Editorials
Who Else Is Ready for a Horror Video Game from the Marvel Universe?
It has been a while since there was an interesting horror-related release from one of the most famous comic brands in history. Actually, when you look through its vast catalog of titles, you’ll find that there aren’t many video games with horror elements in them at all. 2007’s Ghost Rider, a “God of War wannabe” adventure, is the most recent title that comes to mind — and it wasn’t up to much, with its repetitive structure and brainless combat. Then, we could remember a couple of Blade’s entries that allowed us to play as the most badass vampire hunter from the big M. Perhaps some would include a classic such as Spider-Man and Venom: Maximum Carnage for its main characters and narrative bits, or even some segments from the Ultimate Alliance franchise, but that’s about it. There isn’t something of remarkable quality that screams “horror” when thinking about the Avengers’ house of games.
Speaking of Earth’s Mightiest Heroes, Marvel’s Avengers was a flop and it has a murky future. Apparently, the next-gen consoles updates are still coming — even if they have been delayed twice — and a bunch of DLC characters will arrive “eventually”. On the other side, Marvel’s Spider-Man Miles Morales received an overall positive reception and a sequel will probably be in the works, but years away. Elsewhere, there’s radio silence for a new Marvel vs Capcom entry, so at this time, it seems the company’s horizon regarding video games is somewhat uncertain.
Then, why don’t we imagine a fresh, future project full of frightening elements and starring some of our favorite superheroes and villains? You might say “because that’s never happening, mate” and… that would unfortunately probably be right. Even after more than 20 films in the MCU, there isn’t something of the horror genre — only finding a recent example if we consider a movie from “outside” like The New Mutants. Perhaps the incoming Sam Raimi’s Doctor Strange in the Multiverse of Madness will provide us with that horror spark? In video games, a horror-infused Marvel game seems even less likely. That doesn’t mean we can’t wonder what one could be. In fact, we are doing that right now.

For starters, let’s select a protagonist. While there are hundreds of possible picks, I’d keep the one thing that’s actually pretty good from Marvel’s Avengers: Kamala Khan. This young Muslim Pakistani-American woman is by far the most interesting and endearing character. Her commentary and views both of the world and the Avengers themselves were the most genuine moments. For our “horror experiment” I’d keep her as the main protagonist, with a little twist: she’ll take a bit longer to be able to actually use her powers. Her innocence and charming personality will remain “intact”, but stretching her limbs and getting big is out of the question. Surviving the threats and dangers she’ll have to face will be a thing of hiding and escaping at the right moment. At least, for the first levels.
But hold on a moment. Who or what are these “threats” and “dangers”? I believe that a millionaire villain controlling every aspect of our life using technology is a bit too common in our real lives. Here’s where the decades of work and breathtaking library of stories and characters made by the company can provide us with some interesting picks. From “classic” horror creatures with their own “marvelous” adaptations – like Dracula and the Werewolf By Night – to more original creations, such as the vampire Morbius, the “Fear Lord” Nightmare, and the failed experiment Man-Thing. Some of these characters, like Nightmare, could work like the movie icons they are based on (in this case, old friendly Freddy Krueger). Nightmare attacks people’s dreams, absorbing power from the fears of others. He’s so fearsome that his effects don’t end when the subject wakes up.
This is only an insignificant portion of the possibilities. There’s such a wild catalog of characters, including X-Men’s Mr. Sinister, the Skinless Man, the Jigsaw’s comic counterpart named Arcade, or even the freaking Son of Satan (called Daimon Hellstrom). From the allied side, more familiar faces like Dr. Strange or the aforementioned Blade and Ghost Rider could bring a hand from time to time to Kamala. If Ms. Marvel wasn’t the first choice, then there are plenty of other inexperienced or not so overpowered characters to select from, such as young mutants like Jubilee, Rogue, Nightcrawler, Negasonic Teenage Warhead, or Wolfsbane.

