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‘The Casting of Frank Stone’ Exclusive Interview: Behaviour and Supermassive Expand Their Worlds

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In December 2023, a new chapter of the hit horror video game series Dead By Daylight was announced. Instead of new additions to the core multiplayer game that the series is known for, Behaviour Interactive instead revealed a new single-player driven experience in collaboration with Supermassive Games, dubbed The Casting of Frank Stone. A shroud of mystery still surrounds Frank Stone–aside from its reveal trailer and an interactive teaser website, the developers have been keeping additional details under the wraps.

As a huge fan of both Dead By Daylight and Supermassive Games’ titles like Until Dawn and The Dark Pictures Anthology, I immediately jumped at the chance to touch base with both development teams to see what, if any, further details I could find out. I managed to unearth some clues from Behavour Interactive’s Mathieu Cote and Dave Richard, as well as Supermassive Games’ Steve Goss–read on to learn a bit more about Frank Stone!


Bloody Disgusting: How long has this partnership between Behaviour Interactive and Supermassive Games been in the works? What was the biggest appeal of a collaboration, and how did that conversation come about?

Mathieu: It’s been a few years. We’ve been trying to find a new way to tell Dead By Daylight stories to our fans. A few years ago we opened The Archives with the Rift, and that was a great way for us to tell more backstories and more in-depth lore. We saw that people really dig it. We realized that there’s a really big portion of our fanbase that’s interested in that kind of stuff, so we knew we wanted to find new ways to tell those stories.

So one of the ways was to look into a single-player narrative experience. Since we don’t have that expertise internally, we looked outside, and of course, when you’re talking about single-player narrative experiences–especially horror teams–for us the top pick was Supermassive Games. They’re the first people we talked to. At first, they weren’t available, so we put that idea aside and looked at other candidates, but really, it was kind of a bummer. So we kept it in the back of our minds for a bit, until a couple months–maybe a year later–we had a couple more chats with Supermassive and they said, “By the way, we’re available now if you still want to do this!”

The conversations started almost immediately, “So what story are we going to tell? What are we going to build here?” It went really fast after that.

BD: What’s been each of your favorite parts about working and collaborating with the opposite team?

Steve: Working with a developer and publisher that has such a well-rounded IP–so much depth and breadth to the lore–that’s been really exciting. A lot of our stories lean into this idea of “truths” that we explore, and when you work with a franchise or IP that already has [that foundation], it’s like–great! I don’t have to use Google anymore, it’s all already here, and off we can go. There was a story that we wanted to tell, and we could fit it into that universe, and we had a lot of freedom to play with a lot of interesting things in that universe.

Dave: On our side, it was super fun to see how Supermassive works–it was like a Masterclass in building the type of games that they do. They really are masters at their craft, and it was really interesting to see their process and how it connects to their world-building.

BD: On that note, what does The Casting of Frank Stone mean for the Dead By Daylight universe? Does it answer any questions that fans have had about Dead By Daylight’s lore?

Steve: 100% in the Dead By Daylight universe. We [Supermassive] brought our bag of tricks with us–there’ll be a lot of familiarity if you’ve played games like Until Dawn or The Quarry, but then there’s huge sections of the game that feel nothing like a traditional Supermassive game because we’re exploring a connection to the Dead By Daylight experience. There’s a kind of balance between those two things.

Dave: And will Dead By Daylight players learn something about the [Dead by Daylight] universe? Absolutely. There’s a way that players will be able to explore the Dead By Daylight world that would be impossible to do in the multiplayer game.

BD: Dead By Daylight and Supermassive Games’ previous titles have been heavily influenced by existing horror media. Is there any specific inspirations or muses you can reveal for The Casting of Frank Stone?

Steve: Oof, that may give too much away! There’s lots and lots of inspiration–but I’m [Supermassive] not really in the business of just copying things. If you asked me who my favorite writer is, I’d say Stephen King, and therefore, I can’t help myself whenever I start to think about narratives and characters, I lean on things that feel familiar.

