Reviews
[Review] ‘The Medium’ Echoes Classic Horror Games, But Still Has Its Own Modern Identity
When the first trailer for Bloober Team’s The Medium debuted, my heart skipped a beat. Based on the look and feel, I was certain it was the long-rumored Silent Hill reboot. While it’s clear that the team was heavily influenced by the classic horror series (the Polish developer even went as far as to get composer Akira Yamoaka to work on their score), it has created something unique that stands out in the genre.
One of the biggest things that echoes back to Silent Hill is The Medium’s dual-reality gameplay. Much like the classic series, there’s a more sinister version of the world, and The Medium’s protagonist Marriane has a unique power to be able to interact with it. During certain parts of the game, you are presented with a split screen, showing both the real and spirit worlds, allowing you to navigate them simultaneously.
In the spirit world, Marianne has access to powers that can help her change the world to open up pathways in the real world. While it seems a bit gimmicky at first, it eventually creates opportunities for clever puzzles that force you to fully explore and engage with the abandoned Niwa Hotel that the game takes place in. Some sections you’ll see the split screen, some you’ll be in fully one or the other, and some you’ll be allowed to switch from one to the other, constantly keeping you on your toes. You’re also given an Insight ability that resembles the Detective Vision from the Batman: Arkham series that highlights important or hidden objects in the world.

Despite the new wrinkle of dual reality gameplay, exploring the Niwa feels like a classic horror game. Instead of giving you control of the camera, you have semi-fixed camera angles, allowing the game to control what you see and build tension at its own pace. Bloober Team clearly isn’t doing this just for nostalgia; they find smart ways to frame the scene so you can see something round the corner just at the edge of your screen before having to confront it moments later.
Puzzles are handled in classic Silent Hill-like fashion as well, usually involving locating some object, then doing some light problem solving to figure out how to use it. I found myself busting out a Post It note at one point to keep track of information during one puzzle, which was incredibly fun. You will frequently have to rotate objects to access psychic imprints, which can get tedious but doesn’t detract too much overall.
As a medium, Marianne communicates with spirits to help send them on to the next world, so many of the game’s puzzles involve finding out about the person’s life, smartly marrying gameplay and narrative to create a beautifully satisfying moment when you solve it: not only do you get to progress, but you also set a victim free from the hellish spirit world they’ve been trapped in. There were some puzzles that ended up being slightly frustrating, but there’s usually enough breadcrumbs to find while poking around with your Insight ability to find your way through.

Even though it takes a lot of inspiration from older survival horror games, there’s no bullet-counting resource management in The Medium. Much like many other modern horror games, there’s no combat, forcing you to hide from creatures and figure out ways around them. For the most part, it’s a host of stealth sequences in simple mazes, but there are a few encounters that add clever twists to the formula. This does tend to cut the tension of the game because you always know if you’re under threat or not, but they do manage to ramp up the creepiness with some wonderful voicework for the creatures.
In addition to taking atmospheric cues from the Silent Hill series, the developers specifically were inspired by Polish surrealist painter Zdzisław Beksiński, creating a hellish vision of loneliness and sadness. The real-world hotel section is beautifully dilapidated, and the spirit world reflects the tragedies that took place within its walls. The mood is topped off by a haunting score composed by Silent Hill’s Akira Yamaoka and frequent Bloober Team collaborator Arkadiusz Reikowski.
This dedication to mood goes to enhance an already well-told and resonate story that plays out over roughly eight hours. After a brief, melancholy intro that effortlessly gives you both character exposition and gameplay tutorial, we’re presented a vague but intriguing mystery that slowly becomes more and more personal, with plenty of twists and turns that kept me on my toes until the very end. As Marianne uses her abilities as a medium, she discovers more and more about the events that caused the Niwa Hotel to end up abandoned, full of sinister creatures and trapped ghosts. The development team isn’t afraid to explore mature themes, and does so with a deft touch that never feels exploitative, exploring how tragedy can shape our lives.
The Medium is a big moment in the evolution of Bloober Team as a studio. After making it big with some well-liked first person horror games (Layers of Fear, Observer), it moved on to being trusted with the iconic Blair Witch license and now, with this game, is positioned as a big, early Xbox Series X exclusive. The Medium feels like a real labor of love from a studio that’s been learning from each title. Its move away from the first person perspective has paid off, creating a game that is reverent of past horror titles while still having a modern-feeling identity all its own.
With its inclusion on Xbox Game Pass from day one, there’s no reason not to check it out.

