Connect with us

Previews

[Preview] ‘Ghostwire: Tokyo’: Tango Gameworks’ Latest is Building on ‘The Evil Within 2’ in Supernatural Style

Published

on

ghostwire tokyo preview 00

We got a Ghostwire: Tokyo preview, and came away impressed by the supernatural new game from Tango Gameworks.

I have this strange fondness for seeing normally populated worlds in video games emptied of humanity. Ever played The Forest with enemies turned off? Wandered through some of the quieter ruins of the Seattle suburbs in The Last of Us Part II? Or maybe plodded through an abandoned vault in Fallout? I live for that odd, haunting solitude, and Tango Gameworks’ Ghostwire: Tokyo seems to have plenty of it.

A 30-minute preview of Ghostwire: Tokyo was shown to press recently, and it showcased the streets of Shibuya suddenly shorn of a human population, save for protagonist Akito. There’s a sense Rapture has occurred. A strange fog is blanketing the area, and a spiritual presence seems to be the only clue as to what’s occurred. Akito is alone in a sense, if not for the spirit that shares his body and the host of Yokai lurking unseen in the mist throughout the area. 

It seems everyone has moved on mysteriously and Akio now possesses mystical powers to take down the Yokai menace, and set the people’s spirits free through might and magic. Faced with cracking the mystery, and finding his family. Akio finds a demon-masked antagonist standing in his way.

Ghost Town

ghostwire tokyo preview 01

Something was quickly very clear. There’s a careful calmness to Ghostwire: Tokyo that seems to add an unnerving and impactful atmosphere to a deliciously offbeat ghost story. Despite being quite different from Tango’s previous outing, The Evil Within 2, there’s a distinct underlying style that echoes across from it. Where The Evil Within 2 distorted normality through the mind’s eye of another, Ghostwire: Tokyo pulls the abnormal into actual reality. Certain objects in the environment appear charged by malevolent energy, and manifest into Yokai or strange supernatural tendrils. Among the monsters, friendly and unfriendly, shown were a floating cat called Nekomata, bird-like creatures, headless schoolgirls, and umbrella-carrying ghoulish businessmen.

Akito’s spectral infusion comes from the soul of a detective called K.K. that bonded with him in an accident. This reluctant union has gifted him the knowledge of rituals and spells to banish foes and unblock barriers through special hand signals called Ethereal Weaving (unsure if it’s related to Samara). Imagine, if you will, combat by Dr. Strange. Akito fires at spirits with energy from his fingers (yes, magic finger guns!). Further signs then pull at the very being of these spirits until they explode in a shower of supernatural debris. It makes for a pretty spectacular light show, and I hope there’s a host of variations on them in the full game. There were different elemental types (wind, etc) and a mystical bow that Akito picks up partway through the demo, so it certainly seems like he’s going to build something of an arsenal to combat the growing threat.

Outside of the mystical combat, the pair need to dispel that fog.  This appears to be done by swiping the touchpad to write out symbols at certain barrier points that manifest as corrupted Torii Gates. Of course, the further into the fog-shrouded glow of Tokyo they go, the meaner and deadlier the obstacles become. Other obstacles will appear to slow your roll too, as the footage showed Akito trapped inside a building that was being ‘squeezed’ by an angry presence. Akito’s solution was to seek out the cause, and in the highlight of the demo, it caused the interior of the building to constantly shift and change in creepy and psychedelic ways as the fabric of reality crumbled.

Helping The Lost and the Damned

Despite the bonding, Akito and K.K. have their own agendas, so there’s a bristling quality to the pair’s relationship. It’ll be fascinating to see how this union plays out. It’s one of a few things that reminded me of The Darkness (the game, not the English rock band) in that it features a protagonist is unwillingly inhabited by another being (so also a bit like Venom, Shadow of Mordor, or the anime series Parasyte: The Maxim).

Beyond their squabbles, Akito and K.K. get to have kinder interactions at least. Lost souls drift about Shibuya, and many can be saved by helping them find closure. In the demo, a spirit laments the disappearance of her friendly Zashiki-Warashi and pleads with Akito to help find it. After following the clues, it turns out it was being held captive by a demonic landlord (so, just a landlord). Once that’s dealt with, the spirit and its Yokai are reunited, and can be at peace. Lovely. 

Hopefully, there’s a good balance of helpful and hurtful in Ghostwire: Tokyo, because as cool as it is to fight off nasty demons and spirits, some levity is welcome. We won’t have too long to find out at least.

Seeing Ghostwire: Tokyo in action has raised my interest levels a fair bit. It appears to show a studio that took the right ideas from The Evil Within 2’s development and forged on with something even more inventive.

Ghostwire: Tokyo preview provided by the publisher.