Yes, we’ve [Supermassive] watched a lot and read a lot–no one is free from their influences–but one of the key things that we wanted to do was make sure that it was a great story with Dead By Daylight, and without Dead By Daylight. So you can approach The Casting of Frank Stone knowing Dead By Daylight, and you can approach it without knowing Dead By Daylight, and both approaches are rewarding. But of course, as Dave said, there’s a lot hidden away in the game that’s all about Dead By Daylight’s universe, but it’s also a standalone story and will still make sense to you even if you haven’t played Dead By Daylight.

BD: Ever since the interactive teaser went live, I’ve been seeing a lot of really compelling fan theories about what the game could potentially entail. Some of them dig really deep into Dead By Daylight lore. I’m curious if you’ve noticed any compelling ones?

Mathieu: Personally, that’s always my favorite bit–whenever we tease something that is tied to something really big, I love just grabbing my popcorn and watching the most deranged theories that come out of it. And people really have dug deep–like screenshots, small details of things, “Oh, the saturation of this thing probably means that it’s absolutely related to this other thing,” or “Oh, have you seen the shape of the shadow in the background? Clearly it’s this guy.” I love it. Is there a favorite? No, but I’ve watched a lot of them, and all of them entertain me. And most of them are wrong.

Dave: I’m sure Steve and Mathieu would agree with me, but part of our job is to surprise and delight, so obviously there’s going to be some twists and turns.

BD: On that note, what are you most excited about that you can reveal?

Steve: That’s a knife to skip around, isn’t it? Within what we’re revealing right now, we’re all excited about the central character that we’re framing and all the conversations around Frank Stone–and yes, his name is a play on words. It’s interesting to have an antagonist in the foreground. I think it’s really interesting to start off the discussion of a story where you’re not putting a standard character at the foreground [and putting the antagonist at the foreground instead]–I think that’s a brave decision we’ve made, and it also speaks heavily to the lore of Dead By Daylight, the roles that players want to take, and the stories they want to explore.

Mathieu: There’s nothing specific we can talk about, but clearly I want to watch people play this. They’re going to be able to dive into the world of Dead By Daylight in a way that hasn’t been done before, and I want to see people immersed, freaked out–all of the emotion that’s going to come out of it. That’s one significant thing that’s going to come out of The Casting of Frank Stone: that it’s going to trigger emotions in people.

BD: Steve, you brought up a great point about the roles that players take on when playing Dead By Daylight. Some players prefer to play as survivors vs. killers, and vice versa. I know you can’t speak on anything specific to gameplay at this point in time, but would you say there’s something for everyone with The Casting of Frank Stone in that regard?

Steve: Yes, there is. There’s something there for whatever your proclivity might be. But again, it won’t be what you think or expect–it won’t be something that you could pick up on now [given what’s been revealed]. We always find that people who play a classic Supermassive game tend to like the idea that they’re directing the “movie”, that they’re in control, “That person’s gonna die, that person’s gonna live”–they can make those decisions. All of that will remain true in The Casting of Frank Stone, but in very different ways and experiences that perhaps lean more into Dead By Daylight.

Dave: I can add to this thought too. We know that in the Dead By Daylight community, there’s a lot of fans of the universe that actually don’t play the core game for a variety of reasons–like, maybe multiplayer isn’t for them. This will be a great opportunity for those fans to become players in the Dead by Daylight universe. We want to make the Dead By Daylight universe as accessible as possible.

Brandon is a writer and survival horror enthusiast based in Philadelphia, PA. He is adamant that point-and-click survival horror should return.

Interviews

“Chucky” – Devon Sawa & Don Mancini Discuss That Ultra-Bloody Homage to ‘The Shining’

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Chucky

Only one episode remains in Season 3 of “Chucky,” and what a bloody road it’s been so far, especially for actor Devon Sawa. The actor has now officially died twice on screen this season, pulling double duty as President James Collins and body double Randall Jenkins.

If you thought Chucky’s ruthless eye-gouging of the President was bloody, this week’s Episode 7 traps Randall Jenkins in an elevator that feels straight out of an iconic horror classic.