The Medium review code for PC provided by the publisher.
The Medium is out January 28 on Xbox Series X/S and PC to buy and through Game Pass.
Reviews
‘Above & Below’ Review: Antonio Banderas Steals the Show in This Bloody Shark Thriller
Killer shark movies seem to be riding high this year, more in quantity than quality, but still – they’re one of the most ubiquitous subgenres in horror right now. The latest entry comes from Jesse V. Johnson, an established action director dipping his toe into the realm of animal attack cinema for the first time (despite what the titles of his films Savage Dog and White Elephant might suggest). Above & Below features some very hungry sharks alongside a substantial body count, but it’s some very bad men who rack up most of the kills.
A group of friends is enjoying a fun vacation in Mexico when the screw-up of the bunch, Kyle (Diego Llinas), brings them an offer they can’t refuse. They’re being treated to an exclusive cage diving trip on a big, beautiful, luxury power catamaran with a guarantee of seeing some sharks up close. Kyle’s sister, Tatiana (Laura Marano), is hesitant, but she’s overruled by her boyfriend TJ (Donncha Tynan), and their couple friends, Kayle (Christina Ochoa) and Danny (Ryan Bertroche).
Should be fun, why not, what could go wrong, and so on, but then a pair of quiet heavies (Louis Mandylor, Jess Liaudin) with matching Louis Vuitton bags join the passenger list. And then another boat joins them at sea, and three armed men (including a terrifically entertaining Antonio Banderas) climb aboard. And then those hungry sharks aren’t hungry for long.
Like the recent Dangerous Animals and The Bay, Johnson’s Above & Below takes the wise tact of casting its sharks as an underlying threat instead of the main obstacle. They’re both dangerous and deadly when encountered, but the film blends its genre conventions to zero in on mad, greedy, and murderous humans as the true antagonists. It’s a good thing, too, as the actors bringing those villains to life give the film’s best, most engaging performances.

Writer Anthony Steven Giordano doesn’t give this group of friends much to work with – Kyle is a troublemaker, and Tatiana is planning to break up with TJ, but there’s otherwise very little at play between them in regard to drama or depth. The performances, while mostly competent, match that level of detail, and it’s instead the bad guys who find the most to play with as both characters and performers.
Mandylor carries the familiar but fun bulldog persona he’s mastered through a few earlier films with Johnson (including The Debt Collector and its sequel), and his Martin is the villainous loose cannon equivalent of Kyle’s less harmful but more obnoxious pain in the ass. It’s Kyle’s mistake that lands his friends on this boat, but it’s Martin’s error in judgment that signs nearly everyone’s death warrant. Liaudin has the less showier role of the pair as Garrison, but there’s a charismatic gentility about him running in interesting contrast to his muscular frame and cauliflower ears.
It’s Banderas’ Carlos, though, who steals the show in Above & Below and makes it clear why it’s often worth bringing a name talent into the mix for these direct-to-video genre pictures. (That said, they probably should have bumped his paycheck a little bit higher so they didn’t have to use painfully obvious stand-ins when his character is filmed from behind.) He plays the film’s big bad with a joyous sense of life that he can turn on a dime into abject cruelty. It’s fun to watch, and it adds an entertaining bit of craziness into some otherwise serious and occasionally meandering beats.
Less successful, and the film’s biggest issue on the performance front, is Marano’s efforts, particularly when Tatiana’s talking underwater. The SCUBA helmets are wired so divers can talk to each other, and while the scenes are actually shot underwater (and look good as a result), the dialogue performances were clearly recorded later. Nothing wrong with that in theory, but Marano’s recording booth performance never matches or even approaches the intensity of the underwater scenes she’s voicing – bodies are falling around her, sharks are taking bites, and she sounds like she’s lounging in the bathtub on a lazy Sunday afternoon. It doesn’t get much more convincing once she’s back topside, but the script is equally to blame on that count.

Still, flat performance aside, Johnson knows how to craft thrills and suspense infused with character and even the smallest of action beats. Part of the film sees criminal threats on board the boat and shark dangers below, and he cuts between them while rarely losing their sense of tension. The script also succeeds at keeping viewers guessing as to who will survive the excursion, and that’s no small feat for these kinds of films.
While stunts and squibs keep things somewhat lively above the water, Johnson and friends find some solid set pieces below the surface too. The sharks are CG creations, but they look pretty good – it’s really only the CG blood that screams “fake!” every time it appears – and deliver minor thrills as they glide out of the shadows to take a bite or do a quick drive-by. Characters are in a shark cage that’s been dropped to the ocean floor, and as their air tanks run low, they’re forced to exit the cage and retrieve air from the dead, leading to some fun interactions with chewed-upon dummy corpses. One encounter involving Tatiana, Martin, and a Great White shark is a real high point of creativity and execution.
The film is set in Mexico but filmed in Bulgaria and the Canary Islands. Land sequences are limited enough that you probably won’t even notice, and the bulk of the film is convincing with its offshore setting. Similarly, the underwater filming – presumably in a tank – adds an additional layer to the illusion so that you feel the dangerous isolation of it all.
At the end of the day, it’s Johnson’s direction and the performances by Banderas, Mandylor, and Liaudin that might make Above & Below worth your time. The script teases a recurrent theme about the dangerous outcome of keeping secrets, but as with the characters and anything resembling logic, it ultimately does nothing with it. Johnson and his bad guys fight to keep it all afloat, but a better script could have given them even more to work with. Of course, no one comes to these movies for the script anyway, but you’ll still wish there was far more meat on its bones.
Above & Below swims into select theaters today, July 29.


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