dead Space 2 offered players more firepower, more action sequences, and of course, more horrific sights and sounds. The team went so far as to research photos of victims of car crashes and war to get the look of the gore they desired for the Necromorphs and Isaac’s numerous deaths. The results speak for themselves. Visceral even went further this time, adding new Necromorph enemies to include children (The Pack) and even explosive babies (the Crawlers), which is horrific on several levels. For added fun, you could even pick up the Crawlers via Kinesis and throw them like grenades.

Obviously, the gory scenes weren’t the only horror of Dead Space 2. The mental horrors and anguish of Isaac’s hallucinations were on full display, again calling back to what film fans experienced in Event Horizon. Adding to that is the guilt that Isaac feels not only for what transpired in the Ishimura incident, but also the fate of his girlfriend, Nicole Brennan. After all, Isaac was the one who pushed Nicole to accept a position on the doomed spaceship.

Of course, Nicole (or rather, the hallucination of Nicole) won’t let Isaac forget this, and results in torment for the player. You’re never quite sure what will transpire when her specter shows up. Will it be something as benign as a taunt, something that results in Isaac almost killing himself, or being bombarded with a torrent of Necromorphs? Despite being a cliché, Nicole as a vehicle for Isaac’s guilt is a perfect way to get some psychological horror in the game.

All of this is brought home even more by Visceral’s decision to give Isaac a voice. Gone is the largely silent protagonist, bereft of a true personality. Gunnar Wright’s portrayal of Isaac gives us a more complete character. One with emotions and a moral compass. It just makes the events of the game that much more palpable.

Dead Space 2 didn’t see many changes gameplay-wise from its predecessor, but what was added just made it a more engaging experience. Apart from the four additional weapons (each with alternate firing modes) and new suits, players now had moments like the Subway sequence where Isaac is suspended upside down against waves of Necromorphs, unable to flee or seek cover. Visceral also expanded upon the space sections, now having Isaac freely fly through zero-gravity environments, which added a new dimension (literally) of encountering and dealing with Necromorphs.

This is also where I’m required by law to mention that “stick a needle in your eye” scene. Fulci fans were no doubt enthralled with this one. If you moved the Diagnostic Machine’s needle around too much, or allowed Isaac’s heart rate to get too high, you can guess the result.

Tying all of this together is the atmosphere. Dead Space had it and then some, but the sequel seemed to crank that up even more. From the very beginning, The Sprawl is shown to be massive and oppressive, with dimly-lit corridors and various “traumas” scattered about. The sound design again envelopes the player and raises the tension, all without an over-reliance on jump scares.

Admittedly, Dead Space 2 isn’t perfect, but it’s damn close. Going back to the Aliens comparison with action, one could argue those moments like the aforementioned subway sequence, while terror-inducing, felt more like something you’d find in Uncharted. Then there are the zero-gravity puzzles, which unlike the first game, no longer had you being bombarded by Necromorphs while you solved them, and other zero-gravity moments are turned into glorified obstacle courses while navigating environmental hazards. They don’t quite sour the experience, but taken by themselves, they don’t quite gel with the purer horror of the original.

A more significant complaint can be made about the title’s multiplayer component. Known as Outbreak mode, it pits two four-player teams, one of human Sprawl Security forces, the other a pack of Necromorphs, against each other. It sounded interesting, but ultimately wasn’t up to much. It felt cynically tacked on, and really didn’t capture the same levels of tension found in the single-player campaign. Nevertheless, it didn’t ruin the main draw of the game itself, and was “nice to have”.

But, even with all of these delectables, you have to hand it to EA’s marketing for the proverbial cherry on top. Having a stop-gap with Dead Space Ignition to prime fans was one thing, but the whole “Your Mom Hates Dead Space 2” campaign was a thing of beauty. Sure, it preyed upon the stereotype of uptight moms not liking violent video games (and the fact that the game was already getting a Mature ESRB rating), but it’d be absurd to deny that exists in the first place. Plus, it was just plain fun! Of course, the award-winning campaign ate into the game’s $120 million budget, which brings into focus the downside of Dead Space 2.

Despite rave reviews, Dead Space 2 surprisingly failed at retail. The game shipped two million units in its first week, but ultimately sold only four million copies. While those do sound like good figures, keep in mind that $120 million hole EA had to fill, not to mention Sony and Microsoft taking cuts from the sales on the PS3 and 360. Former Visceral employees have remarked at how there were several factors in the game’s underperformance at retail, with marketing costs being one of them. EA did give Visceral another shot with Dead Space 3, but ultimately, the results were the same. And the discussion of Dead Space 3 is for another time.

Even a decade out, Dead Space 2 still scares and entertains with ease. Everything from the characters to the environments to the gameplay are still top-notch, despite now being out two generations of hardware. And the horror still hits hard on multiple levels, leaving you wanting to experience it again. But with the failure of Dead Space 3 (which, like Resident Evil 6, took on a more action-based approach, and started to veer away from horror), and subsequent dismantling and closure of Visceral, fans can only hope that The Callisto Protocol by Striking Distance Studios (headed by Dead Space creator Glen Schofield) would recapture the horror and fun that Dead Space 2 gave us. But who knows? EA might one day revisit Isaac and the Dead Space universe. Until then, Dead Space 2 can still lay claim to being the go-to for those looking for the best of the series, and one of the best survival horror games of the era.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

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Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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