Bloody Disgusting spoke with series creator Don Mancini and actor Devon Sawa about that ultra-bloody death sequence and how the actor inspires Mancini’s writing on the series. 

Mancini explains, “Devon’s a bit of a muse. Idle Hands and Final Destination is where my Devon Sawa fandom started, like a lot of people; although yours may have started with CasperI was a bit too old for that. But it’s really just about how I love writing for actors that I respect and then know. So, it’s like having worked with Devon for three years now, I’m just always thinking, ‘Oh, what would be a fun thing to throw his way that would be unexpected and different that he hasn’t done?’ That’s really what motivates me.”

For Sawa, “Chucky is an actor’s dream in that the series gives him not one but multiple roles to sink his teeth into, often within the same season. But the actor is also a huge horror fan, and Season 3: Part 2 gives him the opportunity to pay homage to a classic: Kubrick’s The Shining.

Devon Sawa trapped in elevator in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Devon Sawa as President James Collins, K.C. Collins as Coop — (Photo by: SYFY)

“Collectively, it’s just amazing to put on the different outfits, to do the hair differently, to get different types of dialogue, Sawa says of working on the series. “The elevator scene, it’s like being a kid again. I was up to my eyeballs in blood, and it felt very Kubrick. Everybody there was having such a good time, and we were all doing this cool horror stuff, and it felt amazing. It really was a good day.”

Sawa elaborates on being submerged in so much blood, “It was uncomfortable, cold, and sticky, and it got in my ears and my nose. But it was well worth it. I didn’t complain once. I was like, ‘This is why I do what I do, to do scenes like this, the scenes that I grew up watching on VHS cassette, and now we’re doing it in HD, and it’s all so cool.

It’s always the characters and the actors behind them that matter most to Mancini, even when he delights in coming up with inventive kills and incorporating horror references. And he’s killed Devon Sawa’s characters often. Could future seasons top the record of on-screen Sawa deaths?

“Well, I guess we did it twice in season one and once in season two, Mancini counts. “So yeah, I guess I would have to up the ante next season. I’ll really be juggling a lot of falls. But I think it’s hopefully as much about quality as quantity. I want to give him a good role that he’s going to enjoy sinking his teeth into as an actor. It’s not just about the deaths.”

Sawa adds, “Don’s never really talked about how many times could we kill you. He’s always talking about, ‘How can I make this death better,’ and that’s what I think excites him is how he can top each death. The electricity, to me blowing up to, obviously in this season, the eyes and with the elevator, which was my favorite one to shoot. So if it goes on, we’ll see if he could top the deaths.”

Devon Sawa as dead President James Collins in Chucky season three

CHUCKY — “Death Becomes Her” Episode 305 — Pictured in this screengrab: Devon Sawa as James Collins — (Photo by: SYFY)

The actor has played a handful of distinctly different characters since the series launch, each one meeting a grisly end thanks to Chucky. And Season 3 gave Sawa his favorite characters yet.

“I would say the second one was a lot of fun to shoot, the actor says of Randall Jenkins. “The President was great. I liked playing the President. He was the most grounded, I hope, of all the characters. I did like playing him a lot.” Mancini adds, “He’s grounded, but he’s also really traumatized, and I thought you did that really well, too.”

The series creator also reveals a surprise correlation between President James Collins’ character arc and a ’90s horror favorite.

I saw Devon’s role as the president in Season 3; he’s very Kennedy-esque, Mancini explains. “But then given the supernatural plot turns that happen, to me, the analogy is Michelle Pfeiffer in What Lies Beneath, the character that is seeing these weird little things happening around the house that is starting to screw with his sanity and he starts to insist, ‘I’m seeing a ghost, and his spouse thinks he’s nuts. So I always like that. That’s Michelle Pfeiffer in What Lies Beneathwhich is a movie I love.”

The finale of  “Chucky” Season 3: Part 2 airs Wednesday, May 1 on USA & SYFY.

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