Reviews
[Review] Cosmic Horror Courtship Goes Awry in Eldritch Terror Dating Sim ‘Sucker For Love: First Date’
I’d imagine the world of dating is more terrifying than ever before in the past two years. All that time cut off from the wider physical world contorts the social experience into a kind of lucky dip. One where you’re less likely to find a diamond, and far far more likely to come away with a maggoty bag of food waste.
You could totally understand people resorting to more extreme measures to get a little smooch or two. I wonder how many would do what the protagonist of Akabaka’s Sucker For Love: First Date does? He decides to summon a cosmic entity that could destroy him with little more than a cursory glance in his direction, but he’s into that. What’s the end of reality itself when true love could be just a few dark rituals away?
This visual novel dating sim sets out to put the ‘cute’ in Cthulhu (don’t question it, it’s in there) by having our obsessed hunky boy literally risk it all to get a little tentacle action. The result is an endearing mixture of romantic farce and grisly cosmic horror.
Having seen a vision of a cosmic entity, the protagonist attempts to hunt down a copy of the Necronomicon in order to find the correct rituals to summon it. Unfortunately, he’s been conned by internet sellers a few too many times, and when he receives a bright pink ‘Necronomicon’ after forking out an obscene amount of money for it, he’s initially very downhearted. Upon closer inspection, the book turns out to have some merit, containing a variety of rituals, one of which he tries out. The result of that is he summons a shapely eldritch terror known as Ln’ eta. She promises to go on a ‘date’ with him, but if the date goes bad, both his sanity and our reality will be shattered.

This is the first of three ‘dates’ the player can go on (Estir and Nyan being the other potential beastly beaus). The crux of all of them is to perform certain rituals found within ancient tomes exactly as instructed. Failure to do so sees disastrous consequences. The first date eases the player into the flow of things, whilst furthering the romantic story being told. That being of one man and his terrifying eldritch love interest. The rituals usually involve doing some things in the current locale. So for instance, you might need to keep out all light, so you draw the curtains and flick off the lights. Next, you may have to wear certain items or gather the correct offering. Once you’ve ticked off all the criteria, you ‘chant’ the relevant phrase by holding down the left mouse button. then drag the cursor across the text in the book.
Happily, Sucker For Love doesn’t hold you by the hand when it comes to performing these rituals. Little guidance is given beyond the words written in the tomes. The key is to pay attention to exactly what they say and ensure you don’t have a memory lapse that ends up with your mind becoming scrambled eggs. There’s not really a major challenge in these rituals, but they do enough to keep players on their toes. It occasionally throws in the odd timed instance to do so. For instance, several incantations must be performed in quick succession to escape certain doom.
What these rituals do best of all is flavor the dates with something genuinely fresh. Sure, there are other visual novels with twee anime aesthetics that take a dark turn out there. Here, the juxtaposition between goofy dating sim farce and the unfathomable terrors of trying to get close to world-ending creatures is such an exquisitely absurd thing. Something that puts its own unique stamp on the visual novel genre. That is quite the feat considering the wealth of them out there. This is mainly down to the fact it knows what it’s doing with this frothy doom concoction.
Sucker For Love is unafraid to get freaky and weird with its horror element. Better yet, it knows exactly how to pepper that with comedy that focuses on the absurdity of dating eldritch beings with no thought for the wider impact the act causes. The idea that the protagonist is so destructively horny for squid-faced sexytime would be funny enough, but the reality is he only wants to kiss them, and that’s frankly hilarious given the massive gulf that exists between risk and reward.

Amplifying the usual dating sim awkward obstacles like saying something stupid or making a bad choice on a date by adding body horror and doomsday scenarios is another reason Sucker For Love’s dark humor is something of a winner the majority of the time (yes, there’s the odd fumbled joke or reference).
It’s not a particularly lengthy experience, but Sucker For Love probably doesn’t need all that much more to it. As it is, it’s a punchy, fun, and occassionally grim, dating sim that prefers to steer clear of the darker, dirtier lanes of cosmic horror and the raunchier, saucier side of dating sims. Yet mixes up just enough of both to make for an enjoyable treat for horror fans with a sense of humor.

Sucker For Love review code for PC provided by the publisher.
Sucker For Love: First Date is out now for PC on Steam.
Reviews
‘Unhinged’ Review: Netflix’s Interactive Horror Thriller Is Short But Serviceable Gaming Fare
Netflix has such a strange history in gaming. I wouldn’t be surprised if most people don’t even know that there are free mobile games you can access through the service. Many of them are adaptations of their TV series, like “Too Hot to Handle” or “Squid Game”, while some are mobile versions of existing games, like Into the Breach or Hades.
In addition to mobile games, they’ve also created interactive movie experiences where you use your remote to select narrative options at branching points. Black Mirror: Bandersnatch was a fairly successful version of this, but my sentimental favorite was the one where WWE’s New Day had to escape a murder house boobytrapped by The Undertaker. Even if some of these made a bit of a splash, it seems it never really hit with mainstream audiences the way their shows do.
One of the studios they purchased while trying to break into the game space was Night School Studio, the creators of the spooky narrative series Oxenfree. This struck me as a particularly smart acquisition, as this type of narrative game seems like something that would feel at home under the Netflix umbrella. While they did release Oxenfree II while owned by the streaming giant, it was released on traditional platforms, which led me to wonder when their first Netflix exclusive would show up.
While they did produce a game called Thronglets, a mobile version of a plot element from an episode of “Black Mirror”, the recently released Unhinged seems to be one of the highest profile Netflix games in a long time.
Unhinged is a first-person, narrative-driven thriller starring Zoë Kravitz, Sadie Sink, and Troy Baker. This 30-minute experience, played on your TV through the standard Netflix app, is controlled by your phone, using some clever tricks to make the whole thing feel more immersive. It’s a neat variation on the “interactive movie” subgenre, with a tiny bit of point-and-click adventure game DNA thrown in for good measure, but it doesn’t exactly offer you as many options as something like Until Dawn.