Ghostwire: Tokyo is out March 25 on PS5 and PC.

 

Previews

‘Evil Dead: The Game’ Looks to Be Raising the Bar for Asymmetrical Horror [Hands-On Preview]

Published

on

evil dead the game preview 00

The idea of synthesizing all of the moving pieces of the Evil Dead series into one cohesive package is one vicious, behemoth Deadite in itself. But on top of that, transcending the medium of film and television and adapting it into a gaming genre as volatile as asymmetrical multiplayer? One would naturally question how Saber Interactive could possibly appease every possible audience with EVIL DEAD: THE GAME, from veteran film fans to savvy gamers who want a unique and engaging experience. But as someone who fits into both camps who recently spent an hour with the developers kicking Deadite ass (and kicking ass as Deadites), I can happily report that Saber Interactive has pulled it off. EVIL DEAD: THE GAME is asymmetrical multiplayer at its best.

For those unfamiliar, asymmetrical multiplayer is a gameplay paradigm that heavily skews the power dynamic between two opposing teams. In the case of EVIL DEAD: THE GAME, four players select a character from the roster of Ash Williams and his cohorts from across the Evil Dead franchise (the “Survivor” team) to face one player who controls the all-powerful Kandarian Demon (the “Killer” team).

evil dead the game preview

The survivor team is packed with familiar faces, including multiple iterations of Ash Williams as he appears throughout the Evil Dead series, meaning if you want to play Avengers multiverse style as a team of four different Ashes, the choice is yours. Just expect to hear a lot of quips from Bruce Campbell, who returned to reprise his role along with almost all of the original cast members from the films and television series. If you’re feeling a bit more sadistic, you can opt to play as The Kandarian Demon, which gives you the ability to control and summon Deadites to hinder and destroy the survivor team before they have a chance to use the Necronomicon to open a portal and excise the evil.

One important question I had when going into the preview was “How is this game going to stand out from its peers in the asymmetrical multiplayer space?” The genre is already well-known for hits like Behaviour Interactive’s Dead By Daylight, and is becoming further saturated with upcoming titles like Gun Media’s Texas Chain Saw Massacre game. Walking out of the preview, I felt that Saber Interactive knocked it out of the park in multiple ways, but my biggest takeaway was the sense of agency that the gameplay provides on both the survivor and killer sides.

For starters, on the survivor side, you’re given the option to select a character that fits into one of four categories: Leader, Warrior, Hunter, or Support. Each character in their respective class holds certain abilities that fit their archetype–for example, Cheryl in Support has an ability that heals the team as they converge around her. This system immediately establishes an element of complexity to the gameplay: how do you build synergy based on these classes? Do you want to be in the fray battling it out, or would you rather scout out objectives and rally the team to success? Additionally, you have the option of upgrading your abilities via cans of Pink-F scattered throughout the map, and have access to an expansive list of weapons to choose from shotguns to Medieval swords.

On the other hand, as the Kandarian Demon, you’re given free rein to zip across the map and collect Infernal Energy, which is used for all sorts of offensive options from summoning Deadites, to conjuring up traps, and my favorite, possession. Think of it like the survivors are in one big haunted house, and you’re the one with the master switch that controls everything that happens, from jump-scare traps to possessed trees and cars. Survivors themselves can even become possessed once their fear meters max out, giving you the option to take control of their characters to lay the smackdown on their team members, waste all of their ammo or separate them from the group. It’s as chaotic as it is a genuinely unique and a fresh take on the genre that’s never been seen before.

evil dead the game demon

These factors of complexity and agency are so important because it counteracts an issue that often presents itself in asymmetrical horror: redundancy. Continuously playing matches can grow stagnant quickly if the gameplay isn’t complex and the same objectives need to be completed over and over again. The one hour I played of EVIL DEAD: THE GAME left me hungry to explore more. How does the gameplay differ between survivors? What are the other weapons like? How can I best optimize my team? And more importantly, I was excited to try out playing as the killer again. Like many other folks who play asymmetrical multiplayer, I tend to favor playing as the survivor over the killer, but playing as the Kandarian Demon was such a blast that I could see myself defecting to the dark side with EVIL DEAD.

EVIL DEAD: THE GAME truly offers something for everyone. Those who have stuck with the franchise since Sam Raimi’s first film in 1981 will love the homages and faithful adaptations, and those new to the series will love the blend of action, horror, and humor. People familiar with asymmetrical multiplayer can expect a fresh and innovative take on the genre, and if you’re new to asymmetrical multiplayer? I can confidently say EVIL DEAD: THE GAME will set the bar high for you.

EVIL DEAD: THE GAME will release on PS4, PS5, Nintendo Switch, Xbox One, Series X/S, and PC via the Epic Games Store on May 13th, 2022.

Continue Reading