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‘Project Zomboid’ to Receive Human NPCs Soon

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Released way back in 2013 into Early Access on Steam, The Indie Stone’s Project Zomboid has developed into a fun open-world RPG that recently gained a huge boost thanks to a multiplayer patch. The devs aren’t done though. In fact, the latest update from the team promises big plans for the coming year and beyond.

In case you’ve never heard of the game, Project Zomboid touts itself as “the ultimate in zombie survival”. Play alone, or with others and you’ll have to survive by fighting, building, crafting, and more. The game features a “hardcore RPG skillset” with an ever-expanding map and various challenges for players to tackle.

In regards to the update, the developers are going to switch to a two-team release schedule. Going forward, in addition to one team improving MP, optimizing the server, increasing the player count, and “other MP-related tech”, there will be a second team devoted exclusively to bringing human NPCs into the game. According to The Indie Stone, “it’s very clear that human NPCs have long been the most requested feature” from fans. This is on top of the requested additions of hunting and pets, which will be taking a back seat to the NPCs at this point.

The team breaks it down like this: with Build 41 now out the door, the team will spend the next while polishing and bug-squashing. After that, in Build 42, advanced crafting will be introduced, along with the start of a revamp of the game mechanics. Build 43 will introduce the first version of NPCs, where the team will begin “moving bits into a new room, setting them up, plugging them in together, and making something cool out of them”. Once they’re satisfied, (“perhaps 2 or 3 builds until the first room is empty”), then the team will finally be able to get to pushing out NPC-related content.

The team has other things in mind, such as revamping the gun mechanics and PVP elements, but for now, the focus is on the NPCs. However, the team also says that if things aren’t ready, it’s “not in [their] DNA” to push it out of the door in an unfinished state. You can check out a “proof-of-concept” video below in regards to the NPCs in action.

 

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Behaviour Interactive Teases More Story for ‘The Casting of Frank Stone’ in Brief Trailer [Watch]

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Behaviour Interactive has decided to drop a little something in the form of a new trailer for those fans eager for more info about The Casting of Frank Stone, which is still on track for release later this year. The brief trailer centres around a radio report of a double murder, for which no suspect has been identified. But we all know where this leads.

The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself. In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension.

Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems. Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.

The Casting of Frank Stone is currently being developed by Supermassive Games for the PlayStation 5, Xbox Series, and on PC via Steam and the Epic Games Store, and will be using Dead by Daylight’s mythology, featuring brand-new characters.

And check out our interview with Supermassive and Behaviour Interactive for more on the game.

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