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Saber Interactive Laments Not Including Multiplayer in ‘Ghostbusters: The Video Game Remastered’

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While it still very much holds up today, one of the more glaring omissions from Saber Interactive’s remaster of Ghostbusters: The Video Game is the multiplayer component. Who wouldn’t want to bust ghosts with a friend, after all? Saber Interactive had shipped the game with the idea that the multiplayer could be added later. Unfortunately, that hope is now gone.

Backing up a bit. According to Matt McKnight, VP of business development at Saber, the team was faced with a dilemma with the multiplayer code. The original code had been worked on by a studio separate from original developer Terminal Reality, and it was based on an incomplete version of the game. As such, Saber found six different versions of the multiplayer code, and wasn’t sure which one was shipped. The decision was made to shelve the component at the time, in hopes that it could be added later.

But in a recent interview with MP1st, Saber Interactive’s CCO Tim Willits stated that the hope to add the multiplayer back is dead in the ground. Willits stated that the team tried to get the code to work, but “the state of the original multiplayer code unfortunately just didn’t cooperate”. As a result, a chunk of the game that was a lot of fun for fans of the original version will remain missing.

Hope now turns to Illfonic, who are rumoured to be working on a new Ghostbusters video game. Of course, the fan community could try to take matters into their own hands and try to cobble together some form of the code from the 2009 original, but that seems unlikely.

Meanwhile, the latest entry in the film franchise, Jason Reitman’s Ghostbusters: Afterlife (read Meg’s review here), came in second at the box office over the weekend with $24.5M. The film has now grossed $87 million domestically against a $75 million budget.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Bloody Body Horror Revealed in ‘Stellar Blade: Blood Rain’, Currently in Development [Trailer]

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Shift Up has shifted things dramatically from 2024’s action-adventure game Stellar Blade, offering up a body horror bonanza in the newly announced sequel, Stellar Blade: Blood Rain. The sequel is currently early in development, but if the trailer is any indication, players will be in for plenty of body horror.

Continuing the story from the original Stellar Blade, Blood Rain will star a new protagonist named Eve. Earth has been abandoned, and what is left of humanity has fled to a Colony in outer space.

Shift Up had mentioned during a Q&A following its latest earnings presentation last month that development on Blood Rain (which was still unannounced at the time) was progressing smoothly, and was on track to meet their targeted quality standards.

Shift Up stated that with this new title it would be transitioning to a first-party service model, effectively moving away from the restrictions the game experienced with original publisher Sony, which had the game under an exclusivity agreement for the PlayStation 5. “This will allow us to lead marketing strategies that fully reflect the distinctive identity of the Stellar Blade IP, and we expect to communicate the unique appeal of its universe to players more directly and effectively.”

Whether this means that Xbox Players will finally be able to play the original game (or its sequel) is still not clear. Meanwhile, Stellar Blade is reportedly being ported to the Nintendo Switch 2, but no official confirmation has been made.

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