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‘S.T.A.L.K.E.R. 2’ Rumoured to Be Delayed to Fall 2022

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Being that it’s one of our most anticipated games this year to play (and because it’s S.T.A.L.K.E.R. 2), it’s now being rumoured that GSC Game World is delaying the long-in-development shooter from its April 28 release. Keep in mind the “rumoured” part, as neither Microsoft or GSC has confirmed this.

The rumour of the delay comes from Ukrainian leaker OLDboi, who has in the past leaked info for S.T.A.L.K.E.R. and other GSC Game World games. According to the video below (which is entirely in Ukrainian), S.T.A.L.K.E.R. 2 will be delayed to Fall 2022. The announcement of the delay (according to him) will be officially announced during the next gameplay presentation.

In addition to the delay, OLDboi also claims that the Xbox exclusivity will remain until late this year, meaning that S.T.A.L.K.E.R. 2 would see a release on the PlayStation 5 either in late 2022, or early next year. The game will also make full use of the DualSense controller.

Again, none of this has been verified by Microsoft or GSC. So until we get some news from either of them, take this with your salt.

S.T.A.L.K.E.R. 2 is currently in development for the Xbox Series and PC. The game will also be available via Xbox Game Pass on release day.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

“Blood in the Water” Update Brings New Content and Difficulty Settings to ‘Barotrauma’

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FakeFish and Undertow Games have given veteran Barotrauma players a run for their money with the new “Blood in the Water” update. Available now, the update brings with it a new difficulty settings, alongside new content and customization options for the underwater co-op title.

For starters, Blood in the Water adds two new monsters to Barotrauma—the Viperling and a new Spineling variant—which employ poison attacks. Not only that, but the devs have brought back the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds. Existing monsters have also been tweaked, with Abyss monsters now better at targeting characters inside the submarine for added danger.

New campaign difficulty settings have also been added, with the ability to adjust the campaign difficulty to your liking using one of four presets, or by fine-tuning various parameters yourself. There have also been improvements to the respawning system in multiplayer, which involves the removal of the Reaper’s Tax and replacing it with customizable respawning skill loss penalty. New wrecks and beacon stations have also been added, as well as a new kind of wreck mission.

Other changes with the update include a rebalancing of the diving suits for clearer use cases, as well as reducing the flooding speed to give players more time to react during a hull breach. This is in addition to the various other tweaks to animations and station events.

Barotrauma is available now in full after exiting from Early Access last year.

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