From a plot perspective, much can be created or adapted when we discover that the Marvel universe has its own Necronomicon called “The Darkhold”, created with dark matter and full of unimaginable and forbidden spells that can cost the soul of the user. The Darkhold was held by different personalities, even agents of S.H.I.E.L.D, provoking a series of unfortunate events in the process. There are even more classic Marvel horror tales, like the 70’s series called “The Tomb of Dracula”, among many others.
For those who would prefer to see their all-time favorite heroes in a more “living dead” fashion, the 2005’s series called Marvel Zombies, written by The Walking Dead creator Robert Kirkman, might be a perfect choice. In this story, most of the characters have been infected by an unknown virus called “The Hunger”, brought by a zombified version of Sentry. Our heroes became zombies, but not like the regular kind of living dead: their personality, intellect and powers are intact. However, The Hunger made them eat and infect all human life.
Creating a setting and selecting the characters might be the easiest part. It gets tricky when we think about how it should play. Personally, I am all in for a good brawler or beat ‘em up experience fighting Brood, Symbiotes, Kree, Skrull, and Anansi, with a bit of exploration and well-implemented jumpscares. As long as the combat doesn’t get as repetitive and grindy as Marvel’s Avengers, and also includes a selection of well-known villains as bosses, it could work.

Spinning things in a different direction, a more exciting and engaging experience would be, without a doubt, to go a bit more Survival Horror, with puzzle-solving, little to no real combat at all, and a menace that exceeds our possibility of surviving. Feeling despair while being gifted with supernatural abilities might be harsh. Or not really. It only takes an overwhelming villain with powers out of our reach and even understanding, a temporal or permanent suppression of our abilities and that’s it. In fact, Marvel could even capitalize on its recent WandaVision series success and use something similar to that. Without directly spoiling anything of the show, Wanda Maximoff, a.k.a. Scarlet Witch, is an incredible character that can twist the threads of reality to fit her wishes, which could lead to a wild spinoff from established Marvel stories and characters. Hell, some of our protagonists or allies could lose their life and remain permanently dead rather than ‘comic book dead’.
These are just my personal ideas for what could make a compelling Marvel horror video game. There is just so much material and so many possibilities within this universe that you might have thought of completely different characters and stories to create a Marvel horror game. And again, getting a title with any of this seems unlikely at the moment, but we could do with a nice horror dream.
Editorials
‘Bloodlust: Subspecies III’ Remains One of Full Moon’s Greatest Achievements
The problem with filming sequels back-to-back is that, unless you can afford expensive reshoots, there’s no easy way to adjust course in between movies if fans react badly to where the story is headed. That’s why it’s important to have a complete narrative thought out well in advance lest you accidentally kill a budding franchise.
However, this isn’t always the case. Every once in a while, it seems like the cinema gods smile upon certain chaotic productions and gift moviegoers with complete franchises that feel like more than the sum of their hastily produced parts. Ted Nicolaou’s Bloodlust: Subspecies III is precisely one of these miraculous pictures, with the raw talents of the artists involved (as well as the continued support from Romania) turning the feature into an effective conclusion for a series that kind of made things up as the filmmakers went along.
That’s why I’d like to invite my fellow readers to join me on this third part of our journey through the Subspecies franchise as we look into Bloodlust and talk about how it remains a surprisingly satisfying finale to the original trilogy.
A Trilogy Planned on the Fly

Released only a year after Bloodstone found plenty of success in rental stores and mail-in VHS catalogues worldwide, 1994’s Bloodlust was produced at the same time as its predecessor in (mostly) the same locations and with the same team. This means that the movie benefited from all the same upgrades as Bloodstone, with the crew now being more experienced with the ins and outs of surviving a low-budget Romanian production and the cast really settling into their characters.
At this point, everything from location scouting to the makeup process had been streamlined, with Wayne Toth and Norman Cabrera, the main duo behind special effects, even switching out time-consuming prosthetics for latex gloves in order to speed up Anders Hove’s monstrous transformation. The titular “subspecies” demons were also once again relegated to a mere cameo appearance due to the laborious puppetry required to bring them to life.
The only real hiccup came from the fact that actress Denice Duff had replaced the first film’s Michelle (Laura Mae Tate) and was immediately expected to portray the character as both an innocent victim in part II and as a secondary villain in part III. According to behind-the-scenes interviews, the hectic production schedule that blended two different movies meant that Duff would often find herself having to alternate between two incredibly different versions of Michelle during the same shooting day – though it’s obvious that she’s having more fun with Bloodlust’s more traditionally vampiric version of her character.
In the finished film, we pick things up immediately where the previous entry left off as Rebecca (Melanie Shatner) is forced to leave her vampire sister Michelle (Duff) behind in the dungeons of Castle Vladislav due to the rising sun. This allows Mummy (Pamela Gordon) to use Michelle’s blood to revive the vicious Radu (Hove) so that he may continue his quest for the coveted Bloodstone – a magical artifact that perpetually drips the Blood of Saints.
Meanwhile, the dreamy US embassy agent Mel (Kevin Blair) agrees to help Rebecca plan a rescue mission, though they’re unaware that Radu has become infatuated with Michelle during his attempts to guide her growing bloodlust. This all culminates in a climactic confrontation meant to tie up all of the series’ loose ends in one of Full Moon Pictures’ most ambitious productions.
The Evolution of Radu

Like its predecessor, Bloodlust: Subspecies III was also warmly received by fans who argued that the series was an even bigger success than Full Moon’s other major horror franchise, Puppet Master. This praise wasn’t unanimous, however, as 1994 had seen the rise of a more modern breed of sexy vampire popularized by Anne Rice, with old-school Nosferatu like Radu being viewed as obsolete when compared to the likes of Lestat and Gary Oldman’s take on Dracula.
In a way, one might argue that Nicolaou’s film is something of a swan song for the classic vampire story, as Bloodlust combines all of the traditional elements we tend to associate with these tales into a single tragic yarn that ties a neat little bow on Radu’s story as well as the old-fashioned monster movies that he represents. The finale remains shocking despite the fact that this is the third time we see Radu get brutally killed onscreen, with the brief tease that he may one day return feeling more like a nod towards the nature of evil rather than sequel bait.
The film dabbles a bit in gothic romance and even explores the inherent power fantasy behind transforming into an immortal creature of the night, but the filmmakers never lose sight of Radu as a demonic force even when he’s willing to betray his beloved Mummy for Michelle’s sake. In fact, his twisted “love” for his fledgling makes him even creepier as we get the feeling that his passion comes from a dark and disturbing place.
Anders Hove is at his absolute best in this film, with the effects department boosting his moments of what the younger generation would call “aura farming” whenever Radu emerges from shadows like a 90s version of Count Orlok. There are even a couple of surprisingly effective jump-scares here, which is why I’d argue that Bloodlust cements Radu as one of the most memorable cinematic vampires of all time despite his humble origins.
Subspecies Saves Its Best For Last

Nicolaou and Vlad Panescu also saved the best for “last” (more on that in a bit) regarding the film’s visuals, with the cinematography and overall atmosphere of Bloodlust absolutely surpassing what we saw in the previous films. Everything feels appropriately climactic this time around (including the wonderful soundtrack that was co-composed alongside an authentic Romanian orchestra), and I appreciate how this is the fastest-paced entry in the trilogy since the film doesn’t need to waste time setting anything up.
Bloodlust still suffers from some of the same low-budget blemishes as its predecessors, but there’s so much creative passion here that no amount of wonky effects work or stilted dialogue can get in the way of appreciating the flick’s gothic grandeur. That’s why it’s not surprising that the movie’s definitive(-ish) ending would later be retconned as fans begged for more Radu.
Of course, the next entry in this series would be a different kind of vampiric endeavor altogether, with the filmmakers attempting to engage with the same trends that ultimately killed Radu and his antiquated kin. That, however, is a story for another time. For now, I’ll merely insist that Bloodlust: Subspecies III remains a highlight of Full Moon’s expansive catalogue and is definitely worth seeking out today.
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