Kravitz plays Ava, a woman who is hunkering down in her apartment complex during a dangerous hurricane. As she talks with her friend Claire, who lives in a neighboring building, about possibly leaving to find shelter elsewhere, she finds herself in a desperate chase with a crazed killer that stalks her through the halls of the building. It’s a decent setup for a very contained story, but I wish there was a little more meat on the bones. The voice acting is great, but there’s not really a ton of characterization for the two leads, and the killer was a bit “generic psycho” for my taste. There’s some implied backstory with other tenants in the building, but it’s not enough to make me feel like there’s a web of relationships that would give the story more emotional weight.
To play the game, you open up your Netflix app wherever you usually watch, then select the game. This will bring up a QR code, which you’ll scan on your phone, prompting you to download a controller app that will sync up to the game. The majority of the way you’ll interact is by pointing at the screen like a Wiimote, which selects on-screen options for Ava and shines her flashlight around the environment.
While this does give it the feel of an FMV game, Unhinged is rendered in a photorealistic graphics style, and while not quite to the level of something like P.T., it does the trick of drawing you into the action. You’re still put on a pretty strict path while moving around, which is done automatically when you select a direction, but moving your phone gives you the ability to look around your environment, even if only slightly.

The real immersive part of the game is the fact that your phone also acts as Ava’s phone. The plot is frequently moved forward by calls and text messages that you answer as you would on your own cellular device. As sound blasts out of your phone, it does put you in the shoes of the main character, momentarily worrying you that the sound of the call or text is going to alert your on-screen stalker. This part of Unhinged truly takes advantage of the format to draw you deeper into the story, though unfortunately it’s so effective that I wished the game found even more ways to use it.
There are a couple clever moments that make for unique ways of delivering twists or doing extremely light puzzle solving, but most of the time it’s just used to allow your friend to give you instructions on how to move the narrative forward.
All these mechanics come together to give the illusion of tension without actually fully delivering on it. When you get to a situation where you’re under pressure, a timer bar will appear on the top of the screen, indicating how long you have to get to safety. It’s a fine gimmick, but it comes off as a little hard to gauge. Since you don’t have direct control over your character, all your actions are very heavily animated, and sometimes your choice ends up taking longer than you think it will not because of the idea behind the choice, but because of the length of the animation. Fortunately, if you die, you’ll just pick back up at a checkpoint right before the choice, and you’ll even be treated with a voiceover discussion between police officers examining the crime scene, describing how you died.
So in theory, there is tension, counting down as the killer gets closer and closer to reaching you, but what you’re actually doing almost never feels like it’s testing you in any meaningful way. Actual choices come up very infrequently, making most of your interaction with the game world just scanning your pointer across the screen looking for an interaction point to progress, hoping the animation doesn’t take up too much time before the timer runs out. I didn’t hit a ton of friction points with it, and there’s even a Story Mode if you want to take out all possibility of death, but I found myself wishing there were more ways to affect the world around me. The phone calls and texts felt really fun and clever, but the rest of the gameplay just didn’t match that, making me wish there was more emphasis on the unique interaction model rather than the more traditional one.

Even though the mechanics aren’t necessarily pushing the tension as hard as they could be, the actual content of Unhinged’s story contains some pretty brutal situations. The villain isn’t the most unique or fleshed out, but he’s responsible for some gruesome moments that raised the stakes to make the game feel more intense. It makes your fight for survival feel that much more desperate, so even if you’re just highlighting icons on the screen, it feels more visceral thanks to what Ava is witnessing.
While I appreciate the game being lean and mean, I wish it was just a little bit longer. Thirty minutes is a pretty short runtime, and it doesn’t feel like the story for Unhinged has the time to come up with something that really sets it apart from other stories of its kind. The focus on the hurricane at the beginning made me think that was going to be more integral to the plot, but it didn’t really do much aside from explaining why the apartment complex was so empty. Thrillers like this live or die on how memorable their killer is, and there wasn’t anything really clever or unique about him. If this game doubled its runtime to the length of a standard Netflix show, it might have given them more room to build character relationships that made the action more meaningful, or at least given it a bit more personality of its own.
Night School Studio is on to something with the format of Unhinged. The combination of on screen and on phone prompts makes the game feel more immersive, drawing you in even when the narrative itself doesn’t feel fully formed or unique. The short runtime is both a help and a hindrance, keeping the pacing tight at the cost of adding any depth to the proceedings. This feels like a great first draft, and I hope that Night School is given the freedom to continue experimenting with the model, as the level of polish shown here was promising.
Even with its flaws, if you’ve already got a Netflix subscription, there’s no reason not to sit down for half an hour to check out Unhinged. If you can keep your expectations in check, it’s a nasty little thrillride that doesn’t overstay its welcome.
Unhinged is streaming now on Netflix.

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