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‘Dead Space’ Remake Will Be “Fully Rebuilt” From Original; Some Elements That “Didn’t Work” Will Be Cut

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If you’ve been itching for more details on the recently-announced Dead Space remake, EA has dropped more details on the game in a new interview with new developers Motive Studios. The devs appear to be making all of the right steps, going so far as to bring on former Visceral Games staff for guidance, as well as consulting the previous games’ notes and development docs.

In the interview with art director Mike Yazijian, creative director Roman Campos-Oriola and senior producer Philippe Ducharme, the trio discuss how the remake is a “passion project” for Motive. “I’d never had the opportunity to work on a survival horror game, which is one of my favorite genres as a gamer,” explains Campos-Oriola. “So the opportunity to work on Dead Space was like, ‘Yes, you can stop talking, I’m on my way.’”

Yazijian, who also on board for Dead Space 2, said that he was able to find his old notebooks from that project. “I actually found my old notebooks from Dead Space 2! So that really comes in handy, seeing all the notes from the sequel, everything the Visceral team had shared with us as we were making the game with them. We’ve got concept art, visual guidelines, source materials, notes on the conversations we had with them, the knowledge that they gained — it’s all here. It’s all going into this game.”

Speaking of the game, it will be “fully rebuilt in Frostbite, with all new assets, new character models, new environments — even though we’re basing those on the original designs,” explains Campos-Oriola. “There are new parts, new props, new collision models, and so on. We’re rebuilding everything from scratch, but we’re keeping the same story and the same structure.”

That being said, the game will be its own beast. According to Yazijian, while Motive will be following the story, art direction, “everything” from the original game, Motive is also making some decisions regarding things that “don’t work”, and to make sure that the game “stays relevant to modern audiences”.

Yazijian didn’t elaborate on exactly what those “things” were, but Ducharme echoes Yazijian’s thoughts, saying that the team needs to match its inspiration “to the inspiration of the community”. “What the fans want, what people expect out of the game — we want to be able to match that, to deliver the game they want. And the thought of them confirming that we did it right? That’s a huge inspiration.”

Dead Space is currently in development for PlayStation 5, Xbox Series and PC. No release date as of yet.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Come Face to Face With the Zombie Menace in the Story Trailer for ‘Zombie Army VR’ [Watch]

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While there’s no definitive release date just yet, Rebellion is teasing fans with a new story trailer for the upcoming Zombie Army VR, which is expected to arrive later this year. The new trailer gives fans and prospective players a glimpse at the Zombie Army VR story campaign, which as you might have guessed, involves occult magic, waves of zombies, and plenty of headshots.

The game’s campaign takes place alongside the events of the Zombie Army series, and sees you take to the field as one of the Deadhunters, an elite squad that is hunting down zombie war criminals. You must fight your way through undead hordes near the bombed-out city of Nuremberg to help Captain Hermann Wolff, the Deadhunter’s legendary leader, find his scattered family and fight to free Europe from the zombie apocalypse.

As you navigate the full-length story campaign either alone or with an ally, you’ll have access to an arsenal of authentic World War II weaponry, including sniper rifles, submachine guns, pistols and more. As one would expect, VR brings a new level of immersion to the action of the Zombie Army series, which will require you to “get to grips” with using your hands to aim your rifle, dual-wield your side arm with a submachine gun, master reloading drills, and tossing grenades.

Zombie Army VR is currently in development for the PlayStation VR2, Meta Quest 2, 3, Pro, Oculus Rift and PC headsets via Steam.

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