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[Review] ‘Tormented Souls’ is a Scrappy Throwback Survival Horror Experience

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tormented souls safe room

While plenty of indie developers have captured the essence of survival horror as it was on the original PlayStation, far fewer have managed to do so with the PlayStation 2 era of the sub-genre. This was arguably the peak of it at the time. Those few precious years, before the impact of Resident Evil 4 shifted the goalposts, housed memorable cult favorites such as ObScure, Rule of Rose, and Haunting Ground, as well as the more noted classics of the generation such as Silent Hill 2

Flaws and all, Tormented Souls feels like it belongs in that era. Its developer, Dual Effect, has seemingly made a survival horror throwback that understands its influences remarkably well whilst not forgetting to throw in a few modern quality of life touches to the package to ensure it slips comfortably between nostalgia and ease of use. There’s a real mean streak to it that calls upon the more controversial games of that era. Tormented Souls is gleeful in its character’s suffering, which is something many throwbacks try to compromise on. It doesn’t make it a better game necessarily, but it does show confidence.

The setup to Tormented Souls makes it abundantly clear just how indebted to the early 2000s formula it is. The protagonist, Caroline Walker, heads to Winterlake Mansion, which serves as a hospital, in search of twin girls from a photograph she received. Upon arriving, Caroline is knocked out, and awakens in a bathtub, with a tube from a respirator lodged down her throat. Oh, and someone’s cut her eye out. Not off to the best of starts is our poor Caroline.

So Caroline begins to explore the dark, and seemingly abandoned mansion/hospital, only having the flame of a lighter and the odd candle to illuminate the gloom. It’s a survival horror game, so you’d be correct to assume that some shit goes down that makes escape difficult, but wholly necessary for her continued survival. It’s a tale as old as time, with more than an air of the melodramatic and enough oak-paneled line delivery to make a substantially-sized cabin. Tormented Souls’ tale already feels strangely comforting in its rougher edges.

Tormented Souls’ environments are very much the star of the show as it stands. The grimy, dark halls of the hospital areas hint at a bloody history and their intersection with the mansion’s grandiose decor tells its own story. The game opts for a classic fixed camera which really helps to highlight the scenery properly and set the mood and atmosphere up superbly well. The dark in the game is truly blinding without a portable light source to hand, and staying in it negatively affects Caroline’s state of mind. You’re repeatedly asked to decide on the best course of action whilst in gloom. You could run through it and keep your weapon ready, or you could ensure you don’t blindly stumble into a horrifying situation by equipping your lighter.

The build-up to the first enemy encounter is nicely done. The building creaks in that unnerving way so many old buildings do, and occasionally something will fall somewhere, and after accessing the basement level, Caroline catches a glimpse of something ahead of her, and shortly after is confronted by a grotesque figure in a wheelchair and they’re wielding some pretty stabby-looking knives. This foe doesn’t move especially quickly, but there’s an unnerving swiftness to the way they wheel themselves towards Caroline, the squeak of the wheels increasing in volume as they gain ground on her. I’m not a fan of wheelchairs being used as horror devices, but like anything used to garner terror, it’s more to do with how much thought goes into the reasons behind its use. While I can’t speak for that enemy’s backstory, which doesn’t do it any favors, I can appreciate the use of the wheel squeaks to ramp up the intensity.

Caroline escapes from them soon enough, and finds herself in an X-Ray room that’s apparently now also a chapel, as a priest is reading a shrouded corpse its last rites. The priest says he’s met Caroline just days before, she has no memory of that. He also casually mentions that there’s an evil presence about, the staff and patients of the hospital have moved on to a new site, and the lights are out because the generator is playing up. Lucky Caroline (and you, the player) you get to go fix it for him.

In the preview build, I’d run into some issues with stuttering audio from characters, coupled with some low rent line delivery. This interaction was the first instance where it really hurt the game, and it showed no signs of getting better as the preview continued on. Happily, the stuttering is now a rarity, and the dialogue, while still decidedly naff, is at least consistent in that quality.

Back to the action. Caroline leaves to go and fix the generator and has to solve a pressure display puzzle by sorting valves out. What I like about Tormented Souls’ puzzles is that the inventory screen is right there alongside the puzzle in question, so you don’t have to flit between menus or the puzzle to find that code or item. When interacting with anything, the game moves from third-person to a first-person perspective, allowing you to examine everything relevant without back-tracking between the game and its menu screens. Nothing mind-blowing, but a nice touch.

With the generator fixed, Caroline is sent to explore the rest of the mansion, and even with more light, there’s plenty of disturbing things that are going to get between her and her quest for knowledge. Luckily she now packs a nailgun to ward off evildoers in the punchiest way possible, and some morphine to cure what ails her. Perhaps it’s best if you stop by and save your progress (Using a Magnetophon) first though, eh?

The nailgun works much like any gun in tank control survival horror, but it’s sometimes difficult to tell if you’re actually hurting your foes. Some scuttle about low on the ground and are hard to target as a result. They don’t always show up alone either, meaning you’re often best just running away instead. When it matters most though, the aiming system works well enough to overcome whatever new heinous beast Tormented Souls throws at you.

The relatively rudimentary control scheme makes perfect sense for the kind of horror game Tormented Souls wants to be. Tank controls have always been about imbibing the situation with a big syrupy dose of nightmare fuel. That almost unbearable dreamlike balance between being just quick enough to realize you’re in trouble, but too slow to easily escape it is a superb tool when used appropriately, and Tormented Souls largely succeeds at it. Besides, it handles nowhere near as treacly as the biggest offenders in the genre.

Yes, you could argue that in trying so hard to make a game for the mid-2000s in 2021 leaves the developer with a game that’s fundamentally dated before it began, but that’s the point. All the modern indie horror games that work get that. Compromises will certainly bring you a bigger audience, but games like Tormented Souls, as scraggly and mean-spirited as the games that inspired them, are far more likely to scratch that itch for survival horror’s golden era, rough edges and all.

Tormented Souls review code for PS5 provided by the publisher.

Tormented Souls comes to PC, Xbox Series X/S, PS5, and Nintendo Switch on August 27

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“AHS: Delicate” Review – “Little Gold Man” Mixes Oscar Fever & Baby Fever into the Perfect Product

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American Horror Story Season 12 Episode 8 Mia Farrow

‘AHS: Delicate’ enters early labor with a fun, frenzied episode that finds the perfect tone and goes for broke as its water breaks.

“I’ll figure it out. Women always do.”

American Horror Story is no stranger to remixing real-life history with ludicrous, heightened Murphy-isms, whether it’s AHS: 1984’s incorporation of Richard Ramirez, AHS: Cult’s use of Valerie Solanas, or AHS: Coven’s prominent role for the Axeman of New Orleans. Accordingly, it’s very much par for the course for AHS: Delicate to riff on other pop culture touchstones and infinitely warp them to its wicked whims. That being said, it takes real guts to do a postmodern feminist version of Rosemary’s Baby and then actually put Mia Farrow – while she’s filming Rosemary’s Baby, no less – into the narrative. This is the type of gonzo bullshit that I want out of American Horror Story! Sharon Tate even shows up for a minute because why the hell not? Make no mistake, this is completely absurd, but the right kind of campy absurdity that’s consistently been in American Horror Story’s wheelhouse since its inception. It’s a wild introduction that sets up an Oscar-centric AHS: Delicate episode for success. “Little Gold Man” is a chaotic episode that’s worth its weight in gold and starts to bring this contentious season home. 

It’d be one thing if “Little Gold Man” just featured a brief detour to 1967 so that this season of pregnancy horror could cross off Rosemary’s Baby from its checklist. AHS: Delicate gets more ambitious with its revisionist history and goes so far as to say that Mia Farrow and Anna Victoria Alcott are similarly plagued. “Little Gold Man” intentionally gives Frank Sinatra dialogue that’s basically verbatim from Dex Harding Sr., which indicates that this demonic curse has been ruffling Hollywood’s feathers for the better part of a century. Anna Victoria Alcott’s Oscar-nominated feature film, The Auteur, is evidently no different than Rosemary’s Baby. It’s merely Satanic forces’ latest attempt to cultivate the “perfect product.” “Little Gold Man” even implies that the only reason that Mia Farrow didn’t go on to make waves at the 1969 Academy Awards and ends up with her twisted lot in life is because she couldn’t properly commit to Siobhan’s scheme, unlike Anna.

This is easily one of American Horror Story’s more ridiculous cold opens, but there’s a lot of love for the horror genre and Hollywood that pumps through its veins. If Hollywood needs to be a part of AHS: Delicate’s story then this is actually the perfect connective tissue. On that note, Claire DeJean plays Sharon Tate in “Little Gold Man” and does fine work with the brief scene. However, it would have been a nice, subtle nod of continuity if AHS: Delicate brought back Rachel Roberts who previously portrayed Tate in AHS: Cult. “Little Gold Man” still makes its point and to echo a famous line from Jennifer Lynch’s father’s television masterpiece: “It is happening again.”

“Little Gold Man” is rich in sequences where Anna just rides the waves of success and enjoys her blossoming fame. She feels empowered and begins to finally take control of her life, rather than let it push her around and get under her skin like a gestating fetus. Anna’s success coincides with a colossal exposition dump from Tavi Gevinson’s Cora, a character who’s been absent for so long that we were all seemingly meant to forget that she was ever someone who was supposed to be significant. Cora has apparently been the one pulling many of Anna’s strings all along as she goes Single White Female, rather than Anna having a case of Repulsion. It’s an explanation that oddly works and feeds into the episode’s more general message of dreams becoming nightmares. Cora continuing to stay aligned with Dr. Hill because she has student loans is also somehow, tragically the perfect explanation for her abhorrent behavior. It’s not the most outlandish series of events in an episode that also briefly gives Anna alligator legs and makes Emma Roberts and Kim Kardashian kiss.

American Horror Story Season 12 Episode 8 Cora In Cloak

“Little Gold Man” often feels like it hits the fast-forward button as it delivers more answers, much in the same vein as last week’s “Ava Hestia.” These episodes are two sides of the same coin and it’s surely no coincidence that they’re both directed by Jennifer Lynch. This season has benefitted from being entirely written by Halley Feiffer – a first for the series – but it’s unfortunate that Lynch couldn’t direct every episode of AHS: Delicate instead of just four out of nine entries. That’s not to say that a version of this season that was unilaterally directed by Lynch would have been without its issues. However, it’s likely that there’d be a better sense of synergy across the season with fewer redundancies. She’s responsible for the best episodes of AHS: Delicate and it’s a disappointment that she won’t be the one who closes the season out in next week’s finale.

To this point, “Little Gold Man” utilizes immaculate pacing that helps this episode breeze by. Anna’s Oscar nomination and the awards ceremony are in the same episode, whereas it feels like “Part 1” of the season would have spaced these events out over four or five episodes. This frenzied tempo works in “Little Gold Man’s” favor as AHS: Delicate speed-runs to its finish instead of getting lost in laborious plotting and unnecessary storytelling. This is how the entire season should have been. Although it’s also worth pointing out that this is by far the shortest episode of American Horror Story to date at only 34 minutes. It’s a shame that the season’s strongest entries have also been the ones with the least amount of content. There could have been a whole other act to “Little Gold Man,” or at the least, a substantially longer cold open that got more out of its Mia Farrow mayhem. 

“Little Gold Man” is an American Horror Story episode that does everything right, but is still forced to contend with three-quarters of a subpar season. “Part 2” of AHS: Delicate actually helps the season’s first five episodes shine brighter in retrospect and this will definitely be a season that benefits from one long binge that doesn’t have a six-month break in the middle. Unfortunately, anyone who’s already watched it once will likely not feel compelled to experience these labor pains a second time over. With one episode to go and Anna’s potential demon offspring ready to greet the world, AHS: Delicate is poised to deliver one hell of a finale.

Although, to paraphrase Frank Sinatra, “How do you expect to be a good conclusion if this is what you’re chasing?” 

4 out of 5 skulls

American Horror Story Season 12 Episode 9 Anna Siobhan Kiss

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