Video Games
More Lovecraftian Goodies Added to Roguelike RPG ‘Source of Madness’
Enjoying Thunderful Publishing & developer Carry Castle’s Lovecraftian Source of Madness? For those who haven’t checked in yet, the devs have released a new update for the roguelike RPG to celebrate the holiday season, as well as adding a whack of new things.
The new “They Came From The Deep” update adds two new biomes, a new class and Halloween-themed decorations to the base game. In the Plateau of Leng, players will find themselves in the midst of converging realities. Not to mention a corpse-eating cult roams its warped landscapes. The other new biomes is the City of R’lyeh, an ancient construction of non-euclidean proportions that feels as if it’s spent eons waiting for the end of all things.
As for the new class, the Bloodmancer starts players off with a blood band, gives them 50% less life, but with the added ability to gain life whenever they kill a monster or detach a limb. This coincides with new items and spell for the game with a “blood” theme. Additional goodies include the introduction of nine new shrines, along with Family Curses and the Curse Master NPC.
The next update will hit on November 15th, which will add another biome to the game, along with more content.
Source of Madness is currently out now in Steam Early Access.
Video Games
Steampunk Horror Adventure ‘They Will Come’ Launches Later This Summer [Trailer]
After giving fans a taste of the game earlier this year, Game Pop Studio’s debut title They Will Come dropped a brand new trailer during the Future Games Show, alongside with confirming a release date of Summer 2026 on Steam. For those who don’t know, the game is a cinematic steampunk horror adventure directed by Jeff Troutman – an award-winning Art Director with over 30 years of experience at studios including Midway Games and Petroglyph.
The game is set aboard The Endeavor, a vast airship and manufacturing site for hundreds of powerful automatons, and home to eleven-year-old Benjamin and his family of inventors. When crow-masked cultists known as the Wretched Ones seize the ship and take his family hostage, Benjamin refuses to give in. Armed with a slingshot and the hope that the dormant giant robot Talus is still somewhere in the hangar below, he sets out to take back everything that has been taken from him.
They Will Come is played from a close, cinematic over-the-shoulder perspective, placing players inside the tension of every encounter as they explore the Endeavor’s hangars, catwalks, maintenance tunnels, and observation decks – all hostile territory. Staying hidden is the only reliable path to survival: use shadows, environmental puzzles, and a scattered army of small automatons called Embots to keep one step ahead of the Wretched Ones. Talus – enormous and powerful but drained of his energy cells – needs Benjamin as much as Benjamin needs him; restore his power and the dynamic shifts, putting the hunters on the back